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1  Discussions / Miscellaneous Topics / Re: Pick Up The Phone Booth And Die 2 on: 2003-03-26 15:57:20
I've always been a rebel.  I picked up the phone booth and died 2.
2  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-07 16:38:50

Matzon, I think you missed the point...

princec, I found your answer helpful.  Now I know the difference.  Thank you.
3  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-06 17:26:43
When I say "scary", I don't mean that I'm scared of pointers.  I started out as a C programmer.  The scary part is that pointers defeat one of Java's primary design goals.  Java programs are intended to run in a strictly controlled environment.  Giving programs unrestricted memory access is not something that I find acceptable for a Java program.  It will certainly never be supported by Sun.
4  Java Game APIs & Engines / Java 3D / Good OpenGL reference? on: 2003-03-06 17:16:47
I've seen some good online OpenGL references posted here, but what about books?  Sometimes I just want to kick back and read without having to burn my eyes on a CRT.  Any suggestions?  Please real suggestions only (no links offered simply for commission purposes).
5  Java Game APIs & Engines / Java 3D / Re: Java3D 1.4 release on: 2003-03-06 17:01:09
I believe Java3D will gain an important popularity boost when the MMORPG Magicosm is finally released.

Should do wonders for the image of Java gaming.  Grin
6  Java Game APIs & Engines / OpenGL Development / GL4Java or LWJGL? on: 2003-03-06 16:27:17
Ok, I'm new to the whole Java gaming scene so humor me. Roll Eyes  (I am, however, an experienced enterprise Java programmer.)  What's wrong with GL4Java?  In other words, why LWJGL?  I've never used either binding, but I've seen some pretty neat demos done with GL4Java.  I've also heard some scary things about LWJGL (direct memory access through pointers in Java!)  Also, GL4Java is available for multiple platforms whereas LWJGL (at the moment) is not.  What's the deal?  Where is GL4Java's fatal flaw? Huh

BTW: Smileys are fun  Grin
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Website offering 3D Models specifically for games for free
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2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

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List of Learning Resources
by SilverTiger
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Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
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2015-11-13 14:36:58

Math: Resources
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2015-10-22 07:46:10

Networking Resources
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2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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