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1  Discussions / Miscellaneous Topics / Re: Indexing parallel universes / labeling. on: 2016-06-03 22:09:09
Hmm so there could be a "galaxy" of universes... all rotating around the center of mass. Or will they be rotating? Now we are moving to sci-fi, so lets say yes.
Will different universes have different properties? What are those properties? Maybe some universes express presence in other universes in some weird way? Maybe that could be used for calculating "position", just like we define a position of a galaxy based on the distance to known pulsars? I think i will expand this more and use it as a explanation for the position of the universe in the universe map.
2  Discussions / Miscellaneous Topics / Indexing parallel universes / labeling. on: 2016-06-03 21:16:08
So i'm making this universe generator, and i label each galaxy/star system/planet based off their coordinates which are calculated in relation to known pulsars/galactic center/main star(s). It got me thinking, how should i label other universes? What should be the point of reference? There is no "main" universe, there is no continuity either. They just exist. Any thoughts?
3  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-09 19:43:37
Since this is a java-gaming forum, why not build your own core in Java? It's been done and I'm working on one rn :3

I was actually thinking of this, but there are already premade cores out there, and we don't want to spend an eternity reinventing the wheel Tongue
Can you show something from your project? Im really intrigued by this. Props to you!


wow server with 2 of my best friends
TL;DR LF a good c++ programmer

We need a c++ developer because fixing database issues is one thing, and scripting raids is another. We simply don't have enough manpower to do that much
Why?)
when you can use MaNGOS + hi already have 99% working quests and raids for TBC, LK ...

ppl simple make servers and site in one click from templates and billions torrent customized packs)
+there are billions alive TBC, LK, even custom servers =)

p.s useless and unprofitable...
if you want play with friends on custom server
- deploy mangos on own PC and use hamachi, or take any server with x100-x1000

Oh icecore icecore... lets break this down:
1.We are in fact using mangos! What a surprise! And guess what, there are tons of bugs, raids are NOT properly scripted, they only exist as a placeholder.
2. No, you cant make a server and a site in one click, sorry its not that easy. You obviously dont know what the hell you are talking about.
Yes, you can download a core with 10% content, set up a shitty webpage with template forums and a homepage, host a server with hamachi, but what you end up with is a shitty server, webpage and hosting. We want to provide full WoW experience as it was back in the day, with 100% content, a professional website and fast servers.
3. No, our server is not useless. There is no 100%/99% working TBC server out there. None. And most people think tbc/wotlk were the best expansions.
4. We aren't making this for profit. We will spend all the money that the server gets on game and web servers maintenance.
5. Hamachi.... are you playing minecraft or what?

Sorry for the harsh words, but i just wanted to inform you how skewed you perspective on some matters is.
4  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-09 01:21:22
Considering the Nostalrius controversy - blizzard might be offering up Legitimate vanilla servers soon.

We are making a TBC server.

Ye, the Blizzard x Nostalrius x Mark Kern meeting is scheduled, so we might get something.

Hopefully! I would actually return to WoW if this works out. Tho i will still keep developing my beloved tbc server :3

Also isn't a WoW against WoW terms of service. They have shut lots of that stuff fairly consistently.
Considering there are so many, making a small one yourself isnt really going to bring a lot of attention until you get big.

We have already spoken to youtubers such as dodgykebaab and MrGamemasterReviews and they have guaranteed us a review. We also made accounts on all social sites and are preparing a trailer. We are expecting initial player base of 1000-2000 users. But again, our servers and operations will be based in Russia, Blizzard has no legal reach there.

We need a c++ developer because fixing database issues is one thing, and scripting raids is another. We simply don't have enough manpower to do that much, considering we have set a deadline for ourselfs - solstice on June 21, 12:24 AM EDT
5  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-08 12:29:55
Looking for a good c++ programmer.... okay... Would a c++ forum not be better, since after all this is a Java forum? :p
"but i'm sure some of you guys know c++" Tongue just enlarging the chance to find someone

Also isn't a WoW against WoW terms of service. They have shut lots of that stuff fairly consistently.
Theoretically yes, practically no. We will be hosting our servers in Russia, Blizzard has no legal reach there. Besides we (me and my friends) love WoW and there is no good TBC server out there. Everything is low quality and made only for making money.

+ they have been taking legal action towards many private WoW servers all over the past month.... Is it a good idea to make your own?

