I developed a strategy game, named "war of conquest".
-strategic, territorial game
-single + multiplayer
-up to 8 players per game
-simple, "plain" game
-game size: 158K
-almost no gpu power required! You won't notice that your laptops fan/ventilator is rising
Download the jar file, replace ".jar" with ".zip"
, unzip it, open the resulting file, then launch the jar file!http://www.java-gaming.org/user-generated-content/members/243187/war-of-conquest.jar
(Java 7 or higher required)
Now when you have had a look, feel free to comment the game!
Blue and Brown are expanding:
This is how the gui looks like:
The game menu looks like this (you can adapt the font size):Short introduction
1.0 Short description
Conquer territory, develop your economy, defend your domain.
2.0 Single Action
When you select the single action, the action takes place only once and immediately. Take care to have more than 0 gold.
is 100%, then all of your gold is taken for this action. The button expansion
determines how many squares should be affected by the action.
3.0 Chain actions
If selected, this action occurs every cycle (for example every 10 s). It has the same effect like the single action, the automatization is the only difference.
All automated actions take place shorty after a new cycle start (then when you receive gold). The order button
determines which chain action should be done first, which second etc.
So if the expense of the first chain action is 100%, all following chain orders won't have enough gold to be executed.
Gold = 1000
expense of chain attack
= 50%, order = A
expense of chain defend
= 50%, order = B
-> first, attack
will be executed -> you lost 500 gold
-> then, defend
will be executed -> you lose 250 gold
-> after chain actions occured, you have 250 gold.
How can you increase your economy? Go to "Economy" and select "single" or "chain". Now 66% of your last income will be invested in your economy! That means, that every square you possesses will produce 3 additional gold. Go to "Menu" and select the first button to visualize the economy on your map. Red is low, Green and Blue is high. Click on some squares to show how developed they are!
5.0 navigation, controls
Per mouse wheel you are able to zoom in or out. By pressing on a square, informations will be shown on the bottom left corner.
Dragging the mouse will help to navigate on the map.
Why are some of the squares darker than others? A darker square stands for a stronger square. Darker squares are harder to conquer. You can make your squares stronger by selecting "Defense". If a square is 10 units strong, there are 20 attack units needed to conquer it. So note: sometimes defending is better than expanding because it's cheaper.