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1  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-07 05:02:19
Cmon man, reply :c LIIVE
2  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-07 03:59:50
Gimme 30 minutes, i need to make some more levels. Should i pm you or e-mail?
3  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-07 01:02:12
If you could make the installer too, it would be awesome. I will include a icon and a info.txt file regarding .exe file error texts, installer text etc. (it needs to be in Polish).
And again, thank you  Grin
4  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-07 00:54:12
Will you be online in exactly 3 hours? I will send you the finished game then so you can convert it. You are my last hope, here in poland its 2 AM and no one is online :/
I post the game here with pictures of the cd later Smiley
5  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-07 00:37:30
Ok, heres a quick demo jar : https://drive.google.com/file/d/0B4zq61CeB97nMGVCMGdFREdQUEU/view?usp=sharing
Try converting this on your computer and tell me if it opens up.
Its a runnable jar file with all the libraries packed in it.
I still have to do the GUI, level select and levels themselves :C No sleep for me today...
Btw: im on a mac
EDIT: i cant express how thankful i am for your help with this project
6  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-06 23:49:28
Ok, the game is finished, but when i try to create a exe with Launch4J, it spits out at the end "ExecException: Exec failed (139)". Im hopeless :c
7  Discussions / General Discussions / Re: Working with Lua in Libgdx - Android NDK on: 2014-12-06 17:48:51
Nashorn is hotspot...not android.

D'oh! Sorry, i somehow missed the "(Android, specifically)" part :/
8  Discussions / Business and Project Management Discussions / Re: [Charity][Due to Sunday] Noble Santa on: 2014-12-05 17:30:08
Thanks! I checked the links you provided me and think i get it Smiley I will try it out once i finish the game. Also, can you tell if Launch4j will work with LibGDX?
9  Discussions / Business and Project Management Discussions / [Charity][Due to Sunday] Noble Santa on: 2014-12-05 16:17:38
Hey guys,
Here in Poland we have a charity organization called "Noble Pack". Basically, schools (classes, to be exact) from all around the country select a poor family in their town, and they collect things that they need. Our class hosts a fair from which the money obtained goes to the family. Im making a platformer game, involving santa, and this is where i need your help. I've got the graphics done, starting on code, but i still need music.
The fair starts at sunday. Can you help me by making some christmas (chiptune ? ) music?
List:
-Menu (catchy, very christmasy)
-Game (candy'ish, night, faster tempo)
-Boss (intense, just a little bit frightening, should still have some christmas details)

It really can be anything as long as i can distribute it (10PLN for a disc).
Also, i need help with some other things:
-(Startable from disk) installer which installs the game and checks if you have java installed (but wait, i can bundle java with the .jar file, right?)
-Making a .exe starter file for starting the game.

ANY HELP IS APPRECIATED Smiley
10  Discussions / General Discussions / Re: Working with Lua in Libgdx - Android NDK on: 2014-12-05 14:07:54
Java has a built in JavaScript interpreter (Nashorn?) , try that. It worked perfectly for me.
11  Games Center / Showcase / Re: Rage Day on: 2014-11-27 17:52:14
Time Lapse Video is out! Still trying to figure out what music i should put in. Check it >>
<a href="http://www.youtube.com/v/loXez1r9HDU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/loXez1r9HDU?version=3&amp;hl=en_US&amp;start=</a>
12  Games Center / Showcase / Re: Rage Day on: 2014-11-25 22:38:32
I will make more content for the game after the jam is over ( long after it, got work to do for my job and for school) and slap "Rage Day 2" on it. Currently this is what i want to add:
  • More animals
  • Parallax background
  • Different weapons
  • Online scoreboard
  • Better, animated gui
  • More tiles
  • Better level generator
  • Bunnies with rocket launchers MODE
  • Death animations for animals
  • Intro cutscene
13  Games Center / Showcase / Re: Rage Day on: 2014-11-25 20:32:48
nice work and all, but why would u wanna kill peaceful animals
Because they stole the cake.


---------------------------

Here is the link to the source code: Mediafire Download
I will also add it to the first post.
14  Games Center / WIP games, tools & toy projects / Re: [libgdx] SUPERBLAM! - A Mario-Type Game on: 2014-11-24 19:54:44
This game is so polished! Its hard to believe you guys have made it and not some big company, really Tongue
+1
15  Games Center / Showcase / Re: Rage Day on: 2014-11-24 18:12:06
Whoa that a big wall of text, perhaps move it to pastebin?
The Bug: It happens sometimes, memory allocation error (probably due to the high amount of box2d bodies?). Try giving the game more RAM.
16  Games Center / Showcase / Rage Day on: 2014-11-24 17:32:19



Rage Day - A #indiesvspewdiepie game jam entry.
Link to the game's page (rate + comment !): Clicky.