Again, legally we are secure Smiley We had it discussed with our friend who is studying law.
6  Discussions / Business and Project Management Discussions / WoW Server Development [Project Shadowcrown] on: 2016-05-07 22:28:24
Sup guys, aside from lurking the forums 24/7, i'm developing a wow server with 2 of my best friends. We almost have the website done, the android app is on the go and we have a solid server core. We are fixing bugs and scripting raids right now, but its going very slowly, so we need help. I know that this is a java forum but i'm sure some of you guys know c++. Voluntarism would be greatly appreciated but we can also offer some cash (would be discussed based on skill/productivity of an individual). Leave a res/pm me/call me on skype (olopsp)

TL;DR LF a good c++ programmer
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-22 16:46:44
Today i decided to go back to posting on JGO, i've been lurking too much  Lips Sealed
Also, i decided to revive my old rpg project, spam the spacebar, but right now i will just call it rpg project xd
Oh and @DarkCart , i love javascript! I've recently integrated it into my engine for scripting, it super useful Smiley
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-28 12:05:55
Sorry for your loss Cas Sad Wish you all the best. Be strong.
9  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to make a Console like screen? on: 2015-06-16 06:00:48
Emmm... use the console maybe? Why bother doing it in libgdx?
PS: Yes, you can print out colored text ( i dont remember how, tho )
10  Discussions / Miscellaneous Topics / Re: Preferred method of map scrolling on: 2015-06-10 12:26:34
What @BurntPizza said, but i prefer dragging the map around. I sometimes like to minimize my game and do other things while gaming, so edge-scrolling for me is a no.
Btw. what kind of game is it? Smiley
11  Discussions / Miscellaneous Topics / Re: What kind of keyboard do you code on? on: 2015-06-10 12:20:18
Apple A1048 wired keyboard here Emo Spilled some water on it once. After cleaning and putting it back together i realized left ctrl isn't working. And im too lazy to fix it Tongue
Thinking of buying a mechanical one.
12  Discussions / Miscellaneous Topics / Re: What are your current personal projects? on: 2015-05-27 19:14:37
Finished a Ice Boat simulator game (Unity3D) for a museum which i can't show right now because the gamefiles are on another computer at work.
I will receive 5000 PLN next week ( ͡° ͜ʖ ͡°) first money earned ever, will probably buy a mac pro (5,1).
Right now im rewriting STS, because i can. I moved from Box2D to a simpler, self-coded "physics engine" and from Artemis to Ashley.
The code is so clean its actually sterile, and im loving it. I also decided to track my progress, bugs and todos in a Google Drive document file (really helps).
Screenshot: (open in new tab to enlarge)
13  Game Development / Newbie & Debugging Questions / Re: LibGDX Draw item in players hand (2D top down view) on: 2015-05-27 18:50:59
I have done this previously (open in new tab for full size):

This uses a rather complicated system of origins and roots. Basically, i have a humanoidLayout.json file, where i have all the roots of each piece of equipment for every frame for every direction for a humanoid entity. Each EquipableItem has a path to its equippedLayoutImageAtlas and equippedLayout. equippedLayoutImageAtlas is just a atlas containing all frames of the equipment and equippedLayout is a file that tells the program how to slice up the atlas, which TextureRegion belongs to what direction and frame, and where the origins are for each TextureRegion. Then the EquipmentRendererSystem renders the player and equipment, in order that depends on the direction the player is facing in. The renderer looks if you have a sword equipped, if you do, it retrieves the adequate frame and its origin, then it retrieves the root from the humanoidLayout, and finally it renders the frame so that its origin is aligned with the root.

Tl;Dr: its not really hard but takes a lot of time to make. Origins + atlases.
14  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-05-27 09:56:30
Hey Ray, im a big fan of rpc, can i have a copy too? I will write a review on my blog and steam as soon as i get home Smiley
15  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v1.4.2 out now!) on: 2015-05-18 05:14:07
Sorry but you failed. You should of have used port 1337 haha. I will try the game out as soon as i get back home Smiley
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-04 20:47:57
Finally found time to do some programming Smiley
Created a working (but featureless ;c ) raycast renderer:

And a copy of Conway's Game of life:


If you really want to try them here are the links:
DoomTest.jar (Left Right Up Down - move, zx - look)
GameOfLife.jar (space-run, as - increase/decrease step time, mouse-draw)
17  Discussions / Miscellaneous Topics / Re: Random Image Generator on: 2015-04-27 00:55:51
@jonjava


@Lucasmontec thats what i expected tbh xd Also, i saw that video some time ago. It's nothing special, just a way to encode and decode a b&w bitmap image. I don't see whats all the fuzz about in the internet. But i must admit, it was fun to write a encoder. I then encoded a *funny* image, copied the number to my phone, then wrote it in my friend's notebook  Grin Cool  (next level d*ck drawing)

@BurntPizza I will try to figure it out on a rainy evening. I've never dealt with decision trees before  persecutioncomplex
18  Discussions / Miscellaneous Topics / Random Image Generator on: 2015-04-26 22:52:47
I tought of something awesome today, and i want to bring it to life.
Basically, a program that generates all possible 100x100 pixel images (for performance's sake lets say 32 shades of grey), and only saves the ones that it detected a face/object in.
I wonder what it would spit out... Probably junk, but maybe there would be some gems?
Actually, it would show every possible thing in the universe, in 32 shades of grey, on a 100 x 100 image... right?
What are your thoughts on this, guys?

