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1  Java Game APIs & Engines / Java 3D / Re: Java3d IDE? on: 2004-10-07 12:35:31
NetBeans has an optional module that is able to browse and edit Java3D scenegraphs.
This is also known standalone as 'FlyThrough'.

I have NetBeans, It's very heavy but I'd like to try 'FlyThrough'
Can you tell me how to get it and how to install it?
2  Java Game APIs & Engines / Java 3D / Textures' quality on: 2004-10-07 12:27:54
My name is Igor Cabrera and I want to learn how to use Java3D.

In order to learn Java3d I decided to make a game that should allow the user to navigate inside a house model. I started to work in my ‘doom-like’ game and I based it on G3DMazeRoom by Martin Adams because it has much of the functionalities that I needed. (see

My problem is that I made some objects in 3DS MAX, and I exported them to *.OBJ, when I retrieve them from the OBJLoad demo that comes with Java 3D their textures look very realistic (some problems with UVW Mapping, but that's all), but when I load the same object inside the G3DMazeRoom the textures do not have the same quality, the UVW Mapping is OK but they look like if they were displayed in 16 colors or something like that .What am I doing wrong?

Help me please!!
3  Java Game APIs & Engines / Java 3D / Java3d IDE? on: 2004-09-30 13:59:52
Which IDE is the best in your opinion for a person that works with J3d???
4  Java Game APIs & Engines / Java 3D / Doomig arround on: 2004-09-30 13:56:18
I'm new in java game programming, I usually program in VB and in Developer forms so be patient with me please.
The application I NeedI have to program a game in which the user has to walk around a house turning on/off appliances like TV, radio, computer, etc. (This is the difficult part for me)
While this happens the game should calculate and show the total energy that is consumed in the house. (This is the easy part)
What I have learned
Well I'm looking for some advices. What I wish to do is a DOOM like game. Working with the OBJ Loader demo of Java3d I've noticed that I can build my objects in 3ds MAX, export them to OBJ and use them in J3d , that's great!. I did not try to make a bitmap textured object yet, I wish not to find problems with this.
The help that I need
1). I have got to navigate using mouse and keyboard too, I suppose there is a library for joystick over there, but I have not Idea how to restrict the navigation, I mean that I don’t want my user to cross through walls and I don’t want him to fly at least not too high from floor. How should I restrict navigation?
2). The second functionality that I have no Idea how to implement is a sight, I mean a 2d circle in the middle of the user screen that will be used to point an appliance and turn it on or off. Is there a way to know when an object intersects with the sight?

3) My last question is something that I know most of you have already done. I have to show all time the position of my user in the house, using a 2d plane of it. Can you help me to do this?

If there is a demo that could help me to build this application please tell me where to find it.

Thanks on advance
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

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by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
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