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1  Games Center / WIP games, tools & toy projects / Re: Another sandbox game on: 2014-04-07 06:51:47
Added a "middle" layer, where you can add one-way objects. You can stand on top of it but can go through when jumping up; pretty common in platformers. You can also go down through it by pressing down (S). It was fairly difficult making this in box2d, especially with multiple kinds of shapes (not just squares). It's still not perfect and sometimes glitchy.

Separated a side button into "toggle grid visibility" and "toggle grid snap".

Lighting still has issues.

Currently, I want to fix a problem where saving and loading makes some entities disappear.
2  Games Center / WIP games, tools & toy projects / Re: Another sandbox game on: 2014-03-26 08:46:02
The light from the torches looks really nice once you dig into a place that the sunlight isnt lighting! Almost perfect. Are you planning on trying to make the sunlight not get so far into the underground? It took a while before I accidentally stumbled upon a location where there was no sunlight getting in, and then discovered that the torches actually work.

Another point, it may be better to have the blocks snap to grid by default? Its hard to actually build anything when they can be placed free-form as they dont join together very easily.

Thanks for the feedback.
Sunlight goes infinitely down as long as it's not blocked (like Minecraft). So if you dig straight down, you'll always have sunlight as opposed to digging diagonally. Torches might be more useful once a day/night cycle is added.
For snap to grid, yeah, I'll probably set it to default (also grid visibility and snap would be two separate toggle buttons).
3  Games Center / WIP games, tools & toy projects / Re: Another sandbox game on: 2014-03-25 23:53:18
uploaded new link with:
-lighting; there's still some bugs with it and has made chunk loading slower. It's been highly optimized since the first version of lighting but still has some ways to go. Entity lighting is not smooth.
-shape options (in sidebar) for some materials; there's only two options for shapes for now: square and right triangle
-rotation for some materials; only by 90 degree intervals for now (so pretty much useful only for right triangle shapes)
Oh yeah and should the downloads be .jar or .zip?
4  Games Center / WIP games, tools & toy projects / Re: Another sandbox game on: 2014-03-15 08:37:32
I've been working on lighting and it's definitely not easy... Got something close to what I want but it still has some flaws and is slow and inefficient.
5  Games Center / WIP games, tools & toy projects / Re: Another sandbox game on: 2014-03-03 06:37:33
that terrain is pretty cool! im surprised you dont have some cave generation algorithm in there, cos even just scribbling around with the mouse makes some wicked looking caves. the players movement speed and the gravity feel quite sluggish tho.
Thanks. Terrain generation is something I need to work on later along with player movement. Currently, I'm working on the ability to rotate entities.

You're very negative about your projects Tongue Be excited and happy and let those emotions flow into your posts! Honestly, after reading your post about your game I almost don't want to play it because you talked about all the bad things more than the good things. Highlit what is different about the game, what you think is cool and try to get people to play, not ward them off!
Haha, maybe too much "humility"...

how did you make the physics? BOX2D?
Yeah, the one in libgdx.
6  Games Center / WIP games, tools & toy projects / Another sandbox game on: 2014-03-02 05:03:38
I've been working on this sandbox thing since the beginning of the year. Wouldn't be too surprised if I abandon it like every other project I code, but I'll just hope not.

I had experience in making something like this in 3D, except that project stopped last year due to certain reasons...
There's a bunch of things I want to fix or add. I'd like to complete something like a Creative Mode in Minecraft. The irony is that whenever I see another "clone" I do a slight groan. And here I am. The main unique point I want in this game (game?) is that it supports "better" physics than Minecraft and smooth terrain. Problem is there's a reason why there's not many non cubed/squared sandbox games: it's hard.

Built with libgdx.

oh yeah and here's a small guide:

Also, you can drag and drop icons
edit: okay, so I found that the disjoint button (2nd in sidebar) isn't working so that needs fixing

Newest link:
https://dl.dropboxusercontent.com/u/86538966/earthform20140406.zip
7  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-08-21 03:56:37
Oh, I actually hadn't implemented Android back button functions. I actually don't really own an Android so I wasn't familiar with that... Anyway, I now implemented them (well at least for now it goes back to the menu screen from the levels or notes screen). I might have it open up the menu dialog in puzzle or editor mode, if that's an appropriate function for the button.

