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1  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 10:09:43
Swing was just the easiest solution for me, but there is nothing tieing the simulation to the interface so it could be easily replaced with anything else.
2  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 06:37:22
Yeah, multiplayer is a real pain, I've got the simulation 100% deterministic (I hope) so I just send commands over the network and hope all the clients stay synced.

I update the movement of the dwarves each simulation step, but all of the jobs and stuff are only updated when something changes, so I have lots of listeners listening to everything. It works quite efficiently, but was hard to get elegant, and I'm still battling to remove some circular dependencies.
3  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 05:57:48
Very cool, yours looks heaps smoother, are you using any libraries? Mine is still all in pure Swing Smiley
4  Games Center / WIP games, tools & toy projects / Re: Ben's Burrows on: 2013-07-02 04:52:10
Haha, I'll get that fixed.
5  Games Center / WIP games, tools & toy projects / Ben's Burrows on: 2013-07-02 04:46:15
Hi All,

I started writing this game about a year ago to brush up on my Java skills in preparation of a job interview, I got the job, and feel I've also made a good start on a game with potential.

The game could be best described as a superficial Dwarf Fortress clone with multiplayer.
The final goal is to have a world with hundreds of regions, a player can build a fort on any of these regions and visit, trade and siege each other.
Currently the multiplayer is only for one region, but seems to work quite well with minimal network traffic.

All the art is stolen (Minecraft, Phoebus, Ironhand) and only placeholder, and I'm considering completely changing the theme of the whole game.

I've currently got it under a 3 clause BSD license and the source can be viewed at
Feel free to fork it and do what you want, although some form of credit would be great.

There is a webstart available at which I think is stable.

I would love to get feedback on the code, the game play and any bugs/issues.
Also, if anyone wants to help with the pixel art I would appreciate it.
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