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1  Java Game APIs & Engines / Java 2D / Re: sdljava-0.9.1 released! on: 2005-02-21 23:14:59
Sorry not yet...

I've ported many of the test programs and I have a pretty inferiour version of space invaders.

Once I've the time I'll try to port over something more interesting.

-Ivan/
2  Java Game APIs & Engines / Java 3D / sdljava-0.9.1 released! on: 2005-02-20 19:53:43
Greetings,

I'm happy to announce the next release of sdljava - sdljava-0.9.1

sdljava is a java binding to the SDL API.  This release includes many
new features.  The major changes were the removal of the dependency on
JDK 1.5 and the addition of the OpenGL binding via GLEW
(http://glew.sourceforge.net) and a binding to FTGL
(http://homepages.paradise.net.nz/henryj/code/#FTGL).

Also a new developer has joined the team:  Bart LEBEOUF bartleboeuf at
yahoo.fr.  Bart has helped create the build environments on the
windows side as well many additions in various places in the codebase.

I hope you find this usefull.  Please send any questions to the
mailing list.

Homepage:  http://sdljava.sourceforge.net

-Ivan/

------------------------------

Changes:
     * added jniclasscode pragma's to swig interface (.i) files  which call
       System.loadLibrary for the appropriate lib.  Now there is no need to
       call System.loadLibrary explictly from code which utilizes sdljava
     
     * added new methods to SDLMixer (SDLMixer version requirement is still
       1.2.5)
           public static MixChunk loadWAV(Buffer buf) throws SDLException
           public static MixChunk loadWAV(byte[] data) throws SDLException
           public static MixChunk loadWAV(URL url) throws SDLException, IOException, MalformedURLException
           public static MixChunk loadWAV(InputStream in) throws SDLException, IOException
     
           public static MixMusic loadMUS(Buffer buf) throws SDLException {
           public static MixMusic loadMUS(byte[] data) throws SDLException
           public static MixMusic loadMUS(URL url) throws SDLException, IOException, MalformedURLException
           public static MixMusic loadMUS(InputStream in) throws SDLException, IOException
           
     * added new methods to SDLImage
           public static SDLSurface load(Buffer buf) throws SDLException
           public static SDLSurface load(byte[] data) throws SDLException
           public static SDLSurface load(URL url) throws SDLException, IOException, MalformedURLException
           public static SDLSurface load(InputStream in ) throws SDLException, IOException
     
     * JDK 1.5 enumerations removed.  Any existing code which used these
       enumerations needs to be slightly modified.  Please see tests for
       examples of how to use.
     
         * CDStatus.java       is no longer a JDK 1.5 enumeration
         * SDLGrabMode.java    is no longer a JDK 1.5 enumeration
         * SDLAppState.java    is no longer a JDK 1.5 enumeration
         * SDLEventAction.java is no longer a JDK 1.5 enumeration
         * SDLEventState.java  is no longer a JDK 1.5 enumeration
         * SDLKey.java         is no longer a JDK 1.5 enumeration
         * SDLEvent.java
               method eventState now takes an int for the event type
               method getKeyName now takes an int
               method getType now returns an int
           
     * ALL JDK 1.5 dependencies removed.  JDK 1.5 is no longer required!!
     
     * OpenGL 1.1 Support added!!!
         * new methods on SDLSurface getGL() and glSwapBuffers() to access
     
     * BufferUtil.java changed readInputStream() so that when it created
       the ByteBuffer to ordering is set to the native byte order.
     
     * SDLSurface added mustLock() method
     
     * BufferUtil.java: integrated patch from Robert Schuster
       <theBohemian at gmx.net> which fixed the problem of loading byte
       streams from URLs over the network.  Thanks Robert!
     
     * SDLSurface added ByteBuffer getPixelData() method which returns
       direct byte buffer for pixel data access!  Removed
       get/setPixelDataXXXX() methods
     
     * FTGL binding added (http://homepages.paradise.net.nz/henryj/code/#FTGL).  
       Font support is now available for OpenGL binding.  Check out FTGLTest example code.
     
     * Moved gljava and ftgl build to src/org/gljava/opengl/native directory
     
     * Added ability to disable automatic loading of shared library.
       Specify -Dsdljava.bootclasspath=true (or any value) to the java vm
       and no shared  libraries will be loaded.  
       Thanks to Stéphane Meslin-Weber <steph at tangency.co.uk> for the
       suggestions.
     
