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1  Games Center / WIP games, tools & toy projects / Re: JSnakes on: 2010-12-16 19:53:29
Hello.

I liked the game, it was anoying when dying it just completely starts over, maybe 3 lives would be better (:

thanks for sharing it's basic of basics but quite fun!
2  Discussions / General Discussions / Re: How long? on: 2010-12-16 19:01:11
You seem to be focusing on "addicting" games.  Those aren't that hard to program necessarily, they just need a really good idea which is the hardest part. 

Pretty much (:
I don't need to like dream about creating a full on game taking my life to make it, I just want to do simple simple but addicting BECAUSE of the creativity. I am very creative with ideas thats why I want to try and make a probably graphically impaired game but is shrouded by the gameplay. Perfect example as I stated is TheHardestGameEver. Please play some of it if you haven't already and kind of know what I'm trying to say.

But it can be that type of game or a simple platform type, just something to put out and share with friends and get compliments and gain knowledge. I feel like putting out your own stuff and sharing with friends and family can feel good personally (:
3  Discussions / General Discussions / Re: How long? on: 2010-12-15 18:22:06
Yeah, so making a platform game thats real cheap but addicting isn't that easy for you guys? I understand it's real hard for me but it just seems like most of you can just breath out a simple game in a couple hours cause it's that natural.

I just want to create a simple simple addictive game. As simple as "The Hardest Game Ever" game with circles and squares, but the way they made it addictive is why it's famous and good.

My scope isn't going to a whole RPG and stuff, just something like that for now I guess? How would the coding be for something like that?

And if you never played that game then google it lol
4  Discussions / General Discussions / How long? on: 2010-12-15 17:28:30
Did it take you guys to learn basics to make a very cheap but working (maybe at least addicting) game?

I tried awhile back and learned a little but lost motiv which sucks, I really want to create a game but idk, I want to learn thank you(:
I just wanted to know your guys history and how long it took for the real simple (to you guys at least) basics. Like a 2D platform easy but addicting game. Like what markus (minecraft dev) created in like 3 nights lol
5  Games Center / Showcase / Re: Alien Runner on: 2010-10-09 19:56:33
Pretty fun, but can make levels more interesting. Maybe in some parts have like a huge pit on the ground with only a little bridge to walk on over the pit, and stuff that makes each level unique.
Fun game though!
6  Games Center / Showcase / Re: Albion on: 2010-10-07 17:20:24
Ok (:
I can always change to safari if I play stuff with same problem, idk why chrome is complicated with this stuff lol

Oh and is there going to be like an introduction/ story?
7  Games Center / Showcase / Re: Albion on: 2010-10-07 16:08:15
are you on OSX?
Ya I think so, I click the apple sign on top left and there is a "Mac OS X Software..."
8  Games Center / Showcase / Re: Albion on: 2010-10-07 15:58:05
Ok, it works on Safari but NOT google chrome for me.

Clicking on the ground takes a couple clicks sometimes but I like what you did and wish to have skills like you someday (:
9  Games Center / Showcase / Re: Albion on: 2010-10-07 14:37:48
I spent time making characters and everything and when it starts it says "Paused, click to start" and I've been clicking away and nothing!

At school using a mac.
10  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-07 00:18:56
Thanks Ravin!(:
Good advice indeed, is that what you did?

I can see it taking awhile before I have anything up.. I was trying to make that space invaders game that guy posted earlier and I copied the coding and set the class right and stuff but it didn't work of course. I get errors on the "String argv[]" line all the time =[  can someone tell me why??

And then I'll go back to the basic tutorial that I was doing before that was making me windows and inputs and buttons (:

But this error is annoying me, same with some other ones sometimes, why?! >.<
lol
11  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 23:34:07
Your 'tactics' will waste a lot of time. Surely, if you have that time, you can get better and better, and maybe eventually gain some skills, but you could have spent the same time mastering it.
So what you want me to do exactly??
12  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 21:50:23
Let's image you haven't asked any question, and start over:


What would you do if you'd move to another country, let's say France. How would you learn the language? Chatting with the local baker, with hands and feet, maybe looking a few words up on a dictionary, and hope the best of it, or would you learn the language properly.

