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1  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2014-04-18 00:28:07
I added some futures. The campaign has been extended and it's possible to open a short game description in the game.
2  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-22 15:17:22
Thanks for the medal CommanderKeith.

You said good points that I want to work out.

I have heard that linux users have problems to start the game. I hope it's better now (I removed all setOpacity methods).
3  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-20 21:12:34
Thanks. Perhaps I will soon build a new game...
4  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-19 03:59:52
Ok now I improved all the things you said.
Thanks for all comments.
5  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-14 19:30:24
Yes. Now I wrote some hints on my website how to play it.
If you want to develop something, you see there a number.
Then you just have to calculate 2^number=costs.
Example: 2^8=256.
In the beginning it's hard to know these costs, but it's easy to find a strategy.
6  Games Center / WIP games, tools & toy projects / Crowd of Force on: 2013-12-11 17:37:20
Hello people.

In this game you can play a short campaign including five levels. Each level gets stronger, but the first two ones should be easy to win for novices.

You can also download the source file and if you want, you can improve the well described computer classes.

Download the game here:

7  Discussions / Miscellaneous Topics / Re: tree algorithm on: 2013-10-12 16:37:44
Ok. Thank you Smiley
8  Discussions / Miscellaneous Topics / Re: tree algorithm on: 2013-10-12 09:42:36
I just use g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
9  Discussions / Miscellaneous Topics / tree algorithm on: 2013-10-11 19:47:46
I want to present my new tree algorithm. Actually I programmed it for a little game.

Here you can have a look:
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2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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