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1  Discussions / General Discussions / Re: Knightlore type isometric view - questions. on: 2014-09-14 21:58:40
Hey thanks!

I have made a start on the gui. I am having to learn swing, so a steep learning curve. If i new how to insert pictures I would, but follow this link for a peek.

http://indiesoftwarez.com/2014/09/14/my-adventures-in-swing/


Darren
2  Discussions / General Discussions / Re: Knightlore type isometric view - questions. on: 2014-09-09 21:00:03
Hey thanxs for the reply there Icass - very much appreciated. In the absent's of advice, I have decided to code up a swing app, to aid in design. This map editor will save this out to an xml file. Then a custom map engine to display.
3  Discussions / General Discussions / Knightlore type isometric view - questions. on: 2014-09-03 21:00:04
I have been playing around the last couple of days with inkscape, learning how to draw tiles of different sizes for an isometric map. I have loaded these into Tiled.tmx for use in a Libgdx game and all is going well. But I now think that I am heading into a dead-end using Tiled.tmx to create my room maps for a Knightlore style trip down memory lane. It seams that Tiled.tmx is good for a flat ish type world only. Would I have to code a custom map editor and a renderer?

Any advice gratefully received

Darren
4  Game Development / Newbie & Debugging Questions / Re: On-screen joystick with libgdx, boundary stops? on: 2013-10-12 13:48:36
You can always thank me with a medal  Grin

If I new how I would do.....
5  Game Development / Newbie & Debugging Questions / Re: On-screen joystick with libgdx, boundary stops? on: 2013-10-12 10:37:29
Opiop65 you are a gentleman and a squire....that was perfect. Lots of theory their and things to learn.

65k....looking now.  Ok maybe not..the link is broken page will not load.
6  Game Development / Newbie & Debugging Questions / On-screen joystick with libgdx, boundary stops? on: 2013-10-11 19:42:51
Hi all, I am new to java and libgdx and maths come to think of it!  I am trying to make an on-screen joystick for the android side of life.  So far I have drawn a filled circle and another smaller filled circle at the same centre coordinates.  I have the thumb circle moving around in regards to mouse and touch, with 'touchDragged' and resetting the thumb to centre with 'touchUp'.

At this point I am stuck!  I can use .dst to find the distance between the centre points(vector2) and the thumb circle(vector2) and I can find the angle 0 - 360 from the x line.  But how can I set the bounds and no the x and y coords so you can't move the thumb circle outside the bounds of the larger background circle.

I think the solution involves soh cah toa but my limited math skills are letting me down.  Can anyone point me in the right direction please I have been trawling the internet with limited success.

Many thanx in advance

Darren
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