Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (741)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (823)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: 1 [2] 3 4
31  Discussions / General Discussions / Re: Still no Java VM for Sony's PSP!? on: 2006-04-07 18:44:58
I understand now.  Thanks!
32  Discussions / General Discussions / Re: Still no Java VM for Sony's PSP!? on: 2006-04-06 20:05:15
Jeff I don't know what you mean by building up weight.  Are you saying it another point against using Java?  Also I agree there is no one magic bullet, but I know people will respond more if you show them a good idea as oppose to telling them a good idea.

33  Discussions / General Discussions / Re: Still no Java VM for Sony's PSP!? on: 2006-04-05 19:39:45
If a JVM was put in a Sony PSP, what technology would most likely be used?
JOGL, JOGLES?Huh, Java3D, jME, JSR-184(I doubt it ... a competitor is leading that), JSR-82, J2SE, J2ME, Odejava ...

The reason I asked is because the quote below will never work.

If you want Java on the PSP, the best thing to do is go tell Sony.

But if a game is built (or a great demo) using the technology that Sony would use on the PSP and then shown to Sony, that might work.
34  Discussions / General Discussions / Re: Yet some more GDC Goodness! on: 2006-03-23 17:12:32
- Cosmic Birdie looks a hell of a lot better on a nice high res screen - testiment to this was the number of people watching it and asking Shawn and his brother in arms deep and meaningful questions.

Was it a playable demo or the demo that was posted by ChrisM in this forum?
Jeff
35  Discussions / General Discussions / Re: Yet some more GDC Goodness! on: 2006-03-16 21:37:50
I doubt it, we (IMI) are the only loser left pushing Java3D ;-)

Then I must be a loser too  I'm for Java3D! Smiley
36  Discussions / General Discussions / Re: Yet some more GDC Goodness! on: 2006-03-16 21:29:27
Are all of these games Java3D?
37  Discussions / General Discussions / Re: Sneak Peek - IMI racing demo for GDC on: 2006-03-15 18:24:08
Excellent demo.  Hats off to the IMI team!  Maybe you can give us some background information Shawn? Wink
38  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-08 14:46:09
Somewhat more on topic...(?)

I am representing IMIlabs, a "first" developer with DarkStar for the launch of our debuting independant game at GDC.

Our experience has been excellent with DarkStar and it is working great right "out of the box".

It replaced our working but limited networking layer with very little changes to our existing system layered above (actually it was due to our system not been as layer as it should've been which was fixed with a few commented out code!)

We are mostly dealing with client to client networking (the game is cartoony combat racing) so throughput and latency are our most important factors, and all is well in our tests so far.  I mention this because other traditional Java networking systems (not the raw nio.* stuff but other SE and enterprise stuff) simply are not built for this kind of usage pattern and introduce all kinds of complexities/dependencies and latencies that are not part of this gaming oriented API.

I have been following you guys (IMI) for a while.  When will your game debut for those who will not attend GDC?
39  Discussions / General Discussions / Re: 3D Scenegraphs on: 2006-02-24 20:43:17
Java3D because I like the plans they are making for it in the future.  I think it's performance will match JOGL/LWJGL soon as well.  But I don't know. Undecided
40  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-24 16:17:19
Being realistic pron you know they won't "take it upstairs", but Hell man, that's a plan! :thumbsup:
41  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-23 21:45:28
So what Sun should do is to build a "Java Alliance" with IBM, possibly HP and hopefully Sony. This goes far beyond the humble subject matter of this forum. It's part of a bigger picture of how can Sun compete against a stronger company that never takes any prisoners.

I can't agree more.  Sun can benefit so much more with this kind of alliance.  If you think about the stronghold you see with Windows/Intel processor, then think about Project Looking Glass/Cell Processor.

Maybe Chris and Jeff need to let Pron face the Generals at Sun and make the appeal?  Tongue
42  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-23 18:14:55
As I say, one *killer* Java game that was a PS3 must-have would chnage the world.
So ... let's not talk about this mythical Java killer game that would make Sony sit up. There isn't one, until there's a JVM on a Sony console.

I won't agree to that.  Java gaming is just now slowly merging into the mainstream.  So a great game may get their interest.  But if what you say is comes to truth, then java gaming on a game console will never happen.  But maybe a great game is not the way to go.  Maybe a great demo on a high end machine and submit it to SCEA?  Huh  Just a thought?
43  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-23 16:49:21
This brings me to mention the third, and very important player, in the PlayStation JVM issue, and that's IBM. IBM developed the CELL, and they are going to use it for their servers. IBM endorses Java and has tremendous expertise in JVM development (In my experience their J9 JVM is about twice as fast as HotSpot, and most of the papers on JVM technology are written by IBM researchers). So IBM will probably develop a JVM for CELL, the question is only how soon. If Sun and/or Sony want to collaborate, all they have to do is adjust the JVM which IBM will develop to whatever OS the PlayStation is using.

