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1  Game Development / Newbie & Debugging Questions / Re: Trouble Implementing Simple Projectile into Slick2D on: 2015-01-27 22:31:01
Are you ever looping through the projectiles in order to render them?

He isn't in this excerpt.
2  Game Development / Newbie & Debugging Questions / Re: Trouble Implementing Simple Projectile into Slick2D on: 2015-01-27 18:43:49
I think delta is in milliseconds with slick2D.

 Try changing speed to float and set it to .002f
3  Discussions / General Discussions / Re: Most graphically polished (HD)3D games developed in Java? on: 2015-01-21 16:01:17
Hmm "upgrade"?
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 19:20:38
Yes but most hackers get banned instantly. With a SDK a new world of hackers will flood the game. Until a antihack update.
5  Java Game APIs & Engines / Engines, Libraries and Tools / [Tool] - AwesomeBump on: 2015-01-15 18:08:01
I used to use mudbox to bake my normal maps for textures until I found this gem!

It's early in development and is based off of InsaneBump. Which development has seemingly died.

It's a free alternative to CrazyBump. And From what I can see looks superior so far.



AwesomeBump
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 15:50:51
Why! Don't release anything. I play BF4 and I would hate to see it filled with hackers.
7  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-01-15 02:52:30
Wow the art is great!
8  Discussions / Miscellaneous Topics / Re: Article: The Rise and Fall of the Lone Game Developer on: 2015-01-14 20:39:57
So sad and so true. Game dev is just a hobby for me as well. I never wanted to do it for a living.

Feels like that would cause me to hate it, since I would have to work like a horse for something that I can't even call my own. That's assuming I was working for a big company.

I love doing it in my own style and on my spare time simply for fun~
9  Game Development / Newbie & Debugging Questions / Re: [Render]Help rendering a word in exactly place on: 2015-01-13 23:22:48
Vai ser deficil para os outros tentar ajudar voce, sendo que eles nao entendi portugese! (Eu falo bem mais escrevo bem ruim)
10  Games Center / WIP games, tools & toy projects / Re: GNetLib V0.0.0.3 (A Simple Java Networking Library) on: 2015-01-13 15:49:23
Quote
Customization of serialization

Kroynet does provide custom serialization: Here

But besides that this looks great!
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-12 22:30:51
Started working on some models for my game!

Waiting on my Wacom pad to start painting. A have a background in art. However, it will take awhile for me to get used to it. Since I'm going for a cartoony style when my style is realistic portaits.



12  Java Game APIs & Engines / Java 2D / Re: Dynamic lighting from scratch on: 2015-01-12 22:19:37
This is in the Java2D section, so I'm going to assume you're using Java2D and not OpenGL or shaders.

Oops didn't notice that
13  Java Game APIs & Engines / Java 2D / Re: Dynamic lighting from scratch on: 2015-01-12 21:32:54
Are you using shaders?
14  Game Development / Networking & Multiplayer / Re: Encryption questions on: 2015-01-12 20:51:32
What I do is this:

When the first packet is sent from the server to client (handshake). This packet should include the input and output keys for that specific client.

So each client has his own set of unique keys.

These keys are used in your cipher.
15  Game Development / Game Mechanics / Re: Player cannot look straight up or down on: 2015-01-12 15:01:04
Since the OP isn't familiar with basic concepts of vectors...saying use quaternions isn't going to be very helpful.

That's very true. So I would recommend this channel: thebennybox

Best tutorials on modern techniques and OpenGL
16  Game Development / Game Mechanics / Re: Player cannot look straight up or down on: 2015-01-12 14:34:48
Like Longarmx stated, quaternions are the way to go for camera orientation.
17  Game Development / Networking & Multiplayer / Re: Javascript based networking? on: 2015-01-12 01:32:17
Oh wow I misunderstood what you meant!
18  Game Development / Networking & Multiplayer / Re: Javascript based networking? on: 2015-01-12 01:20:29
Hmm, sounds like you're doing something similar to JNode?
19  Java Game APIs & Engines / OpenGL Development / Re: Cube-Map Shadow