Also, I think I fixed the crash (now checks if these certain variables were initialized).

Unfortunately now there's ads for cross-promotion.
8  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-08-20 23:44:15
Do you mean the back button on the Android phone itself?
Oh, and, if you stumble on level where it might be impossible to clear, please tell me. I did playtest them, but I might have missed some things for some reason.
9  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-08-15 05:15:28
Updated.
Major change is the addition of the editor; basically a sandbox. In the future, I hope I'll be adding an ability to upload the custom-made maps to a server or to others for them to play and an ability to resize the maps for greater possibilities.
Almost done with basic sound.
10  Games Center / WIP games, tools & toy projects / Re: Retro on: 2013-08-09 23:30:09
Are the caterpillar things immune to shooting?
11  Games Center / WIP games, tools & toy projects / Re: Retro on: 2013-08-08 07:05:09
Maybe I missed the instructions (I read the controls), but I didn't really know what to do. Also the restricted vision was a bit annoying.
Aside from that the visuals and audio are great. Not that there isn't, but there's not much I can think of to improve on.
12  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-08-08 03:05:43
Thanks for the feedback.

I just finished with the "UI responses" (buttons get highlighted when hovered (on PC) or touched); I'm gonna implement sound soon.
13  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-08-06 00:16:13
Updated the game with 20 more levels (so now 50 total) and some more elements. Also added some glow effects which turned out nicely. Updated links.
Since I made the levels, I don't have a good idea on how difficult they are lol.
I'm also afraid that players won't understand what new elements do, although there are "introduction levels" for almost each element--without words--kind of like how 1-1 was designed for Mario.
I'm also afraid that there might be levels where there's a super-shortcut for seemingly complex ones, although that can be considered "cool" since players can find ways which wasn't intended by the creator to be found.
I should add some kind of social aspect to the game to help it spread, since that's kind of a problem right now. I was thinking of having a player-accessible editor where they can create their own levels and send them to other people or to a central server. Unfortunately network stuff isn't my forte (especially on Android) so I guess I should familiarize myself on that.
14  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-07-26 03:44:36
Added a tutorial level
Not too sure if the instructions are good enough though...
15  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-07-25 00:47:16
I didn't really have any instructions so the player can discover stuff themselves. But I do believe that there is a point where a game can be so uninformative that it's not fun anymore, so yeah, I might add a tutorial thing.
16  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-07-24 01:07:45
Think I fixed the resizing bug (updated link). However, I thought I fixed a specific piston bug you mentioned (damn level 19 especially), but I guess not. Did you keep getting more pistons the more you dragged?
Thanks for the feedback! Very encouraging.
17  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-07-23 07:03:32
Aw jeez, I made a stupid error. I hard coded the absolute path in the level-loading code for desktop. Fixed it, should be ok now (updated link). Thanks for the notification.
18  Games Center / WIP games, tools & toy projects / Re: Logica on: 2013-07-23 05:43:28
Thanks for the reply. I uploaded the link on the first post.
19  Games Center / WIP games, tools & toy projects / Logica on: 2013-07-23 04:33:01
Screenshot:

Short description:
Complete and interact with the tile-based contraption to light up all lightbulbs in each level.

As my first game to actually be released on some market, I decided to start small so that I won't run into the infamous "unfinished forever" wall. I decided to release an experimental version first and see where that goes, since I actually don't know how well the average app does. I tried looking for the "literally newest" releases on the Play Store, but unfortunately I only found "top new apps". So I imagine that maybe there is a whole load of apps (like "the 99%") that don't get any chance for any visibility, and I admit I didn't want to invest too much time on something that might end up like that.

Android link
Desktop link (Extraction needed or there will be an error)
updated on 8/14

Preferably report any problems with the game. Thanks
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