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1  Game Development / Newbie & Debugging Questions / Re: Changing sprite size on android devices. on: 2013-06-11 08:14:22
Sorry. Yes I was referencing my player sprites, and I just found the Stage class after I wrote this... and yes it completely borked up my movement.  Grin

So stretching the screen to fit the device is not the way to go.

I will just have to rewrite it all after I finish reading on the camera, but I guess that is the best way to learn. hehe.
2  Game Development / Newbie & Debugging Questions / Changing sprite size on android devices. on: 2013-06-11 07:50:11
I read through some tutorials on the libgdx site, and successfully made an animated brain walk around the screen depending on where mouse pointer ( or finger press on android ) was at. It works great, but on my android device ( Galaxy S4 ) the sprite seems very small. I read that you cannot change the resolution on android since the system controls it... so is the orthographic camera the only way to get my sprite to show up at a decent size?

Was hoping for a quick and dirty method just to get it working, but it keeps coming back to that darn Orthographic camera.  Undecided
3  Discussions / General Discussions / Just saying HI! on: 2013-06-09 04:40:16
Hey guys!

Been looking over all the tutorials for libGDX recently as I have always wanted to create a game. I already know JAVA fairly well, and their framework really seems to take some of the pain out of the process.

Anyways I look forward to asking quite a few dumb questions, and delving into the abyss that is JAVA gaming.  Grin
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