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1  Games Center / Showcase / Re: Cross Platform MMORPG: Little War Online on: 2016-04-01 16:02:29
nice! What about user interface? There is a library do it? (I'm libgdx newbie)

Well, you have Scene2D with Table Layout if it helps. We dont use Table layout much, what we do use for user interface are actions:[/url]
2  Games Center / Showcase / Re: Cross Platform MMORPG: Little War Online on: 2016-03-30 05:41:52
Grin jajaj no por nada es que vi el juego
y dije "pero este es el juego de Chelin !!! que paso ? sera chelin ?"
soy tu suscriptor te sigo desde años !
muchos exitos con Little War !

haha, i will answer you in english.
Thats very cool! and what a coincidence..  Grin
I saw your game too, it's a good start!
I will soon post some videos on Java Game Dev using Libgdx, filled with tips that I have learned over the years.
3  Games Center / Showcase / Re: Cross Platform MMORPG: Little War Online on: 2016-03-30 05:21:21
are you Chelin from Chelin tutorials on youtube ?

haha, yes I am. why?
4  Games Center / Showcase / Re: Cross Platform MMORPG: Little War Online on: 2016-03-29 16:07:12
whoops! thanks a lot, we are from South America, so our english is not very good. Thanks Ill fix it right now.
5  Games Center / Showcase / Re: Cross Platform MMORPG: Little War Online on: 2016-03-29 16:06:19
Yes, we used Box2DLights! Thanks a lot!
6  Games Center / Showcase / Cross Platform MMORPG: Little War Online on: 2016-03-29 05:51:05
Little War Online

Hello guys, we would like to show you our game: Little War Online.

Its a pixel-art mmorpg and its also cross platform (Android, iOS, Desktop, HTML5).
We have developed it 100% in Java using the awesome framework Libgdx.

Its the story about two factions: Draxian and Naru. There are 6 classes you can choose from.
Also there is a ranked arena system, all of this Online!

The game is free to play with NO, absoultly NO PAY2WIN.

Gameplay Vid:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Currently we are releasing our beta version:

You can find more info about the game at our site.
7  Games Center / Showcase / Re: Little War: Shatter of Serenity on: 2015-08-10 16:37:00
"Little War: Serenity Shattered" would be more grammatically correct.

Oh... Well....  Undecided Undecided
8  Games Center / Showcase / Re: Little War: Shatter of Serenity on: 2015-08-10 16:36:34
Awesome trailer! Looks very profesional Smiley

Thanks! Glad u liked it!
9  Games Center / Showcase / Re: Little War: Shatter of Serenity on: 2015-08-09 18:32:02
Nice trailer! What did you use to create it?

Thanks a lot!

Trailer was made with Blender + After Effects
Game was made with Libgdx

10  Games Center / Showcase / Little War: Shatter of Serenity on: 2015-08-09 15:47:49

Hello guys! we finally finished our game. Made Thanks to awesome Libgdx!


<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Little War Shatter of Serenity is a FREE to play real time strategy game mixed with a tower defense style.
Choose between the noble Draxians and the fierce Naru to forge your destiny, face deadly bosses and enemy troops, immerse yourself in this adventurous story and start competing world-wide playing in heroic mode!


★ Strategy
Create your own strategy depending on what type of weapons you will use, be wise and equip your team before each stage!

★ Heroic mode
Play Heroic mode to rank in the world-wide leaderboards as the #1.

★ Armory Shop
Trade the earned gems for armory before each encounter!

Follow up the story in each stage, don’t miss a chapter and find out how it ends.

Coming Soon:

★ Skins
Customize your team with your favorite awesome skin.

★ Wiki
Learn more about each weapon, characters and more!

How to play:

On each stage you’ll get attacked in a different way, so is up to you to create strategies to defeat the enemy.
You have to be aware that no more than 4 weapons can be used per row, if you need a quick attack weapon we created the “instants” on the top right corner of the screen. Use them to kill unexpected enemies.

As the stage develops you will start earning gems, these are very valuable little stones you will have to trade for weapons later to keep your team loaded.
Also you can choose to enable health bars and warning bars, this warning bars help you count the weapons per row you have placed.

Your main goal is not let your enemy pass, but be aware that each stage has a final challenge, it could be a boss, a fast wave or anything else!

11  Discussions / General Discussions / Re: Are Game Publishers worth it? on: 2015-01-28 21:41:47

A Mobile Game Publisher!
12  Discussions / General Discussions / Re: Are Game Publishers worth it? on: 2015-01-28 21:31:47
How do I find one???
13  Discussions / General Discussions / Are Game Publishers worth it? on: 2015-01-28 20:48:48
Hello guys, we are getting closer to releasing our game made in Java for iOS and Android.

