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1  Java Game APIs & Engines / J2ME / MIDI on MOT T720? on: 2004-08-08 03:24:54
Is it possible to play MIDI on MOT T720?

Thanks...
2  Java Game APIs & Engines / J2ME / Series30 - 3510i on: 2004-07-25 03:44:25
I have always assumed that the Nokia 3510i was a series30 phone, but now www.forum.nokia.com says it is a series40 1.0 phone  Huh

I could swear I saw the 3510i classified as a s30 phone a while back.

Is there such a thing as a s30 phone?

Thanks...
3  Java Game APIs & Engines / J2ME / Re: MIDIs on S30 & S40 on MIDP1.0 on: 2004-07-22 03:35:33
So even if the particular S40 phone support poly tones, I still can only play 1 tone (1 midi channel) at a time?

Some phones say they support MIDI, but how does one go about playing a midi file using Nokia UI api?

Huh
4  Java Game APIs & Engines / J2ME / Re: MIDIs on S30 & S40 on MIDP1.0 on: 2004-07-07 00:32:12
I seems like the NDA can only convert one MIDI channel at a time.  Does it mean I cannot play all my MIDI channels "at once" ?

THanks...

5  Java Game APIs & Engines / J2ME / MIDIs on S30 & S40 on MIDP1.0 on: 2004-07-06 13:57:21
Anyone knows if it is possible to play music on good ol' S30 and S40 MIDP 1.0?
Nokia's specific API?

Huh
6  Java Game APIs & Engines / J2ME / Re: MOT V400 Full Screen on: 2004-07-03 20:36:45
Yeah that works...it also works inside the paint function...
7  Java Game APIs & Engines / J2ME / Re: Nokia 6800 and Game Menu on: 2004-06-28 15:10:30
Yeah, I used that Nokia-MIdlet-Category and it works for a number of phones, but not the 6800...  Cry

8  Java Game APIs & Engines / J2ME / Nokia 6800 and Game Menu on: 2004-06-28 06:49:03
Anyone knows if it is possible to install a game in the Nokia 6800 game menu?

Btw, if a user uses the game menu settings to turn the sound off, is there a way to check for that from within the Midlet itself?  Sounds like a nokia extension...


Thanks...
9  Java Game APIs & Engines / J2ME / Re: Series60/3650 Sound Trouble on: 2004-06-23 03:36:53
I do I do Grin


You know how to test suspend/resume using the s60 emulator?

Thanks...
10  Java Game APIs & Engines / J2ME / MOT V400 Full Screen on: 2004-06-21 01:39:21
setFullScreenMode(true) gives me another 20 or so lines of graphics...but getCanvasHeight() does not seem to refect the extra vertical space...

Huh I am totally confused here...I could use those extra 20 lines...appreciate all help!!!  Shocked
11  Java Game APIs & Engines / J2ME / Re: MTriplets Soft Keys? on: 2004-06-21 01:37:55
I did the good old System.out.println and found 21 and 22 for lsoft and rsoft, resp.  Grin

However, I would appreciate it someone could point out where those constants are defined...
12  Java Game APIs & Engines / J2ME / MTriplets Soft Keys? on: 2004-06-21 00:35:10
Anyone knows where I can grab the Mot Triplets' soft key definition?

Could not find them...Nokia has them in the FullCanvas...where is MOT's?

Huh

Thanks...
13  Java Game APIs & Engines / J2ME / Re: Series60/3650 Sound Trouble on: 2004-06-21 00:33:13
Turned out there was nothing I could do but again, paused the app and have the user explicitly unpause it...

bleh...showNotify is supposed to be called!!!

14  Java Game APIs & Engines / J2ME / Series60/3650 Sound Trouble on: 2004-06-20 20:20:24
I have a tune that is played in the background which is stopped when the app is put in the background.

The sound is stopped in hideNotify and restarted in showNotify, but on a real phone, it seems like showNotify is never called?!?    Or well, my sound gets stopped but it never gets restarted.

Someone knows how to suspend the Series 60 MIDP 1.2.1 emulator?

Thanks... Embarrassed

15  Java Game APIs & Engines / J2ME / Re: Repaint queue on: 2004-06-16 13:23:39
I think something got screwed up by between Windows the Emulator, and the IDE.

I reran the tests the next day, and everything worked as expected!!

Grin

Quote


I prefer Suns term coalesced, but its an absolute bitch to spell when you are using it often =D

16  Java Game APIs & Engines / J2ME / Re: Suspend / Resume on: 2004-06-15 13:44:20
The key "W" and some of the numbers at the top of the keyboard work!!!

