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1  Discussions / General Discussions / Re: Combatting Programmer A.D.D. in large projects. on: 2014-03-31 09:53:16
Problem is, half the time I complete something I end up with 3 more things on my "MUST" list.

Those things should go on NICE or SHOULD list because you should define and lock the MUST list at the beginning of the project. Just to prevent feature creep. Wink
For the minimum viable product, cut off the things. The first version shouldn't do everything you imagined.

Alternatively, another problem is I can't complete something because I need to do something else first. Shocked

Prioritize tasks, sort them and complete them one by one, starting from the top of the list. Do not skip a task until you have a somewhat working solution. Having something is always better than nothing. You can always come back and improve it later.
2  Discussions / Miscellaneous Topics / Re: Pointed pepper seeds on: 2014-03-31 08:37:31
http://gedankenweber.wordpress.com/2014/03/27/garten-tomaten-und-paprika/
I've improvised a mini-greenhouse with some clear foil. It seems to work so far.

Looks good!

Depends on a variety, some of them can be grow to very large. I'm afraid the soil space you have there for a one plant is not enough. When they grow a little bit you can move them in their own pots if needed.
3  Discussions / General Discussions / Re: Combatting Programmer A.D.D. in large projects. on: 2014-03-31 08:28:06
Well... ToDo lists and tasks' priorization.

I write down all the features I can figure out. Then I sort the features in four categories:
MUST - the game is not going to work without this feature
SHOULD - this is needed, but not so time critical, can be implemented later
NICE - a feature that can be dropped if needed to but usually adds some coolness in the game
WON'T - dropped feature, may add it in the future

This kind of sorting is also know as Moscow method

My first goal is a "minimum viable product" and I'll do it by completing all MUST tasks. Then I have a build I could release if I need to, but it's usually very rough version
needing a lot of polish. So the next step is to do all SHOULD tasks and then NICE. All tasks can be usually divided to sub-tasks and "Moscowing" them too.

Btw it gives some satisfaction to cross out a task when completed. I mean literally, with a marker. Smiley

I have this kind of overall ToDo list and then a daily list written on the white board.
4  Game Development / Newbie & Debugging Questions / Re: [LIBGDX] Need optimize load images on: 2014-03-25 10:59:34
Show your code.
5  Game Development / Newbie & Debugging Questions / Re: [LIBGDX] Need optimize load images on: 2014-03-25 09:15:49
Do you need to draw them all at the same time? If not, loading each of them as seperate texture should solve your problem.
6  Discussions / Miscellaneous Topics / Re: Advice on dealing with internet trolls? on: 2014-03-25 08:54:59
7  Discussions / Miscellaneous Topics / Re: Pointed pepper seeds on: 2014-03-24 22:26:52
There are small plastic boxes available for growing purposes, don't know the exact name for them but the idea is to keep small plant's temperature and humidity high enough.

Good luck with your project! Post some pics if you do not manage to kill them all. Smiley
8  Discussions / General Discussions / Re: [RoboVM] Point me in the right direction? on: 2014-03-24 22:08:19
I haven't used robo, but what's wrong with this. Looks pretty simple tutorial.

http://www.robovm.org/docs#start
9  Discussions / General Discussions / Re: Great programming book offer. on: 2014-03-24 22:00:24
Could you explain what the point of this thread is? Something like get ebooks for free on that site?

Deal is, Buy one, get one for free. Not bad.
10  Discussions / Miscellaneous Topics / Re: Pointed pepper seeds on: 2014-03-24 21:52:17
Give them light, more the merrier. Sometimes give water.

When you have flowers, use a cotton swab to pollinate by gently touching from flower to flower.

Don't put them in freezer to simulate winter. Cheesy
11  Discussions / General Discussions / Re: Pixel Art Programs? on: 2014-03-24 16:11:31

You know they're not giving it away, right? Downloading that without already having a CS2 license is pretty much pirating, and Adobe has said so: http://www.forbes.com/sites/adriankingsleyhughes/2013/01/07/download-adobe-cs2-applications-for-free/

If you are going to anyway, you might as well pick up a cracked CS6 or whatever is most recent.

No I didn't know. But that's pretty stupid to allow to download for free, provide a serial number and telling to not to take it.  Roll Eyes

Ok I will return my Photoshop to Adobe.
12  Discussions / General Discussions / Re: Pixel Art Programs? on: 2014-03-24 12:54:29
Photoshop CS2 is free to download. Go get it and become a pro.

Really?

Heh, that is a powerful piece of software lol.