I think it is inevitable.  IBM will surely develop a JVM for CELL.  But would this push Sony into adding that JVM to the PS3.  I doubt.  But it would be a first necessary step.  Sony wants to make money off there game console.  Like  Jeff said earlier, a great game will get their interest and a JVM for CELL will make it possible for someone to make that great game.  Great meaning all of the visuals, high level physics and AI.
44  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-23 00:10:37
Some fo us at Sun think it would be a veru good thing for Java.  SOme of us ven believe their are workable business models for Sun to make revenue out of it.

Can you comment on  one of these proposed models?  I'm curious to know.

Quote
BUT they arent the business models Sun is used to, so getting management to understand them is hard.  Some of us in Sun take a run at it every so often but we also have to chose our battles.  Project Darkstar, being server technologies, is something that is muche asier to make Sun understand (and even that took years of effort fromChris and myself.)

I'm in a similiar situation on my job.  Convincing management to try something new?  Winning the lottery has better odds.  Grin

Quote
As I say, one *killer* Java game that was a PS3 must-have would chnage the world.

Is there a java game engine that can produce a AAA game at the level of engines like Renderware or Unreal Technology?  It would take that kind of game to get Sony's attention.  This isn't a put down, I would just like to know.
45  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-22 14:49:30

sun has created its own games sever technology so they are intrested in game industry as general i think, and jogl , joal etc i read somewhere that they were created at start as a project to enable java for playstation, so interfaces to handle graphics input etc were required, but something has happen and that cooperation has ended, jogl went to jsr-231 implemetation . How they could benefit ? Well they benefit all the time Smiley but only in cell phone gaming, i think that the problem is that java game market as standalone applications for pcs is not strong, so they will not make money on it (like in cell phones) , we will not make money either Cry 

I agree with what you're saying ... for cell phone gaming.  Gaming consoles?
46  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-22 14:46:33
Or if they are crooks, maybe they just wanted to generate interests to get some investors to give them some money??

Maybe the Feds should look into this? j/k  Grin
47  Discussions / General Discussions / Re: Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-22 14:13:52
anyway is sun intrested in consloes?

Apparently not.  But I imagine that it would be a legal battle between Sony and Sun.  Sony wants developers to use their middleware for game development.  I doubt that Sony would allow a PS3 game to be developed using Java SE, JOAL and eitherJOGL, LWJGL, or Java3D and other Java technologies.  How would the two companies merge together and benefit from this? 
48  Discussions / General Discussions / Does anyone know Sony's viewpoint on Java SE Gaming? And ... on: 2006-02-22 04:50:04
... do you feel that inviting a Sony official to join this forum would help?  Just curious.

Jeff
49  Discussions / General Discussions / Re: I need your opinion ... on: 2006-01-28 23:43:39
Okay soem comments:

Behaviors are semi-useless for games UNLESS you design it as a wakeOnFrame(0) behavior or its results can be used truly asynchronously.  (If the latter then behaviros are actually good because they will get scheduledi n parallel onsystems with more then one processor.)

I'm thinking you really might be better off designing this as a library with a doAI() entry point and then let the user wrap it ina behavior or whatever else they want including using synchronously in a main loop.

Does this AI do path-finding and motion control? if so then you *definitely* want to be able to run it synchronous with the other game logic sucha s the game's collision detection.




That's the plan Jeff.  To do path-finding and/or motion control.  Great advice on the behavior idea.  Thanks! Smiley
50  Discussions / General Discussions / Re: I need your opinion ... on: 2006-01-28 19:15:40
The idea of hobbyist using it for free sounds interesting.  At least as a start to gain popularity.

Anyone else have any comment on this?  I would greatly appreciate it. Smiley
51  Discussions / General Discussions / Re: sad thought on: 2006-01-26 16:56:10
I think it is a difference between pushing and supporting.

Microsoft has pushed game development and Sun has only supported game development.  Now understand, Microsoft is in the game development business and is the creator of C#, while Sun is not and really have no reason to be involved in game development.  So from that you can see why you are seeing C# programmers being sought for game development more than Java.

My two pennies!  Some of you may think it's not worth that much!  Grin
52  Discussions / General Discussions / Re: I need your opinion ... on: 2006-01-26 14:17:16
Thanks Zulo!  I know what you mean.  Price is always a concern and people want to get their money's worth.

Thanks Kevglass!  I have looked into BioGraphic Technologies before and I understand what you are saying about targeting just one technology.  I may have to use an incrementalal approach starting with Java3D.