     * added org.gljava.opengl.model package to faciliate dealing with 3D
       model data.  Also added gljava_export.py blender export script which
       exports xml format file which can be imported by XMLModelLoader in
       same pacakge.  (there is much to be done here stil...)
     
     * added DebugGL for debug pipeline support.  Please see source file
       for documentatin.
     
     * Changed methods in SDLGfx which took short[] to take ShortBuffer
     instances instead.  Note:  these methods are currently not working.
     
     * added version API; SDLMain.getSDLVersion(), SDLMixer.getMixVersion(), SDLTTF.getTTFVersion()

------------------------------
Required/Recommended Libraries: (higher version should be fine)

     - Java 1.4
     - SDL 1.2.7
     
     - GLEW 1.3.1 (http://glew.sourceforge.net) for OpenGL Support (optional)
     - FTGL 2.1.3 (http://homepages.paradise.net.nz/henryj/code/#FTGL) for FreeType font Support w/OpenGL (optional)
     
     - SDL_image 1.2.3 (optional)
     - SDL_mixer 1.2.5 (optional)
     - SDL_ttf 2.0.6   (optional)
     - SDL_gfx 2.0.13  (optional)
     
     - Ant 1.6.2       (optional, only if you need want to compile
                    java sources)
     - SWIG 1.3.22     (optional, only if you want to re-generate
                     native layer)
     - Ruby 1.8.2      (optional, only if you want to re-generate
                           SOME of native layer)
3  Java Game APIs & Engines / Java 2D / sdljava-0.9.1 released! on: 2005-02-20 19:53:10
Greetings,

I'm happy to announce the next release of sdljava - sdljava-0.9.1

sdljava is a java binding to the SDL API.  This release includes many
new features.  The major changes were the removal of the dependency on
JDK 1.5 and the addition of the OpenGL binding via GLEW
(http://glew.sourceforge.net) and a binding to FTGL
(http://homepages.paradise.net.nz/henryj/code/#FTGL).

Also a new developer has joined the team:  Bart LEBEOUF bartleboeuf at
yahoo.fr.  Bart has helped create the build environments on the
windows side as well many additions in various places in the codebase.

I hope you find this usefull.  Please send any questions to the
mailing list.

Homepage:  http://sdljava.sourceforge.net

-Ivan/

------------------------------

Changes:
     * added jniclasscode pragma's to swig interface (.i) files  which call
       System.loadLibrary for the appropriate lib.  Now there is no need to
       call System.loadLibrary explictly from code which utilizes sdljava
     
     * added new methods to SDLMixer (SDLMixer version requirement is still
       1.2.5)
           public static MixChunk loadWAV(Buffer buf) throws SDLException
           public static MixChunk loadWAV(byte[] data) throws SDLException
           public static MixChunk loadWAV(URL url) throws SDLException, IOException, MalformedURLException
           public static MixChunk loadWAV(InputStream in) throws SDLException, IOException
     
           public static MixMusic loadMUS(Buffer buf) throws SDLException {
           public static MixMusic loadMUS(byte[] data) throws SDLException
           public static MixMusic loadMUS(URL url) throws SDLException, IOException, MalformedURLException
           public static MixMusic loadMUS(InputStream in) throws SDLException, IOException
           
     * added new methods to SDLImage
           public static SDLSurface load(Buffer buf) throws SDLException
           public static SDLSurface load(byte[] data) throws SDLException
           public static SDLSurface load(URL url) throws SDLException, IOException, MalformedURLException
           public static SDLSurface load(InputStream in ) throws SDLException, IOException
     
     * JDK 1.5 enumerations removed.  Any existing code which used these
       enumerations needs to be slightly modified.  Please see tests for
       examples of how to use.
     
         * CDStatus.java       is no longer a JDK 1.5 enumeration
         * SDLGrabMode.java    is no longer a JDK 1.5 enumeration
         * SDLAppState.java    is no longer a JDK 1.5 enumeration
         * SDLEventAction.java is no longer a JDK 1.5 enumeration
         * SDLEventState.java  is no longer a JDK 1.5 enumeration
         * SDLKey.java         is no longer a JDK 1.5 enumeration
         * SDLEvent.java
               method eventState now takes an int for the event type
               method getKeyName now takes an int
               method getType now returns an int
           
     * ALL JDK 1.5 dependencies removed.  JDK 1.5 is no longer required!!
     
     * OpenGL 1.1 Support added!!!
         * new methods on SDLSurface getGL() and glSwapBuffers() to access
     
     * BufferUtil.java changed readInputStream() so that when it created
       the ByteBuffer to ordering is set to the native byte order.
     
