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1  Game Development / Game Mechanics / Re: Controllers for virtual humans on: 2005-06-27 14:52:03
"endorphin" is a environment especially for stunts and game-movement developers. they do that with a mixture of motioncapturing and evolutionary algorithms. (
2  Game Development / Game Mechanics / Re: ODE: trouble linking native libraries on OS X on: 2005-04-23 10:53:21
hmm ... i got odejava running on osx. its easy to compile as long as  one doesnt read the osx howto first. just run the

but xith3d crashes ..

"Process finished with exit code 10"

3  Game Development / Game Mechanics / Re: [odejava] Help ! I don't understand joints on: 2005-04-03 13:57:38
have u tried to add the bodies before setting the anchor ?
4  Game Development / Game Mechanics / Re: Mative crashes !! driving me nuts ! on: 2005-03-17 10:38:49
maybe a JavaCollision.collide2 would help ?

.. if u put the plane into 'space1' and the ragdoll into 'space2' and just collide the two spaces ..

i didnt try that yet .. so .. can anybody say if i'm right or not ?
5  Game Development / Game Mechanics / Re: [odejava]Jointstops are not working ? on: 2005-03-08 09:45:24
i tested balljoints and angular motor a few days ago with the odeed editor ( and didnt get the desired effects.
the hi and lo-stops affected the speed.
maybe u cant set those stops at all or i didnt set the axis properly.
6  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-06 19:47:49
Lips Sealed
omg .. i just didnt realize that my inverted pendulums were just in balance as soon as they got connected to the world.  Cheesy

now everything works fine, thx for help.
7  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-06 16:33:27
ok.. i replaced the hinge2 with universal and attached them sucessfully to the static environment.

joint.attach(null, body);

it is running now, but the universals act more like fixedjoints .. doesnt move anymore...  :-/ ?
8  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-05 08:46:44
are u sure ?
the ode userguide says:

"To attach this joint to only one body, set body1 or body2 to zero - a zero body refers to the static environment."

hmm..but the next sentence in the userguide is:
"Some joints, like hinge-2 need to be attached to two bodies to work."

i'm not so sure anymore ... it's quite possible i tried that with hinge2.
9  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-01 20:44:28
did someone already solve it ?, i'd be very curious.
my actual workaround is kind of a heavy stone i attached my moving bodies to and i'm not satisfied with it  Cheesy

i already tried to create the joints with lowlevel api and connect to body_id_zero but the result was an ode-crash....

i know things happen due to my inferior programming knowledge. therefore my hope is still alive Wink

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