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1  Games Center / Showcase / Re: my 3d engine on: 2013-09-11 02:21:51
ha ha, hearing feedback feels so nice. Thanks for the comments.

Anyways, to reply to both isteinvids and wesley.laferriere, the reason I didn't put this in WIP is because my school just started, so I doubt I'll be working on it for a long time. So unfortunately, I won't be able to add physics anytime soon. But I am curious what you (weasley) had in mind? springs and dynamic cloth and electronics and optics and such would be way over my head. as for simple gravity and collision detection, it does exist, but only for blocks that have it enables (kind of like sand/gravel in minecraft). so if you use the 1st tool to throw blocks, it does have air-friction and gravity. if you use the 3rd tool (the exploding block one), the blocks that fly away after the explosion also have air-friction and gravity, but the physics is disabled once their velocity falls below a certain threshold (It should have checked acceleration too to avoid blocks that get stuck in midair, but I'll fix that next update).

i did not use external libraries, but if you were to decompile and look at the source code, you'll see there is an incomplete hardware accelerated version that uses libgdx.
2  Games Center / Showcase / Re: my 3d engine on: 2013-09-09 01:11:35
hmmm. the sound file is a .wav, i don't know if for some reason that might be a problem on some computers. just to be clear, the version with sound just says "Conxeline" as opposed to "Conxeline_with_sound." I'm no expert in making sound, i just put it together in half an hour and didn't really study it. here's the music class in its entirety: , i've highlighted the methods actually used. I won't have access to another computer to test until December.

I'm not sure about the graphics card, i'm using Graphics2D calls on a BufferedImage (drawPolygon to draw everything on a BufferedImage not visible to user; drawImage to transfer from the BufferedImage to the screen; and fillRect to erase the BufferedImage). So I'm assuming this is software rendering. Especially since I have an experimental version using LWJGL that runs at a much faster fps, so I assume that if Java2D was using the gpu, it too would be running at a higher fps. Maybe actually turning on screen pixels is being done by intel's gpu v nvidia's gpu depending on how you run it?
3  Games Center / Showcase / Re: my 3d engine on: 2013-09-08 23:14:32
yes, i have an integrated intel gpu and a nvidia gpu. thanks!
4  Games Center / Showcase / my 3d engine on: 2013-09-07 19:14:17

I've been working on a Java software rendering engine with dynamic lighting and interactable world. I think I've come pretty far from where I began with absolutely no idea on 3d rendering techniques. So This is what I've come up with:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

if you view it in Youtube, the description includes a table of skip-to links and a link showing it with cubes+pyramids.

no sound :

Also, I'm really perplexed about a bug(?) :  It runs fine from eclipse, it runs fine with command prompt java -jar Conxeline.jar, but double clicking the jar makes its frames drop to 15. If anyone might be able to help explain this, I'll be grateful. I included a .bat file that runs the java -jar Conxeline.jar for convenience, but you can type it in manually in command prompt if you prefer to avoid .bat files.

If anyone is interested in creating awesome maps to explore, let me know, there is a very clunky/rudimentary/buggy map editor that I could fix up and upload.

I would really appreciate any feedback,
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