     * SDLSurface added mustLock() method
     
     * BufferUtil.java: integrated patch from Robert Schuster
       <theBohemian at gmx.net> which fixed the problem of loading byte
       streams from URLs over the network.  Thanks Robert!
     
     * SDLSurface added ByteBuffer getPixelData() method which returns
       direct byte buffer for pixel data access!  Removed
       get/setPixelDataXXXX() methods
     
     * FTGL binding added (http://homepages.paradise.net.nz/henryj/code/#FTGL).  
       Font support is now available for OpenGL binding.  Check out FTGLTest example code.
     
     * Moved gljava and ftgl build to src/org/gljava/opengl/native directory
     
     * Added ability to disable automatic loading of shared library.
       Specify -Dsdljava.bootclasspath=true (or any value) to the java vm
       and no shared  libraries will be loaded.  
       Thanks to Stéphane Meslin-Weber <steph at tangency.co.uk> for the
       suggestions.
     
     * added org.gljava.opengl.model package to faciliate dealing with 3D
       model data.  Also added gljava_export.py blender export script which
       exports xml format file which can be imported by XMLModelLoader in
       same pacakge.  (there is much to be done here stil...)
     
     * added DebugGL for debug pipeline support.  Please see source file
       for documentatin.
     
     * Changed methods in SDLGfx which took short[] to take ShortBuffer
     instances instead.  Note:  these methods are currently not working.
     
     * added version API; SDLMain.getSDLVersion(), SDLMixer.getMixVersion(), SDLTTF.getTTFVersion()

------------------------------
Required/Recommended Libraries: (higher version should be fine)

     - Java 1.4
     - SDL 1.2.7
     
     - GLEW 1.3.1 (http://glew.sourceforge.net) for OpenGL Support (optional)
     - FTGL 2.1.3 (http://homepages.paradise.net.nz/henryj/code/#FTGL) for FreeType font Support w/OpenGL (optional)
     
     - SDL_image 1.2.3 (optional)
     - SDL_mixer 1.2.5 (optional)
     - SDL_ttf 2.0.6   (optional)
     - SDL_gfx 2.0.13  (optional)
     
     - Ant 1.6.2       (optional, only if you need want to compile
                    java sources)
     - SWIG 1.3.22     (optional, only if you want to re-generate
                     native layer)
     - Ruby 1.8.2      (optional, only if you want to re-generate
                           SOME of native layer)
4  Java Game APIs & Engines / JOGL Development / sdljava-0.9.1 released! on: 2005-02-20 19:52:26
Greetings,

I'm happy to announce the next release of sdljava - sdljava-0.9.1

sdljava is a java binding to the SDL API.  This release includes many
new features.  The major changes were the removal of the dependency on
JDK 1.5 and the addition of the OpenGL binding via GLEW
(http://glew.sourceforge.net) and a binding to FTGL
(http://homepages.paradise.net.nz/henryj/code/#FTGL).

Also a new developer has joined the team:  Bart LEBEOUF bartleboeuf at
yahoo.fr.  Bart has helped create the build environments on the
windows side as well many additions in various places in the codebase.

I hope you find this usefull.  Please send any questions to the
mailing list.

Homepage:  http://sdljava.sourceforge.net

-Ivan/

------------------------------

Changes:
     * added jniclasscode pragma's to swig interface (.i) files  which call
       System.loadLibrary for the appropriate lib.  Now there is no need to
       call System.loadLibrary explictly from code which utilizes sdljava
     
     * added new methods to SDLMixer (SDLMixer version requirement is still
       1.2.5)
           public static MixChunk loadWAV(Buffer buf) throws SDLException
           public static MixChunk loadWAV(byte[] data) throws SDLException
           public static MixChunk loadWAV(URL url) throws SDLException, IOException, MalformedURLException
           public static MixChunk loadWAV(InputStream in) throws SDLException, IOException
     
           public static MixMusic loadMUS(Buffer buf) throws SDLException {
           public static MixMusic loadMUS(byte[] data) throws SDLException
           public static MixMusic loadMUS(URL url) throws SDLException, IOException, MalformedURLException
           public static MixMusic loadMUS(InputStream in) throws SDLException, IOException
           
     * added new methods to SDLImage
           public static SDLSurface load(Buffer buf) throws SDLException
           public static SDLSurface load(byte[] data) throws SDLException
           public static SDLSurface load(URL url) throws SDLException, IOException, MalformedURLException
           public static SDLSurface load(InputStream in ) throws SDLException, IOException
     
     * JDK 1.5 enumerations removed.  Any existing code which used these
       enumerations needs to be slightly modified.  Please see tests for
       examples of how to use.
     
