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1  Java Game APIs & Engines / Java Sound & OpenAL / sound in racing game on: 2013-02-27 15:31:23
Hi guys,

can anyone explain how to reproduce the sound of my car in my game? I've heard of pitch, sample and multisample but I confused ideas.

help me, please  Cry Cry Cry
2  Discussions / General Discussions / Re: custom font on: 2012-07-31 12:54:51
i think fool me.Sorry, I meant no harm
3  Discussions / General Discussions / Re: custom font on: 2012-07-30 10:18:52
In my game would include custom font like this,r:3,s:0,i:81

be noted black border around the characters for example
4  Discussions / General Discussions / custom font on: 2012-07-27 13:05:39
Hi guy,

how can i create font color 80's style? i found "namco.ttf" but the color is one, instead I want to create colored fonts.

Thanks  Smiley Smiley Smiley
5  Java Game APIs & Engines / Java 2D / scanline engine on: 2012-02-16 09:15:23
Hi guys,

i developed my scanline road engine but now i'm blocked Sad

I can not slide the road! the movement is done by simply changing the colors and all this is fine if the road is straight; instead if the road is curved then does not approach Sad 

how can I do?

for(i=0; i < horizon; i++)
     get line's x0, calculated with zBuffer and scaleFactor
     get line's x1, calculated with zBuffer and scaleFactor
     get line's color
     draw line with x0...x1...y

repeat...the road runs but the curves do not.

Help Sad
6  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-08 08:49:49
  Cheesy waoooooooo, thanks thanks thanks
7  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-07 14:03:14
the results:

-------             carriageway_left
-----------        point_of_curve

the code:

Graphics2D g2 =...// graphics contex

int width = screen.width;
int horizon = width / 4;
int point_of_curve = width / 2;
int carriageway_left = (width / 8 )*3;
for(int x = 0; x < horizon; x++)
   g2.drawLine(0, carriageway_left+x, horizon+x, carriageway_left+x);
for(int y = 0; y < horizon; y++)
   g2.drawLine(0, (carriageway_left+horizon)+y, point_of_curve-y, (carriageway_left+horizon)+y);

some idea?

8  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-06 14:32:23

unfortunately this solution not work  Sad impossible draw curves not angular

some idea?

help me, please  Huh
9  Java Game APIs & Engines / Java 2D / Re: old racing game programming on: 2010-09-05 00:24:27
good solution,  can you ensure other games use this solution?

thanks you
10  Java Game APIs & Engines / Java 2D / old racing game programming on: 2010-09-04 13:36:08
Hi guy,

first...sorry for my English Sad

someone may explain the techniques in this games

in particular....

1) how to make the way's scrolling? mode7 techniques, it's correct?
2) i need the raycasting, yes or no?

help me! please Smiley
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