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1  Game Development / Articles & tutorials / Re: Particle Effects in libGDX on: 2013-09-13 21:13:42

I'm using this for my game, thanks.

I had to modify it a bit though, because .setPosition(x, y) and .start() method are in the act() method, which is called all the time when using Stage and stage.act() in the game loop. So the effect never finished just starts over and over. Created a new method called start() with .setPosition() and .start() in it instead.
2  Games Center / Showcase / Mega Memory for Kids on: 2013-09-06 07:47:30
This is my new game, Mega Memory for Kids.
It is a memory matchup game designed for kids.
Originally written in AndEngine but since last update it is written using LibGDX engine (which is awesome).

It supports realtime multiplayer, achievements and leaderboards using Google Games Services API.

Try it you might like it! Smiley

Pages: [1]
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Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
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HotSpot Options
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2015-08-29 11:33:11

Rendering resources
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2015-08-17 12:42:29

Rendering resources
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2015-08-17 09:36:56

Rendering resources
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Networking Resources
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2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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