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1  Java Game APIs & Engines / Android / Re: Making an desktop+handheld game considerations on: 2010-07-12 02:26:40
Maybe you should give Ardor3d a look.  I see you are a member of the community.

The developers are trying to upgrade the engine to facilitate desktop/android development.
2  Game Development / Artificial Intelligence / Re: Tool for AI performance reporting on: 2008-10-30 16:04:59
Are you going to use Apache POI to make the excel files?

Alternatively, you could save the data as .csv comma or tab-separated files.

That was my original idea.  But posting this same question on another forum, I learned about JFreeCharts. (
It looks like a very good product, used by quite few reputable companies.

3  Game Development / Artificial Intelligence / Tool for AI performance reporting on: 2008-10-29 19:04:48
I'm building a new AI Engine that makes heavy use of soft-methodologies (fuzzy, genetic, neural).  I'm planning to use this API to create statistical/performance reports from learning simulations.  The statistical reports will be stored as MS Excel files, but a lot of Java game development is done on UNIX/Linux/Solaris which I'm afraid may discourage those developers from using it.

Would like to get your opinion?

4  Java Game APIs & Engines / JOGL Development / Re: ANNOUNCE: Aviatrix3D 2.0 release on: 2008-10-24 20:40:25
Just curious ... posting here in the Java Gaming Forum are you saying that Aviatrix3D is suitable for developing games?
5  Discussions / General Discussions / Re: Microsoft XNA on: 2008-05-27 00:40:14
Was going through the backups and found this blast from the past.


**SIGH**  Still makes me twitch!  And just LOOK at the old JGO site!  WHEW!

Any chance of Sony and Sun making this joint effort again?  Been waiting for a while! Smiley
6  Discussions / General Discussions / Re: Crysis and sales... on: 2008-01-21 13:11:40
Fools should have done a bit of market research before they started coding... a shame but inevitable.

Cas Smiley

I disagree Cas if you are referring to the superior hardware comment.  I have a PC that cost just a little more than $1000.  Intel Core Duo, 3GB Ram, Nviida 8500 card and Crysis plays great on my machine.

Crysis don't have the history behind it like Halo does and haven't had a chance to generate that kind of following.  I imagine when Halo first came out and was new, it didn't get the kind of sales that Crysis is getting now.  I think IMHO, that the Crysis team did well.  They are going to have to wait just like most new games.

$0.02 USD

Jeff E.
7  Discussions / General Discussions / Re: Still no presence in mainstream desktop game development on: 2007-07-05 23:32:23
IMHO, I think that with the great engine technology that is written in C++ (Unreal Engine 3, Natural Motion, Havok, Ageia, Kynogon, Trinigy, etc.), Java has no way to compete (make it into the mainstream) unless we (Java game developers) create great engines.  So many of us are focus on making games and not improving the Java game technology.  There are a couple of good engines written in Java (Slick, jmonkeyengine, both written on top of LWJGL) but there is no (comercial strength) engines dedicated to physics, AI, animation, etc.

Improve the Java game technology and you will get results.

Let me put my tough skin lotion on!
8  Java Game APIs & Engines / Java 3D / Re: Problem drawing a Box on: 2007-06-06 15:02:29
Box box = new Box();
box.setAppearance(new Appearance());   // Just using the defaults.
9  Discussions / General Discussions / XBox 360 Elite on: 2007-03-29 20:41:47
Check out the site ... may be old news to most of you.

You think Java games will ever be played on an XBox 360 machine?  ... Yes I know MS has C#.

10  Discussions / General Discussions / Re: Next LevelUp Guests (Including Scott McNealy) on: 2007-01-30 20:43:56
Does he have any view on the possibility of getting a JVM on the PS3 or Wii?  If not, where does he see the future of Java gaming?

How about Sun's new JSE Embedded technology run on the PS3?  Seems like that would be the suited for that type of environment.
11  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-11-20 21:04:46
Well, its part of the blu-ray spec. For the most part some slow interpreted implementation is used, which can be used for some menu stuff... but thats about it.

There are some players with fast implementations, but there are only a few stand alone blu-ray players like that.

See this thread for further information:

I understand, but to say it's "Java Powered" implies (at least to me) that the user can run Java-based applications on it.  But I can see your point.  Thanks!
12  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-11-20 16:04:13
The new PS3 has the Java Powered Logo on the box with all of the other logos. (My wife bought my son one.  Will not open until Christmas.)  I feel like that is a little misleading since it will not run Java-based applications, or am I wrong?

13  Discussions / General Discussions / Re: Questions for the next LevelUp Guests on: 2006-11-09 18:54:55
A question similar to AnalogKid's:

What would make Java more attractive to you for making desktop games?  Does it need improvement because

It's too hard to deploy since some computers don't have a recent JRE? 
It's a lot easier to make games in other languages, like Flash? 
(Graphics) performance is too slow? 
Or is it more the case that you won't switch since your programmers are not familiar with Java?


I like to piggyback off Keith's questions and say that any question that shine light on the future of desktop java games being published and becoming part of the "mainstream" gaming industry would be of interest to me.  Even mobile game companies and the possibility of them migrating to the desktop java market.

14  Discussions / General Discussions / Re: What about Java on Games Consoles? on: 2006-09-01 19:57:58
If neither Sony nor Sun are willing to cough up the "initial" investment, then what is it going to take to get a venture capitalist for example to do it?

