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1  Games Center / Featured Games / Re: Wurm Online on: 2003-08-07 12:24:14
Hi all,

Wurm works on my PC, and I have 1 word for it : Fantastic!

My framerates kinda low (highest was 30+) as my PC specs is

Althon 600Mhz
Creative TNT2 Ultra

Will be looking forward to Wurm Online!

I don't know much about JOGL/LWJGL but I'm thinking whether this game is using h/w or s/w rendering?

Looks like I've got lots to learn about 3D programming in general.

~Jeffrey
2  Games Center / Archived Projects / Re: Just a test for an incomplete game on: 2003-08-07 02:29:37
I've done up the FPS counter, and added the 3rd weapon. Life bars still not working at the moment.
Now you can't fire or dash continuously.

~Jeffrey

Quote
Works fine here, but i'm missing a fps-counter. 3d without a fps-counter is no-go... Grin

3  Games Center / Archived Projects / Re: Just a test for an incomplete game on: 2003-08-02 14:25:26
Yup, this is pure java, but I did not do the final painting of the polygons myself, just use make all my 3D vertices in world coordinates transformed onto 2d format (screen coordinates) and just used the simple java built in routines to draw them

Graphics.setColor(java.awt.Color),

and the
Graphics.fillPolygon(int[] xPoints, int[] yPoints, int nPoints)  method only.

So there isn't any lighting, unless I wanna go down to the drawing of individual pixels myself... which I feel that I would rather use some already well developed standards like LWJGL or JOGL.

I will be releasing source code today, go back there see if the link to the src is up.

[Edit] The link to the src is http://www.comp.nus.edu.sg/~cheefoos/src.zip

For every problem I encountered for the drawing, I did it in the simplest way which I feel is sufficient for this applet.
Things like view volume clipping, depth sorting, and even the collision detection, they're not fool-proof at all. Just able to get the job done.

Don't press P.. I haven't implement the 3rd weapon yet.. so currently it hangs the game, throwing a nullpointerException. Will implement the 3rd weapon in the next release.
[end Edit]



~Jeffrey
4  Games Center / Archived Projects / Just a test for an incomplete game on: 2003-07-29 07:07:27
Hi all,
I'm currently developing a little 3D engine that works well with applets (basic polygon drawing, no texture, polygons are drawn in single color).

I will need a little feedback on how does it run on your computer.  Exceptions thrown etc etc

Maybe I'll try to complete this hobby project (add in computer AI) and start to pick up jogl or lwjgl after that.


The link is
http://www.comp.nus.edu.sg/~cheefoos/3dengine.html


Thanks in Advance
~Jeffrey
5  Java Game APIs & Engines / Java 2D / What is blit? on: 2003-01-02 11:46:54
Please pardon my ignorance as I just picked up computer graphics  Smiley.

What is blit as many of the posts here are often about blitzing of images/background etc  Huh?

Is there anywhere where I can get some help/tutorial on graphic theories/methods that "accelerate" drawing onto the screen?

Thanks in advance
~Jeffrey

6  Games Center / Archived Projects / Re: Made 2 games on: 2002-12-31 01:35:45
updated my musical game to applet version

location is at http://www.comp.nus.edu.sg/~cheefoos/jjr.html

School's about to reopen for me, so revisions for this game are going to be slower.
~Jeffrey
7  Games Center / Archived Projects / Made 2 games on: 2002-12-28 20:38:21
1st is the plain old simple Tetris, 2nd is a beatmania style of game.

http://www.comp.nus.edu.sg/~cheefoos/

For the musical game, I recommend not trying Final CountDown 1st. Do Under the Sea 1st
:-)

hope to hear some comments, whether good or bad
~Jeffrey
8  Game Development / Shared Code / Any way to get near 100th nanosecond precision? on: 2002-12-28 20:22:33
Hi, I posted this question in the java forums at java.sun.com and din't seem to get many good responses.

http://forum.java.sun.com/thread.jsp?forum=406&thread=340391&tstart=0&trange=15

After searching through the forums, I realised the inaccuracy of the Thread.sleep(long millis, int nanos) method, which I used in my musical game.( Some other thread titled "try my musical game")

This could be the main reason I'm getting of tempo midi music....

Is there a workaround to it? or should I say is there a way to do it within the JDK libraries (non JNI, non Java3D, etc) or any kind of custom code that makes use of the standard libraries to be able to get nanosecond precision?

I din't really need 1 nanosec precision, but maybe in the 100 nanos.. (0.1 microsec)

thanks in advance

PS: I've read about the sleep based timer hack, and I don't think it'll work in this case where I need 0.1 micro instead of 1 milli... and I've read elsewhere that the method sleeps to the System timer's granularity of time. (i.e 50 ms for win ME, 1 ms for XP, etc etc)

~Jeffrey
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