Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Tools Discussion / How to Use Java Console [Set Trace Level Function] on: 2003-05-19 20:02:51
Hi Everyone;

I'm coding an Applet for the Java(TM) Plug-in - for browser.  I noticed that it has this great tracing feature -- you see it as soon as the java console is opened

0-5: set trace level to <n>

I am trying to figure out how to integrate this with my code - so that if I want finer grain logging to the output I can get it just by pressing 1, 2, 3, 4 or 5.

If anybody knows how to tie this in with my code I would appreciate it. I have already looked at the Documentation and it doesn't give any code example.
It just says this.

------------------------
Enhanced Java Plug-in Tracing
In the previous version of Java Plug-in, tracing could be turned on by enabling the property javaplugin.trace. However, it turned on all tracing facilities inside Java Plug-in, and messages often flooded the Java Console. In this version, tracing control is more fine-grained. A new property, javaplugin.trace.option, has been introduced. You can set trace-level options (0-5) in the Java Console, shown above, with the following meanings:

0 &#8212; off
1 &#8212; basic
2 &#8212; network and basic
3 &#8212; security, network and basic
4 &#8212; extension, security, network and basic
5 &#8212; LiveConnect, extension, security, network and basic
This enables tracing on the fly.


Sincerely Yours,
Stephen
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (33 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (51 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (58 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!