You're attempting to write poetry in French. Lets' face it, it's not going to happen, without a major investment in the language first.
I realize where you are going at, but I am trying to learn the best ways possible with tutorials and following things and learning about basics, and read codings to see how and why things work, ect
13  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 21:32:42
Check out the java docs: http://download.oracle.com/javase/6/docs/api/

Then look for the System class, then look for currentTimeMillis() within it. If he's calling any method that he didn't create himself, that means he's calling a Java method (or a method from a library he uses in the case of the OpenGL version stay away from that version for a long while).

System.currentTimeMillis() gives you the current time in milliseconds since Jan 1, 1970. That means when he calls it twice, he is measuring the time between when he first called it and when he called it the second time. You can use that value to decide how much to update your game (the delta).
So was I totally wrong then?

And thanks I appreciate your post!
May I ask why OpenGL I should stay far away from? I wiki'd it before but of course I don't understand it completely yet.

14  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 19:47:26
It's a variable.

You can define them, assign values to them, and read them back.

Learn Java (or how to program in almost any language) first... buy a book. You'll be much better off.
I understand, and I am learning about variables and inputs and stuff. I understand that variables can be assigned, thats what you do with the equal sign, just like in math class x=8 ect.

Using this as my question/ explanation:

long delta = System.currentTimeMillis() - lastLoopTime;
   lastLoopTime = System.currentTimeMillis();


Ok so I think I kind of get it. In the post I replied to last, "System.currentTimeMillis()" is really something that java can recognize? And he sets (what HE made up) "lastLoopTime" as the variable so he understands what that behavior is be naming it that?


Is it something like that? And if "long delta = System.currentTimeMillis() - lastLoopTime" but "lastLoopTime = System.currentTimeMillis()" don't they cancel out (is that even a minus sign or is it just indicating that the System.currentTimeMillis is the lastLoopTime??"


Or am I thinking to much lol sorry
15  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 19:00:33
Do Spaceinvaders 101 - 103. Leave out the OpenGL/LWJGL stuff for later.
This is brilliant thanks (:

I have a question about the coding he uses. Are those codes the same what everyone kind of uses? like:

long delta = System.currentTimeMillis() - lastLoopTime;
   lastLoopTime = System.currentTimeMillis();

and

g.dispose();
   strategy.show();

and

try { Thread.sleep(10); } catch (Exception e) {}

and

JPanel panel = (JPanel) container.getContentPane();
panel.setPreferredSize(new Dimension(800,600));
panel.setLayout(null);
      

The names he uses that make the game work, are they the same with any coding? Like for your loops, do you use "lastLoopTime" exactly for that specific behavior?
Is it like a lot of memorization to know all these exact codings to know what to do with it, or is he making those codings the way they are?
16  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 15:08:31
I think you should try making a simple shoot'em up first.
like that Battle Bears game in the Android Market, but a LOT cheaper? Or a cheap platforming shooting game?
17  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-06 15:06:40
Ok well, im assuming by some of the things you say for example not know what and IDE is but that's ok we al didn't when we started heh.

i myself am 18  and have been doing c# for 2 years, I have basic experience with c++ and python + some web languages (HTML, CSS, PHP and a little JS. i just recently started java, i didn't find it too hard as it is same structure as c#. As far as games go I used GML(Game Maker Language) to create a lot of 2D and 3D games a lot of cool particle effects and AI.

For a beginner to object orientated programming like Java. the best thing to do is to just play.
Read tutorials on certain things, and don’t be afraid to read other peoples code.. However if you are going to use the code ask the owner and give credit or at least give credit.

Always practice things you learn.
i know its seams a waste of time when it comes to it but you will be grateful in the future. for example if you learn how to do a for loop for the first time, practice it a couple of times re write it, and play with the values, explore what you can do with what you have. and make some fun of it. Stress test your program.


be persistent and don’t be afraid to ask questions. When you code, other people observing your code will find it easier (generally) to find mistakes.
well in my opinion any way.

