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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibGDX - Box2D - Body interaction on: 2013-09-26 14:29:42
Thank you for your comments. I found that there is a ContactFilter which solved my problem Smiley
2  Java Game APIs & Engines / Engines, Libraries and Tools / LibGDX - Box2D - Body interaction on: 2013-09-24 20:17:43
I am working on a simple space shooter where I (the player) control a ship and shoot at other ships (the enemy).
I have decided to use Box2D just in case if I decide to add more features to the game.
However, I am a little confused how to do the interactions.
All of the objects in the world are bodies (obviously), even the lasers/bullets.
However, when two bodies collide, one of the bodies gives it's momentum to the other body. How can I stop that and at the same item to use a ContactListener?
I am using DynamicBodies to be sure that I can use the ContactListener.

In fact, what is the best way to make that kind of interaction - between a bullet and a body.
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