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1  Discussions / General Discussions / Re: What do you think of Greenfoot? on: 2015-04-17 19:16:48
I personally despise greenfoot , whilst the concept is good the actual implementation is terrible , most of it isn't java , custom commands are common and actually getting it to do anything is almost as difficult as just teaching them the language seperately. For college? thats just silly.
2  Game Development / Newbie & Debugging Questions / Re: [LWJGL] Shaders, implementing? on: 2015-04-15 10:06:22
If setting a global variable use GLUniform1f 2f 3f etc , this requires the program ID (which you can retreieve). I assume your render function also incorporates the currently active shader (very nice actually , gives me ideas), just put the glUniform before this to pass the value , if you want to send an attribute then you can do the same thing. Retrieving the locations of the variables within the shader is easy aswell , use GlUniformlocation(). Requires a bytechar[] (name) and a Shader ID (frag shader Vertex shader NOT program id).

I hope this helps. I apologise for my horrendous spelling it's early for me , well during the holidays that is. If this wasn't too clear ill post an example just give the word.
3  Game Development / Newbie & Debugging Questions / Re: Create a "2D" game, with 3D characters on: 2015-04-14 14:07:32
Store 3d models
Process into 2d through a frame buffer and store these
Draw it ontop of the displayed frame buffer after everything else or at the desired layer
4  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2015-04-14 11:47:02
On the latest update ive noticed a few things , firstly the crystal motivator has no image in the menu and it has the same description as the cullus gate. Everything else is great.
5  Game Development / Newbie & Debugging Questions / Re: [Solved] Setting a boolean once in a infinite loop? on: 2015-04-13 21:36:54
I use a similar system for things like key input , I dont want the person to spam in 50 letters just by tapping ,  a flag boolean is set when the key is pressed , if its true then do not call the handler function , call the function on the keypress then thats it. Then detect when the key is no longer pressed and reset this flag to false . Simples.
6  Game Development / Newbie & Debugging Questions / Re: Libgdx 3D voxel on: 2015-04-12 10:39:18
You make a lot of these topics , if you have basic experience the first thing you should know to do is setup the display and rendering methods. If you don't know where to start then you can't possibly know where to go once you finish with one feature. This editor would be way way too complex for just simple experience it has a lot of advanced features that you and even I couldnt replicate. Make something simple , build it into your code.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-11 19:09:38
Damn , impressive . Biology really isnt my strong point.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-11 09:45:03
Won a local science fair, 500$ College scholarship, and I'm going to finals Grin
What was the project?
9  Game Development / Game Play & Game Design / Re: 2D, 2.5D or 3D? Titan Soul on: 2015-04-10 20:29:56
Looks like 2.5D due to the way they rotate the sprite abruptly
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-08 15:59:07
Added a couple of monsters (cute?) and some background definition:

Click to Play


Love it .

Did we just loose an entire page?
11  Game Development / Newbie & Debugging Questions / Re: Game loop not accurate. How can I make a better one ? on: 2015-03-28 23:37:01
That just makes it more complicated.
You already have your delta calculated , just check to see if the delta >= 60/1000000000 , this is if you are using nano_time(); this will render at 60 - 58 FPS just modify the value at will.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-28 18:18:35
Finally finished A* path finding. Here is a little test.
Click to Play
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-26 21:20:43
Java decided to create a pointer for some reason , I don't know why but this statement.
last_position = handler.ship.correct_pos;

Last_position was constantly being updated even though it was only assigned once. Anyone able to explain?
14  Game Development / Newbie & Debugging Questions / Re: [libGDX] How to draw an outline around sprite when behind another image on: 2015-03-24 20:58:12
you could use a fairly hacky frag shader or just continually render an outline above the other layers.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-22 11:03:00

What I currently have is a field-of-view cone for the enemies, and once they have seen the player once, the cone disappears and the enemies have a full field-of-view.. it seems to work a-ok.. but then again, it's not a game yet, more of a toy Smiley

I had more like chess in mind than Hotline Miami, but there will be blood!  Cool

REPLY 2000! You beat me by one reply damnit.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-21 23:36:28
Just implemented a basic path object into my entity class that can move the entity in a direction , this will be implemented into A*. Great functionality as it allows for smooth movement.

Here is an example , please ignore the horrendous lag of the GIF , it is really a lot smoother than shown here.

Click to Play
17  Discussions / General Discussions / Re: Looking for some guys to make a 2D RPG on: 2015-03-21 00:06:51
If you havent programmed before do not ask others to , if you haven't got decent experience with developing games then do that first , if you have never worked in a partnership or team before go and do that first. Building this will be a challenge. I have not seen you mentioning payment , very few people will work in a project they don't have control of without getting paid to do it , especially if you have very little planning and the amount of programming or graphics or whatever is going into it. 

