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1  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 11:44:34
usually todo-lists contain stuff that you dont like to do.

Who said the development process will be always fun?  Smiley

IMO just adding awesome things that pop into your mind is the circle of feature creep, a good recipe to not finish your projects.
2  Discussions / Business and Project Management Discussions / Re: what now? on: 2014-07-22 11:36:51
The wall, dip, writer's block... no matter what, it will always come in some point. You just need to learn to deal with it and push forward.

Like LiquidNitrogen said, make a to-do list. Figure out the essential things your game needs. Tear it down to its bones. Drop everything else.

Make your game playable, even if it's ugly. You can always polish and add features later.
3  Games Center / WIP games, tools & toy projects / Re: Age of Conquest IV - Risk-like Strategy Game on: 2014-07-22 11:19:09
Yep, A for style, C for GUI.

The ground could be a little deeper green. Made quick photoshopping, hope you don't mind. Smiley

4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-21 21:22:25


Took eight hours to build. Tongue
5  Game Development / Game Play & Game Design / Re: Fancy graphics without any skills on: 2014-07-20 20:54:06
1  
2  
3  
4  
5  
buyPencilAndPaper();

while (true) {
   draw();
}
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-18 14:02:39
Yes of course:

-2^2=-4
(-2)^2=4

My bad. Funny how so basic things can go wrong. Tongue

Excel blasphemes the math.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-18 11:42:37
But the formulas are hopeless. For example if cell A1 contains the number "2", and cell B1 contains "=-A1^2", then B1 will show 4, not -4.  Huh? It violates mathematics.

No, Excel is right here. It's about order of operations.
Your B1 formula -A1^2 is -2^2 = 4, which is correct.
You need to add parentheses -(A1^2), then you get -4.

I have found Excel very useful tool when designing algorithms, ie. for combat systems.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-16 23:13:26
Some excel madness. Somehow fascinating, no?


9  Games Center / Android Showcase / Re: Rocks Fall on: 2014-07-16 17:57:25
I may make a free demo that has five levels.

Highly recommended!  Smiley
10  Games Center / WIP games, tools & toy projects / Re: [BETA] M.E.S.S. - Competitive and easy to play shmup on: 2014-07-16 17:52:25
So you finally changed the font. Smiley
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-15 20:22:14
Much code, planning, nothing visual
12  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-15 20:17:05
Here is my blocking method in practice



Sorry if I offended anyone  Pointing
13  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles >>NEW MAP EDITOR BUILD: 6-22-2014!!<< on: 2014-07-08 10:31:19
How's the gameplay mechanics? Any demo available?
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-08 07:45:01
Ran 5 kilometers. Never ran so long in my life.  Smiley
15  Games Center / Contests / Re: Air Control Gam Jam (Simulator Theme) on: 2014-07-04 14:25:11
Ah, I took too large project and couldn't finish in time. Still working on a proto. Tongue
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-04 14:22:47


Made Lilith and her axe from Legos Grin
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-30 19:53:18
Reading The Art of Game Design by Jesse Schell

Good stuff
18  Discussions / General Discussions / Re: Should a newbie game developer start with libgdx? on: 2014-06-30 19:50:02
Absolutely.

Now go and make some games. Smiley
19  Game Development / Newbie & Debugging Questions / Re: loading picture on: 2014-06-26 18:20:33
I use dropbox. All you need is to drag&drop to local dropbox folder and copy generated link.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-26 16:38:11


Moar hex porn: FOV implemented!
21  Discussions / Miscellaneous Topics / Re: Get to Work on: 2014-06-25 19:49:44
I hope your inspiring post kicks some lazy asses.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-25 19:30:08
I had to spend some time on refactoring hex map code before it expands too much and explodes in my face.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-24 16:46:43


Line of sight! Not perfect but it is a good starting point.
24  Game Development / Artificial Intelligence / Re: A* Multiple paths to goal on: 2014-06-24 11:38:29
@Orangy Tang

This sounds good, much better than mine!
25  Game Development / Artificial Intelligence / Re: A* Multiple paths to goal on: 2014-06-24 08:50:38
Hey, interesting problem!

I thought something like this:



A1...B4 are waypoints. First, place waypoints like showing in the picture. Calculate the first path from Start to A1, A2 or A3. From there, calculate a path to B1, B2, B3 or B4, and from there to the End.

You can place waypoints manually or code a simple loop.

Hope this helps.  Smiley
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-23 22:25:53


Can rotate units now, took all day, dammit!
27  Discussions / Miscellaneous Topics / Re: The Game That Time Forgot on: 2014-06-23 01:41:51
Ok, I played for 5-10 minutes and I think this is the worst game ever.

13 years well spend, eh.
28  Games Center / WIP games, tools & toy projects / Re: "war"-cards game on: 2014-06-22 20:54:39
Good job but the game is way too simple to be enjoyable.

Just hold down the enter to see magick:

29  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-06-22 18:27:27
Did this:



And now:

30  Game Development / Game Play & Game Design / Re: 2D Shooter - top down or side on? on: 2014-06-19 20:12:03
Aiming different body parts in isometric world  Pointing

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