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1  Java Game APIs & Engines / Java Sound & OpenAL / sound in racing game on: 2013-02-27 15:31:23
Hi guys,

can anyone explain how to reproduce the sound of my car in my game? I've heard of pitch, sample and multisample but I confused ideas.

help me, please  Cry Cry Cry
2  Discussions / General Discussions / Re: custom font on: 2012-07-31 12:54:51
i think fool me.Sorry, I meant no harm
3  Discussions / General Discussions / Re: custom font on: 2012-07-30 10:18:52
In my game would include custom font like this

http://www.google.it/imgres?um=1&hl=it&sa=N&biw=1440&bih=770&tbm=isch&tbnid=JAa5NjI9FvS4-M:&imgrefurl=http://blogs.sega.com/2012/05/03/more-sega-classics-for-virtual-console/&docid=rYVJOlZ0UvDhOM&imgurl=http://farm9.staticflickr.com/8145/7140153385_a49d7b4103.jpg&w=500&h=350&ei=SF8WUPPhJK2N4gTtm4GQDw&zoom=1&iact=hc&vpx=670&vpy=149&dur=369&hovh=188&hovw=268&tx=165&ty=101&sig=112535774372889635011&page=1&tbnh=118&tbnw=168&start=0&ndsp=28&ved=1t:429,r:3,s:0,i:81

be noted black border around the characters for example
4  Discussions / General Discussions / custom font on: 2012-07-27 13:05:39
Hi guy,

how can i create font color 80's style? i found "namco.ttf" but the color is one, instead I want to create colored fonts.

Thanks  Smiley Smiley Smiley
5  Java Game APIs & Engines / Java 2D / scanline engine on: 2012-02-16 09:15:23
Hi guys,

i developed my scanline road engine but now i'm blocked Sad

I can not slide the road! the movement is done by simply changing the colors and all this is fine if the road is straight; instead if the road is curved then does not approach Sad 

how can I do?


for(i=0; i < horizon; i++)
{
     get line's x0, calculated with zBuffer and scaleFactor
     get line's x1, calculated with zBuffer and scaleFactor
     get line's color
     draw line with x0...x1...y
}

repeat...the road runs but the curves do not.

Help Sad
6  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-08 08:49:49
  Cheesy waoooooooo, thanks thanks thanks
7  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-07 14:03:14
the results:

----------------------------------------------horizon
-------             carriageway_left
---------
----------
-----------        point_of_curve
----------
---------
--------

the code:

Graphics2D g2 =...// graphics contex

int width = screen.width;
int horizon = width / 4;
int point_of_curve = width / 2;
int carriageway_left = (width / 8 )*3;
                  
for(int x = 0; x < horizon; x++)
   g2.drawLine(0, carriageway_left+x, horizon+x, carriageway_left+x);
     
for(int y = 0; y < horizon; y++)
   g2.drawLine(0, (carriageway_left+horizon)+y, point_of_curve-y, (carriageway_left+horizon)+y);

 Undecided
some idea?

8  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-06 14:32:23
Hi,

unfortunately this solution not work  Sad impossible draw curves not angular

some idea?

help me, please  Huh
9  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-05 00:24:27
good solution,  can you ensure other games use this solution?

thanks you
10  Java Game APIs & Engines / Java 2D / old racing game programming on: 2010-09-04 13:36:08
Hi guy,

first...sorry for my English Sad

someone may explain the techniques in this games

http://www.youtube.com/watch?v=y-8cTsJ-8Vg&feature=related

in particular....

1) how to make the way's scrolling? mode7 techniques, it's correct?
2) i need the raycasting, yes or no?

help me! please Smiley
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