Ok, I'm new to the whole Java gaming scene so humor me.
(I am, however, an experienced enterprise Java programmer.) What's wrong with GL4Java? In other words, why LWJGL? I've never used either binding, but I've seen some pretty neat demos done with GL4Java. I've also heard some scary things about LWJGL (direct memory access through pointers in Java!) Also, GL4Java is available for multiple platforms whereas LWJGL (at the moment) is not. What's the deal? Where is GL4Java's fatal flaw?
BTW: Smileys are fun