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1  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-09-05 16:29:27
I see where you're coming from. But I'm aiming it towards being kind of a time wasting game such as Doodle Jump or Temple Run that people would play on mobile devices. I am also adding a few features that may increase the enjoyment of the game, such as an infinity mode where instead of it stopping when you get to the top, it keeps going up (sort of like Doodle Jump), global statistics and leaderboards, achievements, and maybe even some mini-challenges that you do with the blocks.

If you or anyone else has any suggestions on how to make the game more interesting, fire away.
2  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-09-05 02:19:58
Sorry for such a long break. I just started my first semester of a new boarding school and it's fairly rigorous. The craze of the first few weeks is starting to die down, and I should have the new version with a new rendering engine, menus, and music, on Github and up for download fairly soon.
3  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 20:58:40
Here, I made a quick version using native OSX libraries and an updated version of LWJGL. Note that this jar works on Mac, and will only work on Mac. In the future I'll find a more elegant way of porting to Mac, but for now this will have to do.

http://elsealabs.com/storage/Stacker_MacOnly.jar
4  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 20:36:05
That looks like a problem with the LibGDX framework on OSX specifically. I'll look more into it and go see if it runs on my Mac. Could you tell me the version of Java you're using, and what version of OSX you are running?

Edit: Yep, it's not running at all on my Mac. I'll look on the LibGDX forums and try to figure out what's happening.

Edit II: After doing some quick research, "LWJGL is completely broken under OSX Java 7, and needs a ground-up rewrite of the Display implementation." But that is a quote from 2012, and the issues seems to be that LibGDX doesn't use the latest version of LWJGL, so the issues still exist. I'll try to see if I can put a newer version of LWJGL in LibGDX and see if it fixes anything.
5  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 04:14:16
Added what I've done in the past day as a pre-release on Github. Basically new falling animations, and under the hood optimization.

For the next week I will focus on organization, and re-programming and re-thinking the way things are rendering, and attempting to make it more centralized and organized. Right now the way the program renders things in general feels unorganized and messy, and I will aim to fix that.

Once that's done in my eyes, I will add menus, music, statistic tracking, and then put up another pre-release.

Current Release: https://github.com/Elsealabs/Stacker/releases/tag/0.1.1
6  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-03 00:52:33
I'm using LibGDX which is an AMAZING framework that runs on all desktop operating systems, and iOS and Android, without altering your code. LibGDX is based off of LWJGL, OpenGL, OpenAL, and stuff like that though. Click my Github link on the main post to see some of the code in action.

http://libgdx.badlogicgames.com/
7  Games Center / Featured Games / Re: FarSky on: 2013-08-02 02:57:35
Ah, that sucks. It's reasonable though.
8  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-02 02:43:16
It's hard coded to wait exactly three seconds before the machine "turns on" just for effect. Eventually there will also be music that sounds as if it's "booting up" with the machine. Whenever I add the music I'll shorten the time it takes for the machine to turn on.
9  Games Center / Featured Games / Re: FarSky on: 2013-08-02 01:55:48
I actually really like all the noises, except the one that the blood makes. I really like the background music too.

Another thing that would make everything look a lot more connected was if the plants showed some sign of connecting to the ground, whether it be a change of ground color, or texture around the base of the plant, or something like that.

Would you possibly consider making it open source and tracking progress through something like Git/Github? I'd love to see the code, and follow the progress like that. If not, that's totally understandable, though.
10  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-01 20:42:32
Thanks for pointing out the error.

And I had planned for a winning screen of some sort, and a statistic tracking system. There will also be a few other additions that make it better graphically, such as menus, and an animation of the block "falling" when it misses the block selection below it instead of just disappearing. I'll update the "TODO" with those ideas.
11  Games Center / Featured Games / Re: FarSky on: 2013-08-01 20:40:46
I really like the idea and the graphical style so far. Seems like it's going to be a great game. But like a lot of other people have said, the blood particles, and the noise in my opinion, take away from the style of the game. They seem out of place.

I think having the entity glow red without the blood effects would look fine. Also I would suggest looking into a new sound, as it kind of doesn't match the "style" of the game, but that's just my opinion.

Great game so far. Will be sure to check back on its progress.
12  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-01 20:16:17
Thanks for trying it out! If anyone has any suggestions for additions to gameplay, or any constructive criticism of anything about the game, it would be much appreciated.
13  Games Center / WIP games, tools & toy projects / Stacker - Block stacking arcade game on: 2013-08-01 03:02:34


Commercial Explanation:
Stacker by Elsea Labs is a free and open-source game based on the popular “Stacker” physical arcade game. Use your gaming skills to stack blocks on top of each other and try to make your tower reach the top of the grid. You'll earn points based on time and skill and be able to compare your score with friends who also play. This arcade-styled game is a great way to pass time or challenge yourself.

Development Notes
The game is almost done, so I figured I would put it on the forums for suggestions and to have people review the code. I'm new to JGO, so hello, and I hope you enjoy this and my future games!

If you run the game via console/terminal, you will see more details about the scoring system.

Check the to-do list to see what's left, and feel free to help out, make suggestions, or point out bugs.

Download: Current Github Pre-Release
Note: This is the game in its current state as seen on GitHub. This is unfinished and not fully featured.

Source Code: https://github.com/Elsealabs/Stacker/tree/master/com/elsealabs/stacker
Changes: https://github.com/Elsealabs/Stacker/commits/master
To-do List: https://github.com/Elsealabs/Stacker/blob/master/TODO
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