Yup, here's the direct link adobe.com

It's a bit outdated but has every feature you will need for gamedev.
13  Discussions / General Discussions / Re: Programmer jokes on: 2014-03-24 12:43:06
14  Discussions / General Discussions / Re: Pixel Art Programs? on: 2014-03-24 12:30:24
Photoshop CS2 is free to download. Go get it and become a pro.
15  Discussions / General Discussions / Re: 30 vs 60 vs 120 FPS on: 2014-03-24 12:27:40
When a game is about reflexes then 120hz monitor and over 120 fps is nice to have. I play iRacing where difference between 60 and 120 is noticeable, but not significant.
16  Games Center / WIP games, tools & toy projects / Re: Caelum Engine on: 2014-03-24 08:49:33
How this differ from Unity?
17  Games Center / Showcase / Re: [Android] Tubby Pingu on: 2014-03-24 08:27:29
Congrats!

Some things:
- Game objects with different resolutions leads to inconsistent art style. It is ok to have different amounts of details but here your background is more detailed than the bird when it should be opposite
- I do not like pop ups, here it is the leaderboard thing, not all users want to submit their scores
- ads were not disruptive but are they really necessary if this is your first game?
18  Game Development / Newbie & Debugging Questions / Re: Does using a library still expand one's abilities in general game-development? on: 2014-03-15 19:23:11
Ability to design games has nothing to do with libraries you use. So yes, you will level up no matter what you do or what you use.
19  Games Center / Showcase / Re: Danger Joe - Escape from the Jungle on: 2014-03-15 01:35:42
Very good looking jumping game! Fat cat jump is only similar game I have played.

But here: https://www.youtube.com/watch?v=AJdEqssNZ-U
Allot of good tips in there about making action games.

Yes good tips there for a platformer shooter but I do not think that this game can be any better with tricks mentioned.
20  Games Center / Contests / Re: [Competition] 1 Hour Game Jam on: 2014-03-14 21:13:11
We will possibly have an option to show the exact time in different time zones on the website.

Link above is good enough. Smiley
21  Game Development / Newbie & Debugging Questions / Re: Done with "core" Java , but now... on: 2014-03-14 21:12:24
Semi-inside joke.  I'm very anti-design patterns...I consider them harmful.

Yeah I have not needed most of them, especially in game development. Singleton is the only one I have used so far. Maybe they have more place in business world.
22  Game Development / Newbie & Debugging Questions / Re: Done with "core" Java , but now... on: 2014-03-14 21:04:39
Quote
I'll keep my mouth (mostly) shut.  Wink

No, please, share your thoughts.

23  Game Development / Newbie & Debugging Questions / Re: Done with "core" Java , but now... on: 2014-03-14 20:31:27
I have studied design patterns in school. But when I needed them in my work, I had to learn them again. I do not say that learning them at school was a waste of time but you need to refresh your memory anyway if you do not use regularly the things you have learned. It is good to know that things exists, but learn them deeply only when you really need them.
24  Games Center / Contests / Re: [Competition] 1 Hour Game Jam on: 2014-03-14 20:16:15
Can you give an exact UTC time?
25  Game Development / Newbie & Debugging Questions / Re: Done with "core" Java , but now... on: 2014-03-14 20:13:59
Learn what you need to. Do things and if you hit an obstacle, learn it. You do not have to know everything immediately.
26  Games Center / Showcase / Re: Nogaia - Cyberpunk Jam entry on: 2014-03-14 20:08:06
That is pretty cool, I like the controls, feels just right. Colour scheme is really cool too.

What Physics library does it use? LibGDX abd Box2d?

I will go vote on it now  Cheesy

Yea box2d.

Do not vote mine, there are a lot of better games! Wink
27  Games Center / Showcase / Re: Nogaia - Cyberpunk Jam entry on: 2014-03-14 09:18:29
it needs to keep a score of how badly you have failed Wink

Yea I realized same after the release. Smiley
May add them later. Thanks for the feedback!
28  Game Development / Artificial Intelligence / Re: AI Challenge: '2048' on: 2014-03-14 08:14:14
I do not have Artificial nor Natural Intelligence to solve this.
Still a very addictive and fun game.
29  Games Center / Showcase / Nogaia - Cyberpunk Jam entry on: 2014-03-14 07:59:54


In 2019, NOGAIA Corporation has introduced a new programming language called SymbiOS. Unfortunately, the language's obscure syntax began immediately cause suicidal thoughts among the programmer droids. You are hired to control a hovercraft equipped with teleportal system to save depressed droids.

My Cyberpunkjam and 1GAM March entry. Used LibGDX and Box2D.
Ship sounds made with BFXR and droid death sounds taken from http://opengameart.org
Font taken from GoogleFonts.

Not super satisfied with the result, but at least I managed to finish it.  Grin

Controls:
LEFT ARROW - enable right thrust
RIGHT ARROW - enable left thrust
DOWN ARROW - enable up thrust

Use both left and right to move up.

DOWNLOAD
30  Discussions / General Discussions / Re: Family problems because of programming? on: 2014-03-13 18:08:48
My wife, daughter and cats are bugging me when I debug.  persecutioncomplex
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List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
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