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1  Game Development / Performance Tuning / Garbage Collection in an Applet on: 2004-03-08 13:26:36

I am working on an applet that relies heavily on animation, and when 1.5 came out most of my problems have been solved(hi res timer!). Now I am noticing that the GC seems to be running about once every 6 seconds, causing a noticable stutter on a very regular basis.

I have never had to worry about this before, and was wondering what I can do through an applet about the GC. I know that you can set all sorts of options through command lines, but what about applets? Most of my garbage is being created by the awt mouse events, which I can't really stop from happening.

I am using java2D, and not using any swing components at all.

Any suggestions?
2  Game Development / Networking & Multiplayer / Will/does 1.5 give access to a high res timer? on: 2004-02-10 18:22:32
Will/does Java 1.5 finally allow applets to do proper animation using a hi-rez timer? Or are we still stuck with the horribly innacurate method of calling System.currentTimeMilis() ?

This is the only feature that I really want in any new version of java. It is really ticking me off, as my current project is an applet with animation, and it suffers from the stupid jerking because of small speedups/slowdowns that cannot properly be detected with an accuracy of only about 20ms.

I am gonna start to cry if this is forgotten(is there a reason?) and left out of yet another significant update of Java.
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