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1  Discussions / General Discussions / Re: Looking for a developer on: 2015-04-03 08:39:10
Okay okay guys. I will look at sql and servers and if I have another question I will put it in the work in progress thread
2  Discussions / General Discussions / Re: Looking for a developer on: 2015-04-02 14:06:41
Yeah okay thanks for that I was going to carry on the development whilst I wait, but hey lets go for it.

One quick question I want to have a login screen that remembers your username and password on the internet. I also want it so that if you log on from another phone it remembers all your information so like details of your business card. What would I use to do this.
3  Discussions / General Discussions / Re: Looking for a developer on: 2015-04-02 08:44:20
Well yes and no. I will program it as-well and all im looking for is someone who knows a bit about android development and Java - I think I am in the right place. I haven't got a budget but thats the fun, trying to make it big from nothing. *cough* Nick D’Aloisio *cough*. I have a bit of knowledge and will help, but the only proper app I have released was a torch. https://play.google.com/store/apps/details?id=com.idkstudios.toby.torch
4  Discussions / General Discussions / Re: Looking for a developer on: 2015-04-02 08:28:47
Aha thanks I wonder about that but surely I can use this as proof that it is my idea.
5  Discussions / General Discussions / Re: Looking for a developer on: 2015-04-02 06:14:58
Well I am just looking for a little help. I have a tiny skill in programming and can help with that but also have the developers license and admob account. I can take care of the manaent and promotion of the app.

But thanks for trying to not make it fall through
6  Discussions / General Discussions / Looking for a developer on: 2015-04-01 21:51:22
Hi, I'm 15 and I'm a android app devolper. I know this is a forum for game development but hey its java.

The idea is you have this app which allows you to create your own business card within the app. If you want to add other peoples business cards you can transfer your business cards via NFC. You could then see all the business cards you have and can email, phone or add to your contacts via the app. If you are intrested email me at tobydrane@gmail.com and say what you can bring to the team (well me)
7  Game Development / Newbie & Debugging Questions / Re: AI on: 2015-01-12 18:58:26
So I reading that I should use the angle of reach equation?
8  Game Development / Newbie & Debugging Questions / AI on: 2015-01-11 18:25:22
So here I have a simple game which has a player and some enemies. What I want to happen is the enemies to jump when they have a block in front of them just like a player would. I have rectangles for all the sides of the walls and the enemy. I have gravity but how would I add this jumping.

Thanks Toby

9  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-27 14:58:26
Any help?
10  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-25 16:48:05
Thanks for the help it's just I really struggle at the logic, could you put it into code or even pseudo code that would be really appreciated.

Thanks, Merry Christmas
11  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:57:00
So thank you that was a little better, I am trying to have it rotate like this. I have got a shape with 4 sides and when I touch the screen I want it to rotate like like what they have.

http://gamejolt.com/games/arcade/shapedown/29861/
12  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:46:42
Okay so mark 2, when I press once, the sprite just constantly rotates fast and doesn't stop, although looking cool its not what I wanted.

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    private float degrees = 0.0f;
    boolean rotating = false;
    private void rotateSprite(float delta) {
       if(Gdx.input.isTouched() & !rotating) {
          rotating = true;
       }

       if(rotating) {
          degrees += delta * 1;
          if(degrees != 90.0f) {
             AssetLoader.shapesGridSprite.rotate(degrees);
         }else {
            degrees = 0.0f;
            rotating = false;
         }
       }
13  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:38:45
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    private float degrees = 0.0f;
    private void rotateSprite(float delta) {
       if(Gdx.input.isTouched()) {
          degrees += delta * 1;
          if(degrees != 90.0f) {
             AssetLoader.shapesGridSprite.rotate((float) Math.toRadians(degrees));
         }else degrees = 0.0f;
       }
    }


I have this and what happens is if I want it to rotate I have to hold the screen down.
14  Game Development / Newbie & Debugging Questions / Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:27:52
I have my sprite which I want to rotate 90 degrees on ever touch. I dont want the rotation to be instant I would like it to be fade 90 degrees if you get what I mean. I get the coding its just the logic I struggle with, thanks Toby.
15  Discussions / Miscellaneous Topics / Android App survey on: 2014-12-10 18:27:28
Here is just a quick survey that I would really appreciate if you you would fill it out thanks

http://goo.gl/forms/oGZgZcjkfm
16  Game Development / Newbie & Debugging Questions / Re: Weird tilemap rendering not working on: 2014-09-05 16:05:03
Oh im so stupid, I just needed to change a variable name and now it works fine. Thanks alot.

Toby
17  Game Development / Newbie & Debugging Questions / Re: Weird tilemap rendering not working on: 2014-09-04 15:06:17
Okay, sorry. Look at the first image, can you see there are black walls. The middle ones are slightly to the right, when I want them to just be straight. I dont understand why it is happening. They should be drawn probably in the spritesheet (image below)

Hope that helps
18  Game Development / Newbie & Debugging Questions / Weird tilemap rendering not working on: 2014-09-04 10:55:22
The game I am currently working on has a very weird rendering error. It loads text from a file and sets a specific tile to a certain text (If you get what I mean). It has this very weird rendering error though. 



The textures move a couple of pixels to the right. This is what my spritesheet looks like.



