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1  Games Center / Showcase / Re: My first app on Google Play on: 2014-10-27 11:00:19
Just tried on LG G3 - Sorry failed.  The right hand direction panel is displayed in the middle of the screen. Now hanging in a game over fade loop. The back button brings up a quit and norakomi buttons - the quit does not respond.
2  Discussions / General Discussions / Re: Mobile Java game development, without using a full-size laptop on: 2014-10-05 16:49:40
I have been using a 13" Macbook air 1.8GHz 4GB ram and a 250GB flash drive for java/android development for the last couple of years. In that time it has surpassed all my dreams. The only downfall is, of late I have been doing a lot of gui designing, and I am finding the screen landscape to be very limiting. So a smaller would be very painful!
3  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-10-03 08:28:19
No imagination here... I am a traveller with no fixed abode! I live in a converted 7.5t lorry, happily divorced, just me and my Macbook!  Grin
4  Discussions / General Discussions / Re: Knightlore type isometric view - questions. on: 2014-09-14 21:58:40
Hey thanks!

I have made a start on the gui. I am having to learn swing, so a steep learning curve. If i new how to insert pictures I would, but follow this link for a peek.

5  Discussions / General Discussions / Re: Knightlore type isometric view - questions. on: 2014-09-09 21:00:03
Hey thanxs for the reply there Icass - very much appreciated. In the absent's of advice, I have decided to code up a swing app, to aid in design. This map editor will save this out to an xml file. Then a custom map engine to display.
6  Discussions / General Discussions / Knightlore type isometric view - questions. on: 2014-09-03 21:00:04
I have been playing around the last couple of days with inkscape, learning how to draw tiles of different sizes for an isometric map. I have loaded these into Tiled.tmx for use in a Libgdx game and all is going well. But I now think that I am heading into a dead-end using Tiled.tmx to create my room maps for a Knightlore style trip down memory lane. It seams that Tiled.tmx is good for a flat ish type world only. Would I have to code a custom map editor and a renderer?

Any advice gratefully received

7  Game Development / Newbie & Debugging Questions / Re: On-screen joystick with libgdx, boundary stops? on: 2013-10-12 13:48:36
You can always thank me with a medal  Grin

If I new how I would do.....
8  Game Development / Newbie & Debugging Questions / Re: On-screen joystick with libgdx, boundary stops? on: 2013-10-12 10:37:29
Opiop65 you are a gentleman and a squire....that was perfect. Lots of theory their and things to learn.

65k....looking now.  Ok maybe not..the link is broken page will not load.
9  Game Development / Newbie & Debugging Questions / On-screen joystick with libgdx, boundary stops? on: 2013-10-11 19:42:51
Hi all, I am new to java and libgdx and maths come to think of it!  I am trying to make an on-screen joystick for the android side of life.  So far I have drawn a filled circle and another smaller filled circle at the same centre coordinates.  I have the thumb circle moving around in regards to mouse and touch, with 'touchDragged' and resetting the thumb to centre with 'touchUp'.

At this point I am stuck!  I can use .dst to find the distance between the centre points(vector2) and the thumb circle(vector2) and I can find the angle 0 - 360 from the x line.  But how can I set the bounds and no the x and y coords so you can't move the thumb circle outside the bounds of the larger background circle.

I think the solution involves soh cah toa but my limited math skills are letting me down.  Can anyone point me in the right direction please I have been trawling the internet with limited success.

Many thanx in advance

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TehJavaDev (32 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (41 views)
2014-10-26 19:37:11

Luminem (22 views)
2014-10-26 10:17:50

Luminem (27 views)
2014-10-26 10:14:04

theagentd (33 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (58 views)
2014-10-16 15:22:06

Norakomi (47 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
My New Android Sudoku 2d Game
by gamerfan
2014-10-31 06:12:26

My New Android Sudoku 2d Game
by gamerfan
2014-10-31 06:05:29

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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