Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (491)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (556)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / General Discussions / spelling on: 2005-02-09 14:15:06
To start the game in the console use

java CTA

2  Discussions / General Discussions / Re: Check out this game on: 2005-02-09 14:12:53
Hi,

sorry about that.. it seems that the hosting I'm using is not very stable,
and also I should have done a better job at dealing with errors.

About the server connection:
Loging in is done over http so no problem with router or firewall, basically if you can log in on the website you should be able to log in through the game.
When you click to start the game, then the game will try to connect to other users and create a server socket... so if something goes wrong here it could be a firewall or router blocking the connection.


If you want to you can help me by running tha game from a console like this:
(cd ChaosTanks/CTA)
ava CTA

like this you can see if there are any errors and there is also output for most of the networking stuff, (create server, accepted connection, etc..)

thanks
3  Games Center / Archived Projects / Re: ChaosTanks 1.0 on: 2005-02-04 17:54:13
>>>Since you channeled all your IO through the one port have you noticed any latency difference?

- I didn't channell everything through one port! now it only listens on one port and creates a normal socket for each player when accepting connections. The game does not connect permanently to the web server, it only reads the ip's of users online.  

>>>I'm not sure how well it would work here @ work since we are forced to go through a proxy and cached server.

- performance wise it would probably be ok, but your proxy or server has to be set up to forward the ChaosTanks server port (3100) to your computer

>>>What are you using for your IO, standard java.net or NIO?  Blocking or Non-Blocking?

- just good old Socket


For the TB strategy version I would only connect to the server and since its turn based the data can be sent as http requests.

4  Games Center / Archived Projects / Re: ChaosTanks 1.0 on: 2005-02-04 15:51:04
I think TB
it would be easier I think, and no more problems with firewalls and routers,
everything will be goiong through the web server
5  Games Center / Archived Projects / Re: ChaosTanks 1.0 on: 2005-02-04 04:36:03
I just made a major change to the networkcode,
so only new downloads will work propperly online
now you only need one server port open..

Thanks for the comments...
I know the game is lacking a bit in playibillity especcialy against the computer

born2snipe: thanks, maybe you could give me some ideas for improvements...
although I dont know how much time I will have to spend on it..
I was thinking of using a big part of the code to make a strategy game out of it
6  Games Center / Archived Projects / Re: ChaosTanks 1.0 on: 2005-02-03 11:36:22
Nobody wants to try out my game?

tell me if there's errorrs etc,.,
7  Games Center / Archived Projects / Re: ChaosTanks 1.0 on: 2005-02-02 08:47:23
Yea, there was a minor error with creating a player for online game.
-fixed now;
also the server hosting the game seems to be very slow today...
8  Discussions / Jobs and Resumes / Re: Staff for A grade game (Italy) on: 2005-02-02 05:20:02
is this still current?
9  Discussions / Jobs and Resumes / Re: Game Programmers - contract basis or profit sh on: 2005-02-02 05:15:28
Hello,

I have a game that I've been working on,
http://www.myjavaserver.com/~onchaos/

I was wandering if thats something you might consider,
your site seems to have 'purely' arcade games..
thanks
10  Games Center / Archived Projects / ChaosTanks 1.0 on: 2005-02-02 05:01:30
Hey,

Have a look at this game:
http://www.myjavaserver.com/~onchaos/
11  Discussions / General Discussions / Re: what neccesary when developing a game with Jav on: 2005-02-02 04:17:51
Hi,

There other 'ways' to make games with java,
try looking into some basic swing,  http://java.sun.com/docs/books/tutorial/uiswing/


You might use some of the following:
"fullscreen mode" , Java3D or something like OpenGLTM for JavaTM - for doing 3D stuff.


12  Discussions / General Discussions / Check out this game on: 2005-02-01 19:41:05
Hi,

Please have a look at this java game:
http://www.myjavaserver.com/~onchaos

I need some feedback so I appreciate any comments.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (15 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (32 views)
2014-08-22 19:31:30

atombrot (41 views)
2014-08-19 09:29:53

Tekkerue (40 views)
2014-08-16 06:45:27

Tekkerue (35 views)
2014-08-16 06:22:17

Tekkerue (25 views)
2014-08-16 06:20:21

Tekkerue (37 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (49 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!