Summary:
Wild animals have stolen your freshly-baked applepie!
As a revenge, you grab your gun and set out to kill as many as you can!

GOAL:
  • Collect as many meat as you can in 2 minutes!

CONTROLS:
  • WASD - Moving
  • Mouse - Shooting
  • Spacebar - Jumping

MODES:
  • Rage Day (2 minutes, normal spawn rate)
  • Arcade (unlimited time, normal spawn rate)
  • Apocalypse (2 minutes, huge spawn rate)

Here is the link to the source code: Mediafire Download

<a href="http://www.youtube.com/v/H9RkcVGZ6Kc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/H9RkcVGZ6Kc?version=3&amp;hl=en_US&amp;start=</a>
17  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-23 18:02:29
Type in to the cmd "java -jar [PATH TO THE GAME JAR FILE]", run it, and send me what it spits out.
18  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-22 19:17:21
The menu looks really nice. But when i click the play button, game crashes.
Please, post the error from the console here. I will try to fix it asap. I don't understand why this game keeps crashing on every machine but not mine :c
19  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-21 08:24:24
Update your java or download the 1.6 version
20  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-20 15:20:56
Has anyone tested it yet? Does it work? I really need to know if the game works on all computers.
21  Games Center / WIP games, tools & toy projects / Re: I like smell of polygons in the morning on: 2014-11-17 14:27:32
Wow, this is great! Keep up the good work man Smiley
22  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-16 09:39:18
Im really sorry, i have updated the link and it should work now. I have left out a class which was only compatible with a mac version of java, thats why the NoClassDefFoundError showed. And Isvan, update your java to java 8 :/ here is a link to Java 6 version, but i wont do that in the future (mediafire)
23  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-16 00:26:35
New version, new website : Go to website.
24  Game Development / Newbie & Debugging Questions / Re: LibGDX - Unable to allocate audio buffers on: 2014-07-15 08:18:01
Sorry, didn't meant to be rude. But there are really a lot of people out there that have just the same problem as you do.

I use LibGDX personally myself so i will try to help.
Does dispose dispose any sound/music? Cause if some music gets disposed when it's playing, the program will crash.
Maybe Assets.loadSounds(); is causing the issue? (is called directly after mainMenuClick.play(); )
Can you post the full stack trace?
Also, you can consider a alternative (copied from my project) MusicManager.java SoundManager.java LRUCache.java
Hope i helped Wink
25  Games Center / WIP games, tools & toy projects / Re: Mortal Terminus on: 2014-07-14 15:45:05
Normal maps would be glorious. Share the code with us later Tongue

PS: Consider multiplayer
26  Game Development / Newbie & Debugging Questions / Re: LibGDX - Unable to allocate audio buffers on: 2014-07-14 15:34:37
This should help haha Cheesy Clicky.
Good luck!
27  Games Center / WIP games, tools & toy projects / Re: Forest RP on: 2014-07-14 08:13:07
Are you still working on the project? It would be awesome it it could finally go on-line.
I've seen that you have asked for help on Project Management, if you still need it, pm me, i can help Smiley
28  Games Center / Featured Games / Re: We Shall Wake demo (v6.0) on: 2014-07-14 07:47:44
Appreciate for pendulum in the gameplay haha Grin
Unfortunately i couldn't test the game as i am on Java 6 (version 7 is available from OS X Lion :c ), so i am judging it by the yt video.
The game looks glorious, love the art style,whole thing looks like AAA to me Tongue
Those metal cling sfx on hit really add immersion, makes you believe the models are really made out of metal.
Animations are awesome, are they hand-made, downloaded or recorded?
Also, will there be multiplayer  Roll Eyes ? and witch platforms do you plan to support? Maybe go all the way for PS4 and XBone? THAT would be awesome.
Good luck!
29  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash on: 2014-07-12 18:39:24
Nice looking game!

When I shoot with the spacebar, the hits go the same speed as the player. It looks a tad ugly, so you might want the hit speed to be bigger.

-wes

Thanks Tongue I changed it from being spell/projectile-based to a animation that appears for a second and "sticks" to your character, should better now. I couldn't finish the spells today (there are only 2 that work, fireball and make-ogre, no aoe and target/click-on-mob spells), it just takes too much time, so i will be releasing the newest version with them being disabled ;C
30  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update!] on: 2014-07-12 11:58:03
when is next update comming? =D

Thanks for the enthusiasm! Maybe today if it goes well. I was gone for a week, thats why i wasnt posting anything xd I've added some stuff already, like physical damage, avatar(bye bye snoop doge), new map(magma world), working stats, some new items(witch you can now use), working effects(buffs/debuffs), but i've still got to finish spells (at least the fireball hah) and add a agressive mob.
PS: There will be a gameplay video!
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
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List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
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2014-08-01 16:20:17

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