Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (524)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2
1  Games Center / Showcase / Re: Rage Day on: 2014-11-25 22:38:32
I will make more content for the game after the jam is over ( long after it, got work to do for my job and for school) and slap "Rage Day 2" on it. Currently this is what i want to add:
  • More animals
  • Parallax background
  • Different weapons
  • Online scoreboard
  • Better, animated gui
  • More tiles
  • Better level generator
  • Bunnies with rocket launchers MODE
  • Death animations for animals
  • Intro cutscene
2  Games Center / Showcase / Re: Rage Day on: 2014-11-25 20:32:48
nice work and all, but why would u wanna kill peaceful animals
Because they stole the cake.


---------------------------

Here is the link to the source code: Mediafire Download
I will also add it to the first post.
3  Games Center / WIP games, tools & toy projects / Re: [libgdx] SUPERBLAM! - A Mario-Type Game on: 2014-11-24 19:54:44
This game is so polished! Its hard to believe you guys have made it and not some big company, really Tongue
+1
4  Games Center / Showcase / Re: Rage Day on: 2014-11-24 18:12:06
Whoa that a big wall of text, perhaps move it to pastebin?
The Bug: It happens sometimes, memory allocation error (probably due to the high amount of box2d bodies?). Try giving the game more RAM.
5  Games Center / Showcase / Rage Day on: 2014-11-24 17:32:19



Rage Day - A #indiesvspewdiepie game jam entry.
Link to the game's page (rate + comment !): Clicky.

Summary:
Wild animals have stolen your freshly-baked applepie!
As a revenge, you grab your gun and set out to kill as many as you can!

GOAL:
  • Collect as many meat as you can in 2 minutes!

CONTROLS:
  • WASD - Moving
  • Mouse - Shooting
  • Spacebar - Jumping

MODES:
  • Rage Day (2 minutes, normal spawn rate)
  • Arcade (unlimited time, normal spawn rate)
  • Apocalypse (2 minutes, huge spawn rate)

Here is the link to the source code: Mediafire Download

<a href="http://www.youtube.com/v/H9RkcVGZ6Kc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/H9RkcVGZ6Kc?version=3&amp;hl=en_US&amp;start=</a>
6  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-23 18:02:29
Type in to the cmd "java -jar [PATH TO THE GAME JAR FILE]", run it, and send me what it spits out.
7  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-22 19:17:21
The menu looks really nice. But when i click the play button, game crashes.
Please, post the error from the console here. I will try to fix it asap. I don't understand why this game keeps crashing on every machine but not mine :c
8  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-21 08:24:24
Update your java or download the 1.6 version
9  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-20 15:20:56
Has anyone tested it yet? Does it work? I really need to know if the game works on all computers.
10  Games Center / WIP games, tools & toy projects / Re: I like smell of polygons in the morning on: 2014-11-17 14:27:32
Wow, this is great! Keep up the good work man Smiley
11  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-16 09:39:18
Im really sorry, i have updated the link and it should work now. I have left out a class which was only compatible with a mac version of java, thats why the NoClassDefFoundError showed. And Isvan, update your java to java 8 :/ here is a link to Java 6 version, but i wont do that in the future (mediafire)
12  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-16 00:26:35
New version, new website : Go to website.
13  Game Development / Newbie & Debugging Questions / Re: LibGDX - Unable to allocate audio buffers on: 2014-07-15 08:18:01
Sorry, didn't meant to be rude. But there are really a lot of people out there that have just the same problem as you do.

I use LibGDX personally myself so i will try to help.
Does dispose dispose any sound/music? Cause if some music gets disposed when it's playing, the program will crash.
Maybe Assets.loadSounds(); is causing the issue? (is called directly after mainMenuClick.play(); )
Can you post the full stack trace?
Also, you can consider a alternative (copied from my project) MusicManager.java SoundManager.java LRUCache.java
Hope i helped Wink
14  Games Center / WIP games, tools & toy projects / Re: Mortal Terminus on: 2014-07-14 15:45:05
Normal maps would be glorious. Share the code with us later Tongue

PS: Consider multiplayer
15  Game Development / Newbie & Debugging Questions / Re: LibGDX - Unable to allocate audio buffers on: 2014-07-14 15:34:37
This should help haha Cheesy Clicky.
Good luck!
16  Games Center / WIP games, tools & toy projects / Re: Forest RP on: 2014-07-14 08:13:07
Are you still working on the project? It would be awesome it it could finally go on-line.
I've seen that you have asked for help on Project Management, if you still need it, pm me, i can help Smiley
17  Games Center / Featured Games / Re: We Shall Wake demo (v6.0) on: 2014-07-14 07:47:44
Appreciate for pendulum in the gameplay haha Grin
Unfortunately i couldn't test the game as i am on Java 6 (version 7 is available from OS X Lion :c ), so i am judging it by the yt video.
The game looks glorious, love the art style,whole thing looks like AAA to me Tongue
Those metal cling sfx on hit really add immersion, makes you believe the models are really made out of metal.
Animations are awesome, are they hand-made, downloaded or recorded?
Also, will there be multiplayer  Roll Eyes ? and witch platforms do you plan to support? Maybe go all the way for PS4 and XBone? THAT would be awesome.
Good luck!
18  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash on: 2014-07-12 18:39:24
Nice looking game!