Thanks Aramaz for your reply!  I do think there are some game developers that just want to concentrate on the specifics of their games without having to code the physics, AI and things like that.  Anything that can cut down their development and testing time would probably be favorable.
53  Discussions / General Discussions / I need your opinion ... on: 2006-01-25 19:23:37
I'm developing an AI library specifically for vehicle/character control and pathfinding.  I'm hoping to attract game developers who are using Java3D and is in need of this kind of technology.  I'm saying Java3D mainly because of the behavior classes that will be included.  Other Java game technologies may come later.  The programmer may even wish to write their own behavior classes now that I think about it.  Anyway, do you guys feel like something you would pay your hard earned money for?  Or am I dreaming.  I appreciate good honest criticism.  I also would appreciate refraining from making insults.  Thank you for your time. Smiley

54  Discussions / General Discussions / Re: Is PC gaming already surpassing XBox and Playstation? ... Check out Dell on: 2006-01-13 21:43:10
Sounds like most of you gentlemen feel that it is better to buy a gaming console.  So why are the manufacturers (Nvidia, Dell, Intel, ATI, Alienware, Creative, Logitech, Boxx Technologies, Ageia, etc.) putting so much money and time into PC gaming?

I think these things will run in cycles.  You will find that soon the consoles will evolve into PCs anyway and the line will be blurred.  Nvidia and ATI are making chips for consoles that ultimately will find there way to PC graphics cards.  Creative, Logitiech.. they are not doing anything that can't apply to both consoles and PCs.

Does this mean that the expensive gaming PCs (e.g. Dell XPS, Alienware, etc.) will go out of business because they can't compete with the new lower priced "XBox PC", "PS PC" and "Nintendo PC" or will the new "XBox PC", "PS PC" and "Nintendo PC" become these expensive machines?  I do not think the line will be as blurred.

Also consider this.  Would I be able to play my XBox games on the Nintendo if they both become PCs?

Just talk.  Smiley Hell, I have no more insight than anyone else.
55  Discussions / General Discussions / Re: Is PC gaming already surpassing XBox and Playstation? ... Check out Dell on: 2006-01-11 03:29:02
Sounds like most of you gentlemen feel that it is better to buy a gaming console.  So why are the manufacturers (Nvidia, Dell, Intel, ATI, Alienware, Creative, Logitech, Boxx Technologies, Ageia, etc.) putting so much money and time into PC gaming?

The way some of the trade websites are talking, the new Intel chips that coming out in 2007 may give Cell a run for its money.  Shocked

56  Java Game APIs & Engines / Java 3D / Re: Using GeometryInfo to create a 3D model on: 2006-01-09 21:53:30
That is the most sensible way I guess.  Just didn't want to take the time to learn a modeling tool.

Thanks!
57  Java Game APIs & Engines / Java 3D / Using GeometryInfo to create a 3D model on: 2006-01-09 16:49:40
I want to create a 3D model of the Deep Impact spacecraft and impactor for a personal project I'm working on.  I found a model that cost $150.00 but since I'm not trying to make any money from this project so I trying to spend as little as possible.

Has anyone created a complex 3D model using GeometryInfo?  If so, what approach did you take?  Or, is it possible?

Should I make each component of the spacecraft a Shape3D object and group them together?

Thanks! Smiley
58  Discussions / General Discussions / Re: Is PC gaming already surpassing XBox and Playstation? ... Check out Dell on: 2006-01-07 19:05:15
PC's equipped as some armageddon beasts are surely gonna cost you all your savings for the next 20 years.
.

So, wouldn't it be more practical to spend all that money you spend on a game console to change your PC into a supercomputer and buy a decent LCD monitor? I know I would.

Good point!
59  Discussions / General Discussions / Re: Is PC gaming already surpassing XBox and Playstation? ... Check out Dell on: 2006-01-07 03:51:02
Well I would like to have one, but it would cost a fortune with 4 7800 GTX cards and the Intel Pentium Extreme Edition dual core. 
60  Discussions / General Discussions / Is PC gaming already surpassing XBox and Playstation? ... Check out Dell on: 2006-01-07 03:31:26
Check out Dell's new gaming PC:
http://www.dell.com/html/us/products/ces/index.htm

Maybe there is no need to look for the gaming consoles?

What you think?
Pages: 1 [2] 3 4
 
xxMrPHDxx (21 views)
2017-11-21 16:21:00

xxMrPHDxx (14 views)
2017-11-21 16:14:31

xxMrPHDxx (16 views)
2017-11-21 16:10:57

Ecumene (114 views)
2017-09-30 02:57:34

theagentd (150 views)
2017-09-26 18:23:31

cybrmynd (260 views)
2017-08-02 12:28:51

cybrmynd (250 views)
2017-08-02 12:19:43

cybrmynd (247 views)
2017-08-02 12:18:09

Sralse (260 views)
2017-07-25 17:13:48

Archive (881 views)
2017-04-27 17:45:51
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!