And the some snippets of the code.

Loading the map:
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   public void LoadWallsMap(String filename, int tileSize) {
      this.tileSize = tileSize;

      try {
         @SuppressWarnings("resource")
         BufferedReader br = new BufferedReader(new FileReader("res/maps/" + filename));

         mapWidth = Integer.parseInt(br.readLine());
         mapHeight = Integer.parseInt(br.readLine());

         mapWalls = new int[mapHeight][mapWidth];

         for (int row = 0; row < mapHeight; row++) {
            String line = br.readLine();
            String[] tokens = line.split(" ");
            for (int column = 0; column < mapWidth; column++) {
               mapWalls[row][column] = Integer.parseInt(tokens[column]);
            }
         }
      } catch (Exception e) {
         e.printStackTrace();
      }
   }


And rendering the map:
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   public void renderWallsMap(Graphics g) {
      for (int row = 0; row < mapHeight; row++) {
         for (int column = 0; column < mapWidth; column++) {
            int x = mapWalls[row][column];
            if(x == 1) renderTile(Tile.wallTop, x, y, column, row, g);
            if(x == 2) renderTile(Tile.wallTopMiddle, x, y, column, row, g);
            if(x == 3) renderTile(Tile.wallSide, x, y, column, row, g);
            if(x == 4) renderTile(Tile.wallBottom, x, y, column, row, g);
            if(x == 5) renderTile(Tile.wallBottomMiddle, x, y, column, row, g);
         }
      }
   }


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   public void renderTile(Tile tile, int x, int y, int column, int row, Graphics g) {
      tile.render(x + column * tileSize, y + row * tileSize, g);
   }


Any help would be much appreciated.

Thanks Toby
19  Games Center / WIP games, tools & toy projects / Re: Arcade Game [Duck drop game] on: 2014-08-16 14:01:51
Oh yeahh, Thanks I forgot
20  Games Center / WIP games, tools & toy projects / Arcade Game [Duck drop game] on: 2014-08-15 16:20:05
Over the summer my Dad saw me doing a bit of java coding. He set me challenge to design a simple duck drop game. I set about the challenge to design the game and so I finished it.

You can play the final game here https://www.dropbox.com/s/ambgsyvlh98mcrd/Duck%20Drop%20Game%20%5BAlpha%20V1.0%5D.zip

If you have any good suggestions on what to add to the game, please put them in the comments below. Any art and sound would be much appreciated as I would put a reference to the creators of it.







Thanks Toby
21  Game Development / Newbie & Debugging Questions / Re: Voxel Destroy Item on: 2014-07-29 10:08:53
Okay Okay
22  Game Development / Newbie & Debugging Questions / Re: Voxel Destroy Item on: 2014-07-29 09:46:06
Yeah you are right this is a 3d Game. I have blocks being destroyed correctly and working but I want to get the pickaxe to be removed from the game and my inventory when it's life runs out.
23  Game Development / Newbie & Debugging Questions / Voxel Destroy Item on: 2014-07-28 18:11:20
I have a voxel game, and I want to destroy items like a pickaxe. How would I do that, I am using LWJGL and Slick in case that helps a bit. Sorry for the broad question but if you point me on the right path I could find the answer.

Thanks Toby
24  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-16 16:56:33
Yeahh thanks for that, I will use tiled because it is quite simple to implement in slick2d. The only problem I have is collision detection with tiled but I'm sure I will figure it all out. I am going to spend the next few weeks completly re-writing the game engine because it is an complete mess.
25  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-12 17:05:49
Input:

I am at the stage where I can start to re-design some aspects of my game. Im going to spend a bit of time on level design. I need your input on what to use for a map. Tiled or a RGB based map.

Any help would be really really useful

Thanks Toby
26  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-06 21:13:04
Yes thanks for this, I have decided to work alone frm know on. Luckly I can do a lot of work on the game over this week and I will post a update of the game with the new level editor implemented.
27  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-05 06:47:37
Update:

I don't have any gameplay updates to show you because I haven't done any development of the game for a couple of days. I had this huge physics project which has taken up most of my time but is nearly finished. I have created a twitter profile where I will keep you up to date with the game. You can follow me @Toby_Dev_Drane
28  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-02 16:39:21
I really appreciate the help. As this is a proper project I would need you two to send me some work and show me why you want to be a part of it.

Toby
29  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-06-01 10:40:32
Yeahh so what I have added so far:

- Main menu system / different game states
- Walking player with jumping
- Animation
- Basic collision detection
- Loading levels from images using color picking
- Easy way to adding new tiles from a spritesheet
- Music and sounds

This is what is in the game after about a month of coding. I have wrote the main game engine which can be easily used to implement new features. What am I doing now?

- Creating a proper level
- Trying to have a scrolling background but that is not working any help would be appreciated
- Start writing the enemy class and add health and basic attack
- Re-do collision because that makes a few bugs (Do this after you can have a basic playable game)
- Trying to export the game (Again any help, Im using slick and lwjgl)

I will post screen shots of the development and try and upload a playable alpha in the near future. Any ideas for what to be added I would love that.

Toby
30  Games Center / WIP games, tools & toy projects / Re: Athanas Quest on: 2014-05-31 12:01:04
 Grin I will change my name just for you aha!
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