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1  Discussions / General Discussions / Re: Confusing: What graphic tool to start off with. on: 2013-07-17 20:06:58
Thanks, those links seem like a very good information supply to keep me busy for a while Smiley
I don't speak german tho, but ... ooo well whatever
2  Discussions / General Discussions / Re: Confusing: What graphic tool to start off with. on: 2013-07-17 19:35:54
thanks for helping me out Smiley
3  Discussions / General Discussions / Re: Confusing: What graphic tool to start off with. on: 2013-07-17 19:23:21
Thanks both of you, I will probably start with libGDX.

if you say "modern lwjgl", what versions of openGL does this include?
4  Discussions / General Discussions / Confusing: What graphic tool to start off with. on: 2013-07-17 17:25:47
I have learned the basics of java, and messsed around with it for a while in a console.
Now I would like to get more into making games or applications with graphics.
After some research, I can't really figure out where to start... I have used the vertexes of openGL11/lwjgl, but I  read they are deprecated and shouldn't be used anymore. (?)
So I'm asking here what would be the best graphic tool for java (2D and/or 3D) to follow tutorials on, and maybe even read a book about?
It doesn't have to be the simpliest one, but the one that is the most recent with a lot of possibilities, and not deprecated.
Some good links/tutorials or your own experiences are always welcome Smiley
I learn these things in my free time, pure as hobby, so excuse my noobiness Wink

Thanks for reading,
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