PS: Im sure there is something similar/identical on the web, but i can't seem to find it.
PSS: The number of possible combinations would be 32^(100x100).... which is A LOT.
19  Games Center / WIP games, tools & toy projects / Re: Pixel Puppet on: 2015-04-08 23:48:25
Nice game! I would actually play that on my phone if it was on GP  Roll Eyes
You might want to add some SFX and music tho , and also make the graphics(love the menu animations & subtle particles) more consistent.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-07 22:22:19
Went back to my old rusty IMac G5  Cry  my now gone computer was given to me for a project i was working on (ice boat simulation game in Unity3D), but since i finished it, i had to give it back with the game installed... Welp, getting a Mac Pro in a month, so i think the torture will be worth it.
Btw worked today on my side project YADC (Yet Another Dungeon Crawler). Heres a demo: -=[Google Drive]=-
And a screenshot ([open in new tab] to enlarge):
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-05 10:31:49
Dungeon Generation V1 ! (zoomed out)
22  Discussions / Miscellaneous Topics / Re: Python Load Balancing. on: 2015-03-29 10:18:23
@jonjava

But ok, i will tell her that.
23  Discussions / Miscellaneous Topics / Re: Python Load Balancing. on: 2015-03-29 08:39:06
@jonjava What i asked in the op. Btw that isn't really my question, my freind asked me that and i couldn't really answer as i have no knowledge in python.
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-29 00:48:11
Yet Another Dungeon Crawler - Graphics -> loading....
Player sprites downloaded from internet.
25  Discussions / Miscellaneous Topics / Re: Python Load Balancing. on: 2015-03-27 15:57:46
Welp :| Thats unfortunate. Thanks anyways.
26  Discussions / Miscellaneous Topics / Python Load Balancing. on: 2015-03-27 14:26:24
 How does python handle a situation when 5000 users send a request in the same moment to the server, and each request takes 6 seconds to process? In java , servlets would do the job automatically ( everything would be broken down into threads ). How about python?
27  Game Development / Game Play & Game Design / Re: Shooting Towards Cursor Location on: 2015-03-19 05:30:56
If you really want to fully understand it, heres some basic trygonometry Smiley
https://www.youtube.com/watch?v=8v9vwQvt6Rc

Don't poison his mind with angles just yet! Tongue

It will be useful for him in the future Smiley You can also do some nice smooth animations with them.
28  Game Development / Game Play & Game Design / Re: Shooting Towards Cursor Location on: 2015-03-19 05:26:38
If you really want to fully understand it, heres some basic trygonometry Smiley
https://www.youtube.com/watch?v=8v9vwQvt6Rc

EDIT: Theres also a way to do it using only Pithagoras and some divisions/multiplications/additions/substractions.
29  Game Development / Newbie & Debugging Questions / Re: [LibGDX]Entity Framework and Input - Best approach? on: 2015-03-18 20:08:21
This is sort of what I have at the moment.

I am using components to swap states about, what I have at the moment is you press the space key and if the entity has a GroundedComponent, it gives the entity a JumpComponent, the JumpSystem then uses data from that component to propel the entity upwards, then removes the GroundedComponent, the JumpComponent and adds an AirborneComponent.

All this is fine and dandy, but you can't really poll for input from Scene2D like I am doing now. Say you press left, change the data in the VelocityComponent, which is then handled by the MotorSystem.

However, if you know what Scene2D is like, it has every button you add to the stage take a callback. I don't want to have to make a ton of anonymous classes in a system (the button shouldn't even be in the system for a starter).

So Scene2D has no knowledge of any of the components of an entity, I think I may be missing something simple here :S.



So from what i understand, the buttons are on-screen, right?
And your problem is that you cant poll the button state from within the entity system.... right?
So maybe add some booleans/action variables to the InputManager class that hold the data for the specific action. F.ex Action moveLeftAction = new Action(Key primary, Key secondary);
Because the InputManager is a InputListener itself, you would still be able to modify the action states by keyboard (when compiling for desktop).
In the callback classes you could override that behavior by manually setting the action on/off state.
Whenever you pass the InputManager to the Entity System and GUI System in the constructor, or make the InputManager a static singleton is up to you.
30  Game Development / Newbie & Debugging Questions / Re: Entity Framework and Input - Best approach? on: 2015-03-18 19:29:25
Perhaps you should make a InputManager class, that maintains a list of registered InputListeners?
Then make a Entity System whitch implements InputListener and registers itself to the InputManager.In the update method, find the player entity by a IDComponent (empty class ex. PlayerTAGComponent extends Component), then do your calculations.
If you need any help with the actual implementation, i can help Smiley
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