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1  Game Development / Newbie & Debugging Questions / Re: Game loop not accurate. How can I make a better one ? on: 2015-03-28 23:37:01
That just makes it more complicated.
You already have your delta calculated , just check to see if the delta >= 60/1000000000 , this is if you are using nano_time(); this will render at 60 - 58 FPS just modify the value at will.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-28 18:18:35
Finally finished A* path finding. Here is a little test.
Click to Play
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-26 21:20:43
Java decided to create a pointer for some reason , I don't know why but this statement.
last_position = handler.ship.correct_pos;

Last_position was constantly being updated even though it was only assigned once. Anyone able to explain?
4  Game Development / Newbie & Debugging Questions / Re: [libGDX] How to draw an outline around sprite when behind another image on: 2015-03-24 20:58:12
you could use a fairly hacky frag shader or just continually render an outline above the other layers.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-22 11:03:00

What I currently have is a field-of-view cone for the enemies, and once they have seen the player once, the cone disappears and the enemies have a full field-of-view.. it seems to work a-ok.. but then again, it's not a game yet, more of a toy Smiley

I had more like chess in mind than Hotline Miami, but there will be blood!  Cool

REPLY 2000! You beat me by one reply damnit.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-21 23:36:28
Just implemented a basic path object into my entity class that can move the entity in a direction , this will be implemented into A*. Great functionality as it allows for smooth movement.

Here is an example , please ignore the horrendous lag of the GIF , it is really a lot smoother than shown here.

Click to Play
7  Discussions / General Discussions / Re: Looking for some guys to make a 2D RPG on: 2015-03-21 00:06:51
If you havent programmed before do not ask others to , if you haven't got decent experience with developing games then do that first , if you have never worked in a partnership or team before go and do that first. Building this will be a challenge. I have not seen you mentioning payment , very few people will work in a project they don't have control of without getting paid to do it , especially if you have very little planning and the amount of programming or graphics or whatever is going into it. 

Please if you haven't done any of the above atleast do two or more , they are fairly easy to do , even if it is just building pong in LibGDX or a dungeon crawler in Opengl it shows you can complete a project on your own and have some decent abilities . Most of these threads die because the person who posted them has never worked with either of these things in their entire life and instead is intent on developing through Java2d.

If you have created your own game please share it , we love to see what forum members have created and we can always provide constructive and relevant feedback towards the development of your skills and of the ideas towards your games. It shows you can program , create some graphics , can implement and load external resources and that you don't depend on others for assistance in order to solve a problem.

I hope that didn't sound mean I am only trying to say what we always say on these threads however you appear to be willing to help and are open to criticism with little to no arrogance in your post (unlike most of the other topics similar to this).

8  Game Development / Newbie & Debugging Questions / Re: Going to build 2.5d Game on Facebook by JavaFX , your advice? on: 2015-03-15 11:29:27
Java is like a feeding frenzy for anti spyware and anti virus software on your browser, thats the main issue . Secondly its not really built to run that efficiently unless in an applet (I might be mistaken) because it uses a VM to run the code it has to have seperate dependancys that as usual make it a frenzy for security software flagging it.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-15 02:27:31
Just played some more of that sub simulator , started a global nuclear war and yer. it was possibly the most epic thing I have ever experienced in such a simple game.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-15 00:46:15
Found this and I already love it.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-14 10:43:06
Just finished basic electronic implementation , havent tested power consumers yet but that should be fun. Here is an example of a ship implementing it with solar panels , each produces 10 watts of power , each cable has 1 ohm of resistance which is ridiculously high but is just there to show how the power work , will be something like 0.003 eventually. The second gif which has horrendous quality shows me changing the voltage , for each device it will have a voltage limit , if the voltage goes too high then the device will either explode or set fire but that is miles away for now it just modifies the total wattage produced.

Click to Play
12  Game Development / Newbie & Debugging Questions / Re: Where to start for something like this on: 2015-03-13 17:13:10
13  Game Development / Newbie & Debugging Questions / Re: Fill in 2d array on: 2015-03-13 17:12:37
There really are not many different ways of doing this , they all relatively involve similar elements. Unless of course you want to do something horrendously convoluted like such:
14  Game Development / Newbie & Debugging Questions / Re: Where to start for something like this on: 2015-03-13 17:06:22
Hi welcome to JGO , unfortunately you have disturbed the mighty lcass beast. If you can solve your problem with any of the following three then you have awoken the lcass beast for no valid reason!
1: Google
2: Stack overflow (seriously millions of topics just have a look)
3: Youtube
4: Your own personal abilities or aspirations.
Thank fully the lcass beast has settled now, it will be best not to disturb it again.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-11 21:31:45
Changed windows 8 to russian , reloaded , couldnt read russian , panicked , desperately used google translate to figure out what english (united kingdom) is , repeteadly spelt things wrong , over used commas , annoying long sequences, fixed computer , posted on java
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-10 16:45:54
I would guess if some of the objects have extremely varying mass such as a small neutron star and then two planets , issue there is you now have an object with a huge gravitational affect that would move the barycentre and most likely just end up eating the other planets.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-09 18:50:11
Just wrote this , thought it looked quite weird, what do you think?
cable = (sub != null);
electric = (sub != null);

I very rarely use the syntax like this usually it's a set of if statements for the readability , any performance enhancements to using this, I can guess a few less processor calls.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-09 16:10:03
Got jelly from Emmsii and SwordsMiner.