When I shoot with the spacebar, the hits go the same speed as the player. It looks a tad ugly, so you might want the hit speed to be bigger.

-wes

Thanks Tongue I changed it from being spell/projectile-based to a animation that appears for a second and "sticks" to your character, should better now. I couldn't finish the spells today (there are only 2 that work, fireball and make-ogre, no aoe and target/click-on-mob spells), it just takes too much time, so i will be releasing the newest version with them being disabled ;C
19  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update!] on: 2014-07-12 11:58:03
when is next update comming? =D

Thanks for the enthusiasm! Maybe today if it goes well. I was gone for a week, thats why i wasnt posting anything xd I've added some stuff already, like physical damage, avatar(bye bye snoop doge), new map(magma world), working stats, some new items(witch you can now use), working effects(buffs/debuffs), but i've still got to finish spells (at least the fireball hah) and add a agressive mob.
PS: There will be a gameplay video!
20  Games Center / Featured Games / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-09 10:30:29
I love the art style, like from a old medicine book. The concept is also nice, i wouldnt come up with something like this haha. I voted already on greenlight and hope it works out Grin Also, shouldn't this be on showcase? It looks finished and for sure is not a toy project or tool.
21  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-08 14:17:42
Very cool game! Perhaps make the background and background tiles a little bit less saturated to make the collideable tiles "pop out"
22  Games Center / WIP games, tools & toy projects / Re: Mortal Terminus on: 2014-07-03 21:02:19
sand box like rpg game play.
Exactly what im trying to accomplish with my game haha xD For geometry based, try looking at Box2DLights and its source (thats what i used in my game)
23  Games Center / WIP games, tools & toy projects / Re: Mortal Terminus on: 2014-07-03 10:24:27
Line of sight is indeed very trippy haha  Roll Eyes I suggest, like CptSpike said, make it a bit opaque, but only for places that you've been before, and maybe use some gradient so it looks smooth.
Another thing is, if you want to make smooth movement and fade-ins/fade-outs/smooth transitions, try looking at TweenEngine, it made my life a lot easier and will probably make yours too  Grin
(Starcraft 1 fog of war)
24  Games Center / WIP games, tools & toy projects / Re: Tomb of Tyrants on: 2014-07-01 16:16:49
No problem Smiley Its weird the kickstarter didn't work out, the game looks very proffesional. http://www.igda.org/ ? Looks noice, hope it works out Smiley

PS: Make the game work on java 1.6 , so i can play it Tongue
25  Games Center / WIP games, tools & toy projects / Re: Tomb of Tyrants on: 2014-06-30 20:20:46
Soo, how is the game going?
26  Games Center / Archived Projects / Re: Flubber Space on: 2014-06-01 17:07:54
Java 6 please ;-; snow leopard user here. Looks like a nice game tho.
27  Games Center / WIP games, tools & toy projects / Re: Tomb of Tyrants on: 2014-06-01 07:19:49
Awesome! The smoothness of the animations is astonishing O:
I hope you reach your goal Smiley
28  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update!] on: 2014-06-01 06:50:35
Update!
Check the blog for more info Smiley
29  Games Center / WIP games, tools & toy projects / Re: Graveyard Invasion on: 2014-03-31 17:46:24
Well i can kinda help. My STS project doesn't look that bad so i guess i can make some sprites for you Smiley
30  Games Center / WIP games, tools & toy projects / Re: Graveyard Invasion on: 2014-03-31 03:16:17
Well i was unable to play it (got a mac), but the game looks solid and fun, so keep up the good work Wink
What engine did you use? Or did you made it from pure java?

PS: The tree sprite is awesome!
Pages: [1] 2
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (57 views)
2014-11-26 15:22:04

toopeicgaming1999 (50 views)
2014-11-26 15:20:36

toopeicgaming1999 (10 views)
2014-11-26 15:20:08

SHC (24 views)
2014-11-25 12:00:59

SHC (24 views)
2014-11-25 11:53:45

Norakomi (26 views)
2014-11-25 11:26:43

Gibbo3771 (24 views)
2014-11-24 19:59:16

trollwarrior1 (36 views)
2014-11-22 12:13:56

xFryIx (75 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!