Okay I am very frustrated
and was going to enter the subject line as "help....." but decided those kinda subject lines annoy me, so anyway... why i am i so frustrated...
i want to develop games for series 60 devices... lets ignore marketeing and selling games for now, heres a list of some the things im having difficulty understanding:
- are all series 60 devices supposed to have the same 176 x 208 screen resolution? if so how come the siemens sx1 boasts a 176 x 220?
- i know there is an sdk for series 60. does this mean that i can just use this and base all my apps on midp 1.0? does it support things like image transparency? If so wouldnt this make nokia ui api, etc pointless? or am i asking the wrong question.
- seriously, what is the point of midp 2 if i need to make my applications compatible with midp 1 and can just use nokia ui api or SMTK?? I have realised that ill have to probably end up writing my own sprite / layer mechanisms (i mean who needs a 4 byte integer for a tile value on a mobile device?!?!
). Is this what everyone else does?
As you can probably tell I am very confused... yes there are a lot of resources on the web, but seriously who designed forum nokia, i mean from a usability point of view and finding information its totally crap. Theres so many documents that just overwhelm the beginner/average developer.
I really need to start learning properly, writing games that are compatible with series 60 phones, so hopefully I can do a good uni project next year. I choose to limit my platform, makes it easier - but the amount of useless information is just giving me a headache.
I want to be more focused on writing an interesting game but all these platforms, sdks tools and whatnot are making my head spin (anyone else had the same feeling?) and seem to be limiting my creativity.
Please help with thoughts / suggestions / answers to the questions.