Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Artificial Intelligence / Back propagation algorithm on: 2005-01-23 22:28:04
When using the backpropagation algorithm for training a neural network, what are good values for learning rate and momentum?  Thanks in advance.

-Rob
2  Game Development / Artificial Intelligence / Re: Fuzzy logic operations on: 2005-01-22 07:55:16
Nevermind, I figured it out.  In case anyone's curious:

XOR(A, B) = min(max(a, b), 1.0 - min(a,b))
3  Game Development / Artificial Intelligence / Fuzzy logic operations on: 2005-01-22 05:54:12
Ok, so lemme get this straight:

NOT(A) = 1.0 - A
AND(A, B) = min(A, B) [but sometimes A * B is used]
OR(A, B) = max(A, B) [but sometimes A + B - AND(A, B) is used]

If all of that is true...then what's XOR(A, B)?

Thanks in advance,
Rob
4  Game Development / Artificial Intelligence / Re: AI and Kohonen Networks on: 2005-01-22 05:52:35
Thanks, but I code my own implementations.  I don't like relying on the code of others, not that it may be faulty, but rather I like the sense of pride I feel after I've finished with a challenging project.
5  Game Development / Artificial Intelligence / AI and Kohonen Networks on: 2005-01-22 00:33:09
Are there any implications for the use of Kohonen nets as an artificial intelligence device?  Every website mentioning them praises them as super-versatile and super-useful, but I'm looking for an AI-based implication.  Any ideas?

Thanks,
Rob
6  Discussions / Miscellaneous Topics / Annotation processing on: 2005-01-21 19:58:58
I've been browsing the apt "tutorial" and the com.sun.mirror package and finally figured out how to go through my annotations in my source code.  My only question is...how do I generate a new source file with the adjustments caused by the annotations?

For example, I have an interface Inter with one method: method().  I make an annotation @CallFromMethod to mark methods in a class that should be called from that class' method() method.  I make the appropriate AnnotationProcessor and AnnotationProcessorFactory, and I go through all the @CallFromMethod annotations in a source file.  How do I change this:

1  
2  
3  
4  
5  
6  
7  
public class SourceTest {

     @CallFromMethod
     public callMe() {
            ...
     }
}


into this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
public class SourceTest implements Inter {

    public callMe() {
           ...
    }

    public void method() {
            callMe();
    }
}

using the apt?  I know the example is stupid, but bear with me and please try to help me out.

Thanks in advance!
7  Discussions / General Discussions / New here on: 2005-01-21 01:27:06
Hey, everybody.

I'm obviously new here to the Java Games Forum, so I just thought I'd drop in and say hello.  I'm a member of a "team" of three programmers who are hoping to create our own games (much like everyone else here) and my job is focused on AI and networking.  If anyone here is interested in an AI framework including neural networks, genetic algorithms, bayesian inference, and other AI techniques written using the new language features from J2SE 5.0, just get in touch with me and I'll tell you when I'm finished (the pathfinding, neural network, and genetic algorithm sections are complete)

JavaSnob77, aka Rob
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (26 views)
2014-07-24 01:59:36

Riven (25 views)
2014-07-23 21:16:32

Riven (20 views)
2014-07-23 21:07:15

Riven (22 views)
2014-07-23 20:56:16

ctomni231 (51 views)
2014-07-18 06:55:21

Zero Volt (46 views)
2014-07-17 23:47:54

danieldean (37 views)
2014-07-17 23:41:23

MustardPeter (40 views)
2014-07-16 23:30:00

Cero (57 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!