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1  Game Development / Game Mechanics / Re: Controllers for virtual humans on: 2005-06-27 16:52:03
"endorphin" is a environment especially for stunts and game-movement developers. they do that with a mixture of motioncapturing and evolutionary algorithms. (http://www.naturalmotion.com/)
2  Game Development / Game Mechanics / Re: ODE: trouble linking native libraries on OS X on: 2005-04-23 12:53:21
hmm ... i got odejava running on osx. its easy to compile as long as  one doesnt read the osx howto first. just run the make-osx.sh

but xith3d crashes ..
Embarrassed

"Process finished with exit code 10"

3  Game Development / Game Mechanics / Re: [odejava] Help ! I don't understand joints on: 2005-04-03 15:57:38
have u tried to add the bodies before setting the anchor ?
4  Game Development / Game Mechanics / Re: Mative crashes !! driving me nuts ! on: 2005-03-17 11:38:49
maybe a JavaCollision.collide2 would help ?

.. if u put the plane into 'space1' and the ragdoll into 'space2' and just collide the two spaces ..
http://www.ode.org/ode-latest-userguide.html#sec_10_5_0

i didnt try that yet .. so .. can anybody say if i'm right or not ?
5  Game Development / Game Mechanics / Re: [odejava]Jointstops are not working ? on: 2005-03-08 10:45:24
i tested balljoints and angular motor a few days ago with the odeed editor (odeed.org) and didnt get the desired effects.
the hi and lo-stops affected the speed.
maybe u cant set those stops at all or i didnt set the axis properly.
6  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-06 20:47:49
Lips Sealed
omg .. i just didnt realize that my inverted pendulums were just in balance as soon as they got connected to the world.  Cheesy

now everything works fine, thx for help.
7  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-06 17:33:27
ok.. i replaced the hinge2 with universal and attached them sucessfully to the static environment.

joint.attach(null, body);

it is running now, but the universals act more like fixedjoints .. doesnt move anymore...  :-/ ?
8  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-05 09:46:44
are u sure ?
the ode userguide says:

"To attach this joint to only one body, set body1 or body2 to zero - a zero body refers to the static environment."

hmm..but the next sentence in the userguide is:
"Some joints, like hinge-2 need to be attached to two bodies to work."

i'm not so sure anymore ... it's quite possible i tried that with hinge2.
9  Game Development / Game Mechanics / Re: [Odejava] Static And Dynamic Joints on: 2005-03-01 21:44:28
hi,
did someone already solve it ?, i'd be very curious.
my actual workaround is kind of a heavy stone i attached my moving bodies to and i'm not satisfied with it  Cheesy

i already tried to create the joints with lowlevel api and connect to body_id_zero but the result was an ode-crash....

i know things happen due to my inferior programming knowledge. therefore my hope is still alive Wink

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