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1  Games Center / Contests / Re: Ludum Dare 30 (Connected Worlds) on: 2014-08-24 23:09:35
You are all awesome. I only managed to make a prototype, not a full game. I thought the mechanics would be cool but in the end they didn't. Tongue
2  Game Development / Newbie & Debugging Questions / Re: Where to start? Which library should i use? on: 2014-08-22 13:30:15
I read about all of this and definitely I'll try libgdx.

There is also a book about libGDX game development. It could be useful to read it while making your first game.

https://www.packtpub.com/game-development/learning-libgdx-game-development
3  Games Center / Contests / Re: Air Control Gam Jam (Simulator Theme) on: 2014-08-22 13:24:59
If you finish your proto please let me know would love to see it

I will finish it, still working on it. Though I have not made much progress lately. Devlog can be found on tigsource forums.

I will inform when it is in playable state. Smiley
4  Game Development / Newbie & Debugging Questions / Re: Where to start? Which library should i use? on: 2014-08-22 12:51:48
making some games painlessly

Haha, such thing does not exists.

But yeah, I'll vote for libGDX.
5  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-21 21:50:05
Is everybody on the floor?
We put some energy into this place!
I want to ask you something: are you ready for the Ludum Dare?!
I want to see you sweat!
I said: I want to see you sweat!
Yeeah...
Hyper! Hyper!
6  Discussions / Miscellaneous Topics / Re: How often do you code on: 2014-08-21 07:15:40
It varies day by day, but I use roughly about 20% of my dev time for writing code. And I think it is the easiest part of making games. Smiley
7  Discussions / Business and Project Management Discussions / Re: Game Programmer looking for Team on: 2014-08-21 06:52:18
Have you made a game before? If not, maybe join to weekend's Ludum Dare gamejam?

I guess it will be easier to find a team when you have something to show.
8  Games Center / Contests / Re: Ludum Dare 30 (Theme Voting Open) on: 2014-08-19 08:37:22
I consider to join in, especially if it's going to rain the whole weekend. My first LD, can't wait.  Grin
9  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-16 15:07:46
Always be prepared to the worst case scenarios. It should not be a big deal if suddenly your HD fails or computer set on fire. Because eventually something will happen.
10  Game Development / Game Play & Game Design / Re: Fancy graphics without any skills on: 2014-07-23 14:56:41
I do strongly recommend InkScape, I've never seen it discussed on these forums, but it is an invaluable tool for creating nice, vector art. That said, it can also export to raster once you've created your art. I've found that it makes it extremely easy to make typical app style art, with lots of tutorials on it around the web.

Inkscape is awesome tool! I always prefer it over Illustrator, mostly because of Illustrator's cumbersome vs. Inkscape's simple but powerful UI.
11  Games Center / WIP games, tools & toy projects / Re: Age of Conquest IV - Risk-like Strategy Game on: 2014-07-22 16:25:22
Thanks for the feedback so far guys!  Grin

Looks like A is the winner in regards to map! I wonder about the water color however! I like the water color in C. What's your guys take?

So small difference, but A wins the price.
12  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 09:44:34
usually todo-lists contain stuff that you dont like to do.

Who said the development process will be always fun?  Smiley

IMO just adding awesome things that pop into your mind is the circle of feature creep, a good recipe to not finish your projects.
13  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 09:36:51
The wall, dip, writer's block... no matter what, it will always come in some point. You just need to learn to deal with it and push forward.

Like LiquidNitrogen said, make a to-do list. Figure out the essential things your game needs. Tear it down to its bones. Drop everything else.

Make your game playable, even if it's ugly. You can always polish and add features later.
14  Games Center / WIP games, tools & toy projects / Re: Age of Conquest IV - Risk-like Strategy Game on: 2014-07-22 09:19:09
Yep, A for style, C for GUI.

The ground could be a little deeper green. Made quick photoshopping, hope you don't mind. Smiley

15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-21 19:22:25


Took eight hours to build. Tongue
16  Game Development / Game Play & Game Design / Re: Fancy graphics without any skills on: 2014-07-20 18:54:06
1  
2  
3  
4  
5  
buyPencilAndPaper();

while (true) {
   draw();
}
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-18 12:02:39
Yes of course:

-2^2=-4
(-2)^2=4

My bad. Funny how so basic things can go wrong. Tongue

Excel blasphemes the math.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-18 09:42:37
But the formulas are hopeless. For example if cell A1 contains the number "2", and cell B1 contains "=-A1^2", then B1 will show 4, not -4.  Huh? It violates mathematics.

No, Excel is right here. It's about order of operations.
Your B1 formula -A1^2 is -2^2 = 4, which is correct.
You need to add parentheses -(A1^2), then you get -4.

I have found Excel very useful tool when designing algorithms, ie. for combat systems.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-16 21:13:26
Some excel madness. Somehow fascinating, no?


20  Games Center / Android Showcase / Re: Rocks Fall on: 2014-07-16 15:57:25
I may make a free demo that has five levels.

Highly recommended!  Smiley
21  Games Center / WIP games, tools & toy projects / Re: [BETA] M.E.S.S. - Competitive and easy to play shmup on: 2014-07-16 15:52:25
So you finally changed the font. Smiley
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-15 18:22:14
Much code, planning, nothing visual
23  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-15 18:17:05
Here is my blocking method in practice

Click to Play


Sorry if I offended anyone  Pointing
24  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles >>NEW MAP EDITOR BUILD: 6-22-2014!!<< on: 2014-07-08 08:31:19
How's the gameplay mechanics? Any demo available?
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-08 05:45:01
Ran 5 kilometers. Never ran so long in my life.  Smiley
26  Games Center / Contests / Re: Air Control Gam Jam (Simulator Theme) on: 2014-07-04 12:25:11
Ah, I took too large project and couldn't finish in time. Still working on a proto. Tongue
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-04 12:22:47


Made Lilith and her axe from Legos Grin
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-30 17:53:18
Reading The Art of Game Design by Jesse Schell

Good stuff
29  Discussions / General Discussions / Re: Should a newbie game developer start with libgdx? on: 2014-06-30 17:50:02
Absolutely.

Now go and make some games. Smiley
30  Game Development / Newbie & Debugging Questions / Re: loading picture on: 2014-06-26 16:20:33
I use dropbox. All you need is to drag&drop to local dropbox folder and copy generated link.
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Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
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List of Learning Resources
by Longor1996
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List of Learning Resources
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