Please if you haven't done any of the above atleast do two or more , they are fairly easy to do , even if it is just building pong in LibGDX or a dungeon crawler in Opengl it shows you can complete a project on your own and have some decent abilities . Most of these threads die because the person who posted them has never worked with either of these things in their entire life and instead is intent on developing through Java2d.

If you have created your own game please share it , we love to see what forum members have created and we can always provide constructive and relevant feedback towards the development of your skills and of the ideas towards your games. It shows you can program , create some graphics , can implement and load external resources and that you don't depend on others for assistance in order to solve a problem.

I hope that didn't sound mean I am only trying to say what we always say on these threads however you appear to be willing to help and are open to criticism with little to no arrogance in your post (unlike most of the other topics similar to this).

18  Game Development / Newbie & Debugging Questions / Re: Going to build 2.5d Game on Facebook by JavaFX , your advice? on: 2015-03-15 11:29:27
Java is like a feeding frenzy for anti spyware and anti virus software on your browser, thats the main issue . Secondly its not really built to run that efficiently unless in an applet (I might be mistaken) because it uses a VM to run the code it has to have seperate dependancys that as usual make it a frenzy for security software flagging it.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-15 02:27:31
Just played some more of that sub simulator , started a global nuclear war and yer. it was possibly the most epic thing I have ever experienced in such a simple game.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-15 00:46:15
Found this and I already love it.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-14 10:43:06
Just finished basic electronic implementation , havent tested power consumers yet but that should be fun. Here is an example of a ship implementing it with solar panels , each produces 10 watts of power , each cable has 1 ohm of resistance which is ridiculously high but is just there to show how the power work , will be something like 0.003 eventually. The second gif which has horrendous quality shows me changing the voltage , for each device it will have a voltage limit , if the voltage goes too high then the device will either explode or set fire but that is miles away for now it just modifies the total wattage produced.

Click to Play
22  Game Development / Newbie & Debugging Questions / Re: Where to start for something like this on: 2015-03-13 17:13:10
23  Game Development / Newbie & Debugging Questions / Re: Fill in 2d array on: 2015-03-13 17:12:37
There really are not many different ways of doing this , they all relatively involve similar elements. Unless of course you want to do something horrendously convoluted like such:
24  Game Development / Newbie & Debugging Questions / Re: Where to start for something like this on: 2015-03-13 17:06:22
Hi welcome to JGO , unfortunately you have disturbed the mighty lcass beast. If you can solve your problem with any of the following three then you have awoken the lcass beast for no valid reason!
1: Google
2: Stack overflow (seriously millions of topics just have a look)
3: Youtube
4: Your own personal abilities or aspirations.
Thank fully the lcass beast has settled now, it will be best not to disturb it again.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-11 21:31:45
Changed windows 8 to russian , reloaded , couldnt read russian , panicked , desperately used google translate to figure out what english (united kingdom) is , repeteadly spelt things wrong , over used commas , annoying long sequences, fixed computer , posted on java
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-10 16:45:54
I would guess if some of the objects have extremely varying mass such as a small neutron star and then two planets , issue there is you now have an object with a huge gravitational affect that would move the barycentre and most likely just end up eating the other planets.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-09 18:50:11
Just wrote this , thought it looked quite weird, what do you think?
cable = (sub != null);
electric = (sub != null);

I very rarely use the syntax like this usually it's a set of if statements for the readability , any performance enhancements to using this, I can guess a few less processor calls.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-09 16:10:03
Got jelly from Emmsii and SwordsMiner.

Click to Play

Your third system would fall apart very quickly , the outer planet is moving faster than the inner ones , if that is the required orbit velocity at that radius then the other two will fall into the star , if it is moving too quickly it will fly off into space. Still very cool effects , would be great to see where these space projects go.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-08 21:08:02
Worked on tile placement today , made it so that each Tile has a specific array of accepted types that can be placed onto it , a wall has only one which is cable holder. For example a SubTile may have the type 3(specific for the cable holder) and you may attempt to place it onto a lattice , lattice accepts type 2 so nothing will be placed.

Plus a cable and supply system has been implemented with power being transferable through the ship by cables. An example.

Looks very cool.
30  Game Development / Newbie & Debugging Questions / Re: Check if it's a combo/streak on: 2015-03-08 18:38:29
Efficiency: Move to a 1d array , if you attempt to check vertically you will cache thrash and im guessing that wont be useful in your program.
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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