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1  Game Development / Game Mechanics / Re: Physics engine for 2D games on: 2004-07-13 15:12:39
Hiya!

Thanks for the link oNyx.

Yes, interaction with game objects is exactly what I was looking for. Not just between the player and objects, but also objects with other objects. I have already made tests, some of them worked ok but collision between objects and how to make objects behave like they should is too complex for me (example, players throws an object on a few crates that are stacked on each other, how they would react on the collision and fall down in a natural way). Thats why I was looking for an already made physics engine, so I dont have to worry about all this complex math  Wink

This is too hard for me, Im going to take a break from all these physics formulas and help with building the game editor. We are going to have a brainstorm how to implement our own script-language and parser, need to be able to script functions events. I think we need to stop having all these brainstorm meetings and acctually start to make the make, or we will never be able to finnish anything  Roll Eyes
2  Game Development / Game Mechanics / Physics engine for 2D games on: 2004-07-13 11:50:43
Greetings,

This is my first post, so first I like to say hello to everyone  Smiley

I have never done any game programming before, I have worked with java for a few years thou. Anyways, me and a few friends are working on a small 2D RPG, much like the old game called Flashback but with more side quests and character development. A platform game with RPG elements may sound strange, but I think we have a few good ideas for making a fun and interesting game. Well, thats some background about me and the project I'm working on. The reason I post here is because I cant find any physics engine for 2D, like ODE and Havoc for 3D games. Maybe thats because there is no such engines, but if there is, can someone tell me where I can find one?

Also interested in all kinds of tutorials and guides, any link is welcome. As I said, Im new to game programming and my math really need to be updated a bit   :-/

Best regards,
Jenny

ps. sorry for any misspellings, my english is not that good
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