Click to Play

Your third system would fall apart very quickly , the outer planet is moving faster than the inner ones , if that is the required orbit velocity at that radius then the other two will fall into the star , if it is moving too quickly it will fly off into space. Still very cool effects , would be great to see where these space projects go.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-08 21:08:02
Worked on tile placement today , made it so that each Tile has a specific array of accepted types that can be placed onto it , a wall has only one which is cable holder. For example a SubTile may have the type 3(specific for the cable holder) and you may attempt to place it onto a lattice , lattice accepts type 2 so nothing will be placed.

Plus a cable and supply system has been implemented with power being transferable through the ship by cables. An example.

Looks very cool.
20  Game Development / Newbie & Debugging Questions / Re: Check if it's a combo/streak on: 2015-03-08 18:38:29
Efficiency: Move to a 1d array , if you attempt to check vertically you will cache thrash and im guessing that wont be useful in your program.
21  Discussions / Miscellaneous Topics / Re: When things go too far on: 2015-02-27 19:51:40
Yer I didnt put my meaning very well in this , it was supposed to be how I came onto thinking about games going to far not a religious arguement  Undecided
22  Discussions / Miscellaneous Topics / When things go too far on: 2015-02-27 17:13:09
So today we have been learning about islam , actually a very interesting religion and its teachings are nothing like that of the current situations that isis or sharia law would make you believe. The ideology behind it is peace , equalism and modesty which actually make perfect sense. This got me thinking about games for some odd reason , when do you think a game goes too far? I mean this in any aspect such as either too many sequels **COUGH** Call of Duty **COUGH** the game play becomes abhorrent and despicable or that the actual systems behind the game are so pathetically thought through and design that they aggrevate the player and just generally suck ie all of EA DLC systems or free to play systems.

Naturally I got home and started sifting through some of these , DLC crimes are an utterly huge number mainly committed by EA along with games such as fifa or COD (new game every year and with fifa you "can" buy new characters). But then something caught my eye , specifically a post quite oddly made on a comedic mockery of the Britain first movement , Britan furst. They posted a link to an article that suggested the Eu were attempting to make buildings "sharia built"? what ever that means , as usual I went to google and searched for sharia law and it's really really unfortunate that this is the tainted view we have of an actually peaceful This topic does jump about a bit , anyway I guess im trying to start a discussion on when anything in general just goes too far , away from the truth and away from what it originally was . Call of Duty originally a fairly fun WW2 fps game with some modesty is now a tattered wreck of bugs crappy reskined weapons and ugly ugly maps that they keep calling inovative (dare I mention apple?). Lets see where this goes.
23  Discussions / Miscellaneous Topics / Re: Drawing a Minimap on: 2015-02-25 22:08:49
Why not temporarily store the data you have from your map rendering spritebatch and just shrink it instead of making a new camera. Or come up with some convoluted algorithm that determines which tiles will even be visible as pixels of course that means iterating through either 118000 tiles or performing width*height in pixels of the minimap converting each pixel into a world coordinate based upon the current position of the player and then specifically selecting the data from those tiles and binding it to a new sprite batcher which you then render on top of the current view . *BREATHES*
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-24 17:15:46
Vegitated and pondered the mysteries of life and er other stuff I would rather not....
25  Discussions / Miscellaneous Topics / Re: Make the simplest code unreadable on: 2015-02-24 17:15:00
My brain ! why would you do that
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-23 18:54:03
Ahh what pieces do you play? Personally I enjoy chopin and romatic period music.
27  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-23 17:02:33
The fragment shader currently does not implement that , hold on ill send you an update.
28  Game Development / Newbie & Debugging Questions / Re: I'm trying to make a shotgun and this is happening on: 2015-02-22 16:29:33
We need a lot more code than that , we need to see how the bullets move and use the numbers you inputted.
29  Game Development / Newbie & Debugging Questions / Re: shader not working on my machine on: 2015-02-21 21:06:34
Why you are doing uniform transform matrix math manually per vertex? Build up one mat4 at cpu containing all transformations and concanate that with view projection.
There is a method that functions like that , this is for testing. The error message says != is not supported
30  Discussions / General Discussions / Re: Motivation on: 2015-02-21 15:50:28
Implementing a new feature ! -Motivating
Realising what else you have to do to implement said feature -Demotivating!
Finally adding that new feature! -Motivating
Discovering a horrendous bug that you cannot solve -Demotivating..
Pages: [1] 2 3 ... 27
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2015-03-10 11:33:01
How to: JGO Wiki
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2015-02-17 20:56:16

2D Dynamic Lighting
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How do I start Java Game Development?
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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List of Learning Resources
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2014-08-16 10:40:00

List of Learning Resources
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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