Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (732)
Games in Android Showcase (222)
games submitted by our members
Games in WIP (806)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JInput / Working with the XBox360 analog sticks on: 2010-08-06 16:44:14
Hello,

I'm working with jinput to access my 360 controller, and have nearly everything working properly. However, one question: with the two analog sticks, the way that I am currently accessing them only sends information back to the application when the stick's value changes. So, if I hold a stick in the same position (be it 1, -1, .423162346 or whatever else) no continuous data stream is sent back to the application.

How would I go about allowing for that?

My current code looks something like this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
        Controller[] ca = ControllerEnvironment.getDefaultEnvironment().getControllers();

        for(int i =0;i<ca.length;i++){
            //If controler is a gamepad, name it xbox
            if (ca[i].getType() == Controller.Type.GAMEPAD) {
                xbox = ca[i];
            }
        }

        while (true) {
                xbox.poll();
                EventQueue queue = xbox.getEventQueue();
                Event event = new Event();

                while (queue.getNextEvent(event)) {
                    Component comp = event.getComponent();
                    float value = event.getValue();
                   
                    //Code to handle other buttons...

                    if (comp.getName().equals("X Axis")) {
                         //Take action off the value
                    }
                   
                    //Code to handle other buttons

            }


Thanks for any help you can offer.
Pages: [1]
 
Sralse (11 views)
2017-07-25 17:13:48

Archive (412 views)
2017-04-27 17:45:51

buddyBro (592 views)
2017-04-05 03:38:00

CopyableCougar4 (1053 views)
2017-03-24 15:39:42

theagentd (1085 views)
2017-03-24 15:32:08

Rule (1056 views)
2017-03-19 12:43:22

Rule (1042 views)
2017-03-19 12:42:17

Rule (1030 views)
2017-03-19 12:36:21

theagentd (1173 views)
2017-03-16 05:07:07

theagentd (1131 views)
2017-03-15 22:37:06
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!