Grin

Thanks...
17  Java Game APIs & Engines / J2ME / Repaint queue on: 2004-06-14 13:40:27
Anyone noticed that a repaint request may take a long time to be honored?  Like 40-50 seconds?

I am wondering if I have bombarded the queue with too many repaint()...accidentally...

Any other reason a repaint request may get delayed?

Thanks...
Sad
18  Java Game APIs & Engines / J2ME / Re: Suspend / Resume on: 2004-06-13 14:32:07
Sorry for bugging you again, but after the initinal alert/hideNotify(), the phone resumes the game...while the call is still going on...

In other words, my feeling is that there is no reliable way to pause the app upon a call and resume if and only if the call has ended using system events ONLY.

My strategy has been to pause the app and resume based on user action explicitly...

Does that sound right?  Huh

Thanks,
Quote
When the "Incoming call" alert shows up the hideNotify() method of the current canvas is displayed. That's how you catch it.

shmoove

19  Java Game APIs & Engines / J2ME / Re: Suspend / Resume on: 2004-06-12 01:55:32
Btw, I noticed that on a real series40, while playing my game, if there is an incoming call, there is an alert to show information about the call, then the game resumed  like nothing happened and one can still continue to talk and play at the same time... Huh

Kind of strange...

Is there a way to detect that there was an incoming call?  Ie. I need to cleanup some resources like closing down the HTTP connections, timers and such...


Thanks...

Quote
If you mean pausing a MIDlet, as in pauseApp and resumeRequest, you need to know that Nokia's phones never use them. I.e. pauseApp will never get called, and (presumably) resumeRequest  does nothing.

In Series 40 phones (e.g. 7210), MIDlets are paused and resumed simply by suspending and resuming the whole MIDP JVM, so all that will happen is that the system clock will appear to jump forward when the MIDlet is resumed. Typically the MIDlet/JVM will have been suspended because something else is using the screen, so at least MIDlets using Canvas can detect this by overriding showNotify.

In Series 60 phones (e.g. 6600), MIDlets aren't paused even if some other application takes over the screen - Symbian OS is a multi-tasking OS, so the MIDlet gets to keep running. MIDlets using Canvas or GameCanvas can detect this by overriding hideNotify and showNotify, and all MIDlets can detect this by periodically calling method isShown on their current displayable.

20  Java Game APIs & Engines / J2ME / Re: Suspend / Resume on: 2004-06-12 01:52:44
It did not work...The keys 2/4/5/6/8 are mapped to arrow keys too...

Could you clarify?  

I am running 7210 and I hit all kinds of keys without success...

Thanks...

Quote
hi! at 7210 emulator u can test it pressing any number key (of keyborard) during the game. A screen call will appear and then delete de number and it will back to the game.

21  Java Game APIs & Engines / J2ME / Re: Suspend / Resume on: 2004-06-12 01:49:57
That's some cool information... Cheesy

Thanks...
Grin
Quote
If you mean pausing a MIDlet, as in pauseApp and resumeRequest, you need to know that Nokia's phones never use them. I.e. pauseApp will never get called, and (presumably) resumeRequest  does nothing.

In Series 40 phones (e.g. 7210), MIDlets are paused and resumed simply by suspending and resuming the whole MIDP JVM, so all that will happen is that the system clock will appear to jump forward when the MIDlet is resumed. Typically the MIDlet/JVM will have been suspended because something else is using the screen, so at least MIDlets using Canvas can detect this by overriding showNotify.

In Series 60 phones (e.g. 6600), MIDlets aren't paused even if some other application takes over the screen - Symbian OS is a multi-tasking OS, so the MIDlet gets to keep running. MIDlets using Canvas or GameCanvas can detect this by overriding hideNotify and showNotify, and all MIDlets can detect this by periodically calling method isShown on their current displayable.

22  Java Game APIs & Engines / J2ME / Suspend / Resume on: 2004-06-10 21:17:52
Anyone knows how to test suspend / resume using the Nokia 7210 and other emulators?

Thanks..
23  Java Game APIs & Engines / J2ME / Re: Full Screen on: 2004-06-10 02:42:36
I am a bit paranoid about this issue.  If memories serve me right, I may have actually seen it on a series40.

Do we know the exact cause?  Can 2 threads issue to HTTP calls at the same time or is that an absolute nono?

Thanks,
Huh


Quote
Check the release note of the Nokia SDK (in it's docs directory). This is a known issue with the Nokia emulators.
The good news is that it never happens on the phone.
In the release notes the workaround the suggest is to use WAP networking for the emulator. I never actually tried that (sounds like too much hassle), but I found that increasing the heap size (the -heapsize parameter when running the emulator) makes the error happen much less often.

shmoove

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