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1  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-22 16:17:22
Thanks for the medal CommanderKeith.

You said good points that I want to work out.

I have heard that linux users have problems to start the game. I hope it's better now (I removed all setOpacity methods).
2  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-20 22:12:34
Thanks. Perhaps I will soon build a new game...
3  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-19 04:59:52
Ok now I improved all the things you said.
Thanks for all comments.
4  Games Center / WIP games, tools & toy projects / Re: Crowd of Force on: 2013-12-14 20:30:24
Yes. Now I wrote some hints on my website how to play it.
If you want to develop something, you see there a number.
Then you just have to calculate 2^number=costs.
Example: 2^8=256.
In the beginning it's hard to know these costs, but it's easy to find a strategy.
5  Games Center / WIP games, tools & toy projects / Crowd of Force on: 2013-12-11 18:37:20
Hey.
This is my first little strategy game.
Here you can download the game: http://www.protectedzone.de

If you want, you can report here all bugs, wishes and recommendations.

It's a strategy game, territory is important and you should be good with exponential increase.
Play chapter 1 for learning the game.


Game correction and improvement (0.2):

-game description in level 1
-type a number and you see the costs on the screen
-trajectory improvement
-computer refactored
-doubling function (see description)
-defeat and victory window now in the middle of the screen
-integer/long bug removed
-negative iron balance profit by territory bonus (but: double delay)
-when no enemy is in sight, then units go back to normal (upright) position.

Note: Cheat: Press enter to change the player (how play computers?).





6  Discussions / Miscellaneous Topics / Re: tree algorithm on: 2013-10-12 18:37:44
Ok. Thank you Smiley
7  Discussions / Miscellaneous Topics / Re: tree algorithm on: 2013-10-12 11:42:36
I just use g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
8  Discussions / Miscellaneous Topics / tree algorithm on: 2013-10-11 21:47:46
Hello
I want to present my new tree algorithm. Actually I programmed it for a little game.

Here you can have a look:
www.protectedzone.de
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