The same as any other VC, a good business case, a good salesmans, luck and alot of smarm. Smiley


I figured as much Kev.  I was trying to initiate a discussion exploiting the "good business case".  For example, there are some good Java game engine tools/libraries available.  JME, Agency9, Cosmic is still in development, but it looks good, LWJGL, maybe others.  GenesisFX is not a game engine but a great (IMHO) special effects tool for Java3D game development.  But are these technologies at the level that PS3 game publishers require since commercial games are going toward the next generation game phase?  Can games developed in Java compete with the games that are being developed now for the game console?  I would think a VC would like to see evidence of this before making an investment.  If given the financial backing, could a game like Battlefield 2142 be made with Java.  Personally, I think so, but who has done it?

Jeff E.
15  Discussions / General Discussions / Re: What about Java on Games Consoles? on: 2006-09-01 16:10:25
Agreed on both points, but I think the key hey is "initial" investment. Someone has to stump up the cash before there are any community games based on the speculation that it'll pay off. Given the still unstable technology world I'm not sure either can justify taking the risk while laying off so many works for instance.


If neither Sony nor Sun are willing to cough up the "initial" investment, then what is it going to take to get a venture capitalist for example to do it?
16  Games Center / Archived Projects / Re: Cosmic Birdie Tech Demo Audio Test on: 2006-07-27 18:13:20
JOAL works now, but I thought you said the sound should go away when the window comes up?
17  Games Center / Archived Projects / Re: Cosmic Birdie Tech Demo Audio Test on: 2006-07-26 18:51:39
Same results here ...

AMD Athlon XP 3000+ (2.1 GHz)
512MB System RAM
Windows 2000 Professional
Nvidia GeForce4 MX 420 64MB 3D Acceleration
Nvdia Audio
18  Discussions / General Discussions / Sony seeks downloadable PS3 games on: 2006-07-23 05:19:23
Check out the article ...

A chance for Java gaming to be played on the console?Huh

Jeff E.
19  Games Center / Archived Projects / Re: Cosmic Birdie Tech Demo Release on: 2006-07-18 00:09:50
I'm impressed with the performance now.  You obviously have a great understanding of how the VM works.
20  Games Center / Archived Projects / Re: Cosmic Birdie Tech Demo Release on: 2006-07-13 22:30:11
Shawn you mentioned X3D ... does your engine read the rigid body components stored in the X3D model?
21  Games Center / Archived Projects / Re: Cosmic Birdie Tech Demo Release on: 2006-07-12 00:26:52
I'm impressed with the physics engine myself.  I found it difficult to control but fun to play around with.  I think I would do better with a game controller. (hint hint) Smiley
22  Java Game APIs & Engines / Java 3D / Re: Physics Modeling - Java3D suitability on: 2006-07-08 21:11:21
This sounds very interesting ... maybe you should write a paper? Smiley
23  Discussions / General Discussions / Re: Any chance for Java Gaming Technology to make E3 in 2007? on: 2006-06-13 15:59:08
Jeff and I know of a couple of games that will be released within the next 1 - 1 1/2 years that may make the Java game landscape look quite a bit different than it does today.

You guys know how to burn someone's curiosity.  Either spill the beans or wait until they are ready to release it!!!  I'm over here dying with the cat! Smiley

Jeff E.
24  Discussions / General Discussions / Re: Any chance for Java Gaming Technology to make E3 in 2007? on: 2006-06-13 14:17:06
I know of oen or two projects out there that might qualify.  I dont knwo delivery dates and wouldn't be at liberty to say them if I did, sorry Sad

Good luck to those individuals!

Jeff E.
25  Discussions / General Discussions / Any chance for Java Gaming Technology to make E3 in 2007? on: 2006-06-05 23:38:41
Anyone working on a java game, game engine or technology demostration that will have a big enough impact to make the E3 Expo in 2007?

What do you think needs to be done for this to happen?

26  Game Development / Artificial Intelligence / Re: The History of AI on: 2006-06-05 23:31:48
Explain what contribution to Artificial Intelligence is the most important and defend your argument.

Soft computing methodologies like Fuzzy Logic, Neural Networks and Evolutionary Algorithms.  They have changed our way of life.  Fuzzy Logic is used in cruise control systems in automobiles, automatic washers in homes for example.  Neural networks are used everywhere.  Too many to mention.  Evolutionary Algorithms are still in its infancy but making progress.

As far as games is concern I don't know.  I have been working "off and on" on an AI engine for quite a while and I'm focusing on "real time learning" where the game object learns during play.  Not an easy task at all.  But I try.
27  Discussions / Miscellaneous Topics / Re: Java PSX emulator on: 2006-06-01 21:01:13
Does anyone know how Sony feels about these emulators?  I'm just curious.  It seems like non-PS2 owners can buy Playstation 2 games and play them on their home computer.  Increasing even more sales for Sony and other publishers.

28  Discussions / General Discussions / Re: JavaOne 2006 news on: 2006-05-16 21:57:37
I wish I could be at Java One 2006 myself.

Take a look at the second presentation by Lombardi Software on this link.

I would like to hear from someone about that presentation.  It will be on Thursday.

29  Java Game APIs & Engines / Java Sound & OpenAL / Re: Crashing with Joal ... on: 2006-05-08 22:01:03
Windows ME.  Using the build in sound device and an old CreativeLabs driver.  I played Tribal Trouble just fine with it and it uses OpenAL.
30  Java Game APIs & Engines / Java Sound & OpenAL / Crashing with Joal ... on: 2006-05-04 13:25:03
I keep getting the messages "Java has caused an error in KERNEL32.DLL" and "Java has caused an error in WRAP_OAL.DLL" when trying to run lesson1 (SingleStaticSource).  Anyone with any ideas would be greatly appreciated.

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