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1  Discussions / Miscellaneous Topics / Re: Pick Up The Phone Booth And Die 2 on: 2003-03-26 16:57:20
I've always been a rebel.  I picked up the phone booth and died 2.
2  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-07 17:38:50
Quote


Matzon, I think you missed the point...

princec, I found your answer helpful.  Now I know the difference.  Thank you.
3  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-06 18:26:43
When I say "scary", I don't mean that I'm scared of pointers.  I started out as a C programmer.  The scary part is that pointers defeat one of Java's primary design goals.  Java programs are intended to run in a strictly controlled environment.  Giving programs unrestricted memory access is not something that I find acceptable for a Java program.  It will certainly never be supported by Sun.
4  Java Game APIs & Engines / Java 3D / Good OpenGL reference? on: 2003-03-06 18:16:47
I've seen some good online OpenGL references posted here, but what about books?  Sometimes I just want to kick back and read without having to burn my eyes on a CRT.  Any suggestions?  Please real suggestions only (no links offered simply for commission purposes).
5  Java Game APIs & Engines / Java 3D / Re: Java3D 1.4 release on: 2003-03-06 18:01:09
I believe Java3D will gain an important popularity boost when the MMORPG Magicosm is finally released.

http://www.cosm-game.com

Should do wonders for the image of Java gaming.  Grin
6  Java Game APIs & Engines / OpenGL Development / GL4Java or LWJGL? on: 2003-03-06 17:27:17
Ok, I'm new to the whole Java gaming scene so humor me. Roll Eyes  (I am, however, an experienced enterprise Java programmer.)  What's wrong with GL4Java?  In other words, why LWJGL?  I've never used either binding, but I've seen some pretty neat demos done with GL4Java.  I've also heard some scary things about LWJGL (direct memory access through pointers in Java!)  Also, GL4Java is available for multiple platforms whereas LWJGL (at the moment) is not.  What's the deal?  Where is GL4Java's fatal flaw? Huh


BTW: Smileys are fun  Grin
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