We came to the idea of partnering with a publisher. We know that there are some companies that publish your game under their account and company name, where you share your income with them.

I think it might me a good way to solve the distribution problem we might face.

Do you know any of this companies/publishers?
Is  this the correct thing to do?  should we release our game on our own account?

Please help us!

Thanks a lot!
14  Games Center / Showcase / Re: Shake Them All 2 on: 2014-12-27 18:12:50
Thanks! Glad you enjoy it!
15  Games Center / Showcase / Shake Them All 2 on: 2014-12-25 23:19:16
Hello guys, today we have published our new game/ Live Wallpaper.

Its very fun.
It was made using Libgdx library and Box2d.
Have fun moving the androids around the screen and customizing your world.


16  Games Center / Android Showcase / Blow Them All The Game on: 2014-03-04 16:31:13

This is our remake of Blow Them All Live Wallpaper.
What we did is turn it into an infinite game where players can compete in worldwide leaderboards.

The idea is simple: just blow up all the androids you can.

The game features google play game services (achievements and leaderboards)

17  Game Development / Game Play & Game Design / Exhibit game at PaxPrime? worth it? on: 2014-02-12 05:51:29
Hey guys, im sorry for writing two posts in a row.

We are finishing  our Android game in a couple of months and we are starting to think about marketing and advertising strategies.

Some of our friends have recommended that we exhibit our game in Pax Prime 2014 in August under the inidie-developer category.

However this will be a huge commitment for us, because we don't have a lot of money. Also we will have to travel to the US.

So my question is do you think this is viable idea for a small studio like us?
Does anyone know somebody that had already exhibited a game there?

Any comments are welcome, thanks!

18  Game Development / Game Play & Game Design / Re: Game Pausing. Opinions? on: 2014-02-08 20:50:52
Hey guys thanks a lot for  the ideas.

We decided to make 2 types of pauses.
1-Menu Pause (total pause): You can not interact with the game, the game fades out. Just like plant vs zombies2 pause.
2-In Game Pause (you can still interact and move screen): Given that as you guys say it breaks with the fast pace of the game. We decided to make it a power up.
For example you place a bomb like "time freeze bomb" and it pauses the game for some seconds, in which you can rethink and place new items.
This item will be sold for game coins or real money.

What do you think about it?
19  Game Development / Game Play & Game Design / Game Pausing. Opinions? on: 2014-02-07 04:17:46
Hey guys, my team and I are developing a game similar to Plant vs zombies. Anyways we have just finished a featured that enables you to pause the game.
For example the player can pause the game, take a good look at the stage, plan a strategy, etc. He cannot interact with the stage but he can think ahead.

What do you guys think about allowing this feature?
Will it be too much?
Will it cut out the general "fun" of the game?

We are interested in hearing all opinions.

20  Games Center / Showcase / Re: Balrum on: 2013-08-08 05:52:37
This looks awesome!
Hope you can make it on kickstarter!
Great Job Guys, hope to play it soon.
21  Games Center / Android Showcase / Blow Them All L Wpaper on: 2013-08-03 19:14:16

Hey everyone, this is our (my two brothers and me) first game for android it was released last month.

Blow Then All is simply about blowing little Androids on your phone/tablet.

The game is actually played in a live wallpaper on your android device.
It requires Android 2.3+.
There is a free version and a full version which includes more content and customization options.

  • World Wide Leaderboards (using google play service API)
  • Achievements
  • Unlockable Content


Hope some of you enjoy it, as we enjoyed making it!
22  Game Development / Networking & Multiplayer / Re: Online rpg: best way to send map info on: 2013-06-09 18:36:06
haha thanks Chuck!  Cheesy
I will think further on that idea..
23  Game Development / Networking & Multiplayer / Re: Online rpg: best way to send map info on: 2013-06-09 17:41:15
thought of that too. The problem is the borders of the "chuck".

What happens if a player is almost at the end of one chuck, he wont be seeing what is next to him?
How would you do so to manage when the player is near the limit of one chuck?

Also that will require updating on what chuck the player is in every player update (which is not a big deal).
24  Game Development / Networking & Multiplayer / Online rpg: best way to send map info on: 2013-06-09 06:36:30

Im building a simple online rpg game. I currently have the following:
  • Online Players Hash
  • Npc List
  • Active Spell List

Using a UDP socket i send the serialize version of each of them, the client receives them and create a view for each one.
Everything is running very good until now.

The problem arises  when I want to make things a little better.
Due that my current map is small, I have a few NPC's, Players and spells. However when want to start adding more I cant keep sending all map info.
This brings the fact that I only will need to send the data NEARBY the player's position.

It only occurs to me this solution:
In each individual server thread, check the players position, and iterate over the list grabbing only nearby objects.
However this method will consume a lot and will be very slow.

Any other ideas?

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
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