Draps.

Thanks! It is complicated and I'm trying my best, and will follow through tutorials.

Is java better than GML? And why java over other programs (excluding the being easier part. I'd stick to it just because it's easier to learn the basics though anyways)

Anyone can help answer me, it's kind of exciting starting all this and thinking of games you can make.



Do you experienced developers still get excited when doing things with your game, or even just thinking of a cool game  idea to make, or is it just me being noobish and just wanting to learn already? lol


And another question (sorry!) but I'm learning about variables and scanner and calculator right now, you guys use all this in all the games? Thanks you guys are great I like this helpful community, wish it was a little more populated though.
18  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-05 19:09:08
You can make anything in Java. And you can make pretty much anything in Flash. Don't focus on the language, just decide exactly what you want to do and do it.
I'll do my best, but right now I don't know how to do it. All i can do it learn the coding and then learn how to make things happen and everything, ughhh
19  Discussions / General Discussions / . on: 2010-10-05 19:00:51
Hey guys, as for a java basic game after I learn some things and start creating cheap practice games, I'm wanting to make something very simple (since i won't be good with anything really yet so son't care about prettyness yet lol) and addicting. I always loved the simple yet addicting games, and thats probably the stuff I will do, especially to start with.

I want to know how simple those "simple" games are though. For example "the hardest game ever" game has that addicting feel to it, but so simple looking. And I know it's probably not made in java but flash I'm guessing, but COULD it be made in java the same way and is it really as simple as it looks?
Another game that comes to mind is the "3D Missile" game. I Use to like several years ago, and has the same feel.

Thanks!
20  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-05 14:10:56
1  
This Java thing seems pretty complicated but hopefully it's not as hard as it seems. I'd take any advice from you guys, anything at all really

I think you will be surprised with how simple java is once you understand the concept of object oriented programming (simpler than it sounds)

one good thing to look at before moving into the language core programming, is to decide on a good IDE.

for the sake of learning you might want to start with something like blueJ, (great for understanding).
but then once you get how code interacts with other code in java move to a proper IDE.
Well I started Java to learn everything before moving to Android. Another step back? lol
I'm learning everyday about java, but pretty much I'm only learning things right now about inputs/scanner/variables
.

And what you mean choose an IDE? And are there more recommended ones than others? Thanks!
21  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-05 14:08:52
Thanks I'll read some of that and see how useful it is compared to others (:
22  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-04 23:30:26
In general, start simple and ramp your way up from there. Do the Hello World thing first. And don't mess with OpenGL or anything like that until you're totally comfortable with Java2D.

Don't make an MMORPG.
Thank you, and I did the Hello World thing, that was the first thing I did.
And ya I'll I'm doing is 2D Java, then worry about everything later. (:
23  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-04 22:04:53
Hey I just played like 5 levels of your RoT game, pretty fun stuff. I hope to have skills as you someday sir (:
24  Discussions / General Discussions / Re: Hello game developers! on: 2010-10-04 19:59:22
Thank you! Any advice/ comments would be appreciated (:
25  Discussions / General Discussions / Hello game developers! on: 2010-10-04 19:34:37
I am new to this site, and thought it would be interesting to be with this community(:
I'm very new with all this, so don't hate me! >.<
I want to learn, and started learning last week! Going through tutorials and everything.

I intentionally want to create games for the Android market, and I was told java is a great way to start off since I have no knowledge with game development.

Actually me and my friend who is several hours away, we both are learning it, I kind of dragged him in the learning curve with me and glad I did. I realize this sort of thing can be dismotivating sometimes and other things, but I want to follow through.

If you want to know exactly what I know which is nothing compared to you guys, but just learning basic codings with class and methods ect.

I just want to b able to ask noob noob questions on here and get nice simple answers from time to time.


About myself: I'm 19 years old, taking Digital Design in a technical school, wanting to create some cool games for people.

This Java thing seems pretty complicated but hopefully it's not as hard as it seems. I'd take any advice from you guys, anything at all really.
Thanks!

-Wing
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