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1  Game Development / Newbie & Debugging Questions / Re: My game is almost half a Gigabyte in size on: 2013-06-17 08:06:24
I'm wondering why your sprites take up 100MB. That seems too high.
Judging from your screenshot I would guess that your sprites should not use more than a few MB in total.
Can you upload a few of your biggest sprites? Maybe we can see why they are too big.

I just realized that I left all the Photoshop copies of all my sprites inside the sprite folder. After removing all of them, it drops the size of the sprites folder to about 18.7 MB

Sorry for the confusion on that. Is that still large? Do you still want to see some of my sprites?
2  Game Development / Newbie & Debugging Questions / Re: My game is almost half a Gigabyte in size on: 2013-06-17 07:40:37
Look at this thread for a very easy to use ogg library
http://www.java-gaming.org/index.php?topic=24702.0

Also what compression do you use for the sprites? png or jpg are the usual choices.

For my sprites I use PNG.

And I was actually looking at that thread just now, haha. So I guess I'll give EasyOGG a try.
3  Game Development / Newbie & Debugging Questions / Re: My game is almost half a Gigabyte in size on: 2013-06-17 02:39:48
WAV files are huge. I would recommend converting your sound files over to a different format like MP3 because they are much smaller. Also, why do you have almost a thousand sound files?

There's a lot of things that can go on at once in this game. Shooting, explosions, helicopters making noise, etc.

But anyhow thanks for the answers so far guys. I know WAV files can be very big but I decided to use them because I preferred to avoid using 3rd party libraries. But I guess I'll have to suck it up. I'll look into using MP3s or OGGs instead.
4  Game Development / Newbie & Debugging Questions / Re: My game is almost half a Gigabyte in size on: 2013-06-17 01:51:57
That's really way too large. Do you compress your sound files at all? A typical indie game should be nowhere near that big...

No, to my knowledge they're not compressed at all. How would I go about doing so? Right now I literally have a folder with about a thousand WAV files.
5  Game Development / Newbie & Debugging Questions / My game is almost half a Gigabyte in size on: 2013-06-17 01:36:28
I'm working on my first official Java game. The smallest I can make my whole game is about 400 MB. It seems that most of the space is taken up by the sounds (WAV) which is about 300 MB altogether.

It's a 2D game based off of the Modern Warfare 2 multiplayer. It consists of a lot of sounds and sprites. Does this sound like an unusually large size for a game like this or should I not worry about it?

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