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1  Java Game APIs & Engines / Java Sound & OpenAL / Signed JOAL/JOGL applet on: 2006-09-12 15:55:01

There is currently a JOGL applet player signed by Sun which allows using JOGL in
applets without a security prompt.  Is there any plan to do a joint JOAL/JOGL version
of this -- a JOGL only applet seems a bit of a wasted opportunity.

2  Java Game APIs & Engines / JOGL Development / Re: jogl 1.1.1 poor performance on: 2006-01-31 12:12:33

I am having the same problems. The problem is, that when using either jogl1.1 using the latest build of the jsr231, or when using the 2006 beta of jsr, my rendering is done with software via Mesa. When I run glxinfo I find that I have dri properly installed with the direct rendering line being yes (meaning hardware rendering is working).

BTW, My OS is ubuntu breezy. I have tried this on both jdk1.5 and on blackdown1.4.2. They as well, come up with the same results in every situation. Command line, eclipse, or netbeans, same result. I do have JBuilder available but I don't see that changing anything.


I have exactly the same issue with Ubuntu Breezy on a Dell Latitute 200C ( Intel 830 graphics IIRC ).
LWJGL is hardware rendered.  I've tried jsr231 builds up to 22-Dec-05 with the same problem.

3  Java Game APIs & Engines / Xith3D Forums / Re: jar size - packages Xith3D can live without on: 2004-07-27 11:47:43

Here are the file sizes using the 1.4.2_03 Linux Javac tool with no debugging (size with full debugging info in brackets).

No optional packages - 340K (457K)
All packages - 626K (837K)
All packages bar test - 487K (657K)



Just out of curiosity, I've been trying out the 'pack200' util in java5 (beta2-b51) on various jar files and with xith3d I get these numbers:

Plain jar - 702,073 bytes
Packed jar - 393,776 bytes
Packed and gzipped - 175,495 bytes

which is almost exactly 4x compression  Smiley
Not quite the '8 fold' compression they claim but still not to be sniffed at.

4  Java Game APIs & Engines / Tools Discussion / What should go in a Game Tools Starter Pack? on: 2004-03-17 11:41:15

I'm involved in starting up a Bachelors Degree in Game Design for Middlesex University, London which will begin this September.

Firstly, this is *not* just a video/computer/electronic  game focussed course -- we 've got lectures in card games, board games, D&D style role playing ... everything from Tiddlywinks to Tetris.

But, it's my job to provide support for students who want to make computer games.

So I plan to make a comprehensive CD of all the tools a student would need to make a solid prototype for an original game.  And coz I'd like to push the OSS/Java agenda I thought I'd ask you lot for recommendations for not just tools but also example games that I can freely copy and pass around to the students.

Obviously x-platform tools are better and good documentation is a must.
So far I can think of (and other threads have suggested) the obvious things:

IDEs -- Eclipse / NetBeans / jEdit
Graphics -- The Gimp
Sound -- Audacity
Libs -- jogl, joal, jinput, LWJGL, SPGL, Xith3D, SDL, Java Monkey Engine
Games -- Gundan, TuxRacer, ?
Game Programming (fre)e-Books -- ?

What do you think a student starting Java Game Development from scratch should have?

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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