         * CDStatus.java       is no longer a JDK 1.5 enumeration
         * SDLGrabMode.java    is no longer a JDK 1.5 enumeration
         * SDLAppState.java    is no longer a JDK 1.5 enumeration
         * SDLEventAction.java is no longer a JDK 1.5 enumeration
         * SDLEventState.java  is no longer a JDK 1.5 enumeration
         * SDLKey.java         is no longer a JDK 1.5 enumeration
         * SDLEvent.java
               method eventState now takes an int for the event type
               method getKeyName now takes an int
               method getType now returns an int
           
     * ALL JDK 1.5 dependencies removed.  JDK 1.5 is no longer required!!
     
     * OpenGL 1.1 Support added!!!
         * new methods on SDLSurface getGL() and glSwapBuffers() to access
     
     * BufferUtil.java changed readInputStream() so that when it created
       the ByteBuffer to ordering is set to the native byte order.
     
     * SDLSurface added mustLock() method
     
     * BufferUtil.java: integrated patch from Robert Schuster
       <theBohemian at gmx.net> which fixed the problem of loading byte
       streams from URLs over the network.  Thanks Robert!
     
     * SDLSurface added ByteBuffer getPixelData() method which returns
       direct byte buffer for pixel data access!  Removed
       get/setPixelDataXXXX() methods
     
     * FTGL binding added (http://homepages.paradise.net.nz/henryj/code/#FTGL).  
       Font support is now available for OpenGL binding.  Check out FTGLTest example code.
     
     * Moved gljava and ftgl build to src/org/gljava/opengl/native directory
     
     * Added ability to disable automatic loading of shared library.
       Specify -Dsdljava.bootclasspath=true (or any value) to the java vm
       and no shared  libraries will be loaded.  
       Thanks to Stéphane Meslin-Weber <steph at tangency.co.uk> for the
       suggestions.
     
     * added org.gljava.opengl.model package to faciliate dealing with 3D
       model data.  Also added gljava_export.py blender export script which
       exports xml format file which can be imported by XMLModelLoader in
       same pacakge.  (there is much to be done here stil...)
     
     * added DebugGL for debug pipeline support.  Please see source file
       for documentatin.
     
     * Changed methods in SDLGfx which took short[] to take ShortBuffer
     instances instead.  Note:  these methods are currently not working.
     
     * added version API; SDLMain.getSDLVersion(), SDLMixer.getMixVersion(), SDLTTF.getTTFVersion()

------------------------------
Required/Recommended Libraries: (higher version should be fine)

     - Java 1.4
     - SDL 1.2.7
     
     - GLEW 1.3.1 (http://glew.sourceforge.net) for OpenGL Support (optional)
     - FTGL 2.1.3 (http://homepages.paradise.net.nz/henryj/code/#FTGL) for FreeType font Support w/OpenGL (optional)
     
     - SDL_image 1.2.3 (optional)
     - SDL_mixer 1.2.5 (optional)
     - SDL_ttf 2.0.6   (optional)
     - SDL_gfx 2.0.13  (optional)
     
     - Ant 1.6.2       (optional, only if you need want to compile
                    java sources)
     - SWIG 1.3.22     (optional, only if you want to re-generate
                     native layer)
     - Ruby 1.8.2      (optional, only if you want to re-generate
                           SOME of native layer)
5  Discussions / General Discussions / Announcing sdljava 0.9.0 on: 2004-12-29 23:25:26
Hello everyone,

I'm happy to announce the release of sdljava 0.9.0!  sdljava is a
binding to the SDL API for java.

You can find it here:
   http://sdljava.sourceforge.net

sdljava provides a complete binding to all the SDL API functions.
Almost the entire binding has been implemented.  Please see the TODO
for a list of what is still pending.
     
Required/Recommended Libraries: (higher version should be fine)

    - Java 1.5
    - SDL 1.2.7
   
    - SDL_image 1.2.3 (optional)
    - SDL_mixer 1.2.5 (optional)
    - SDL_ttf 2.0.6   (optional)
    - SDL_gfx 2.0.13  (optional)
    - Ant 1.6.2       (optional, only if you need to compile
                  sdljava.jar)
    - ruby 1.8.2      (optional, only if you want to re-generate
                  native layer)
    - SWIG 1.3.22     (optional, only if you want to re-generate
                  native layer)


Please let me know any questions, comments or feedback.  I hope you
will find this useful!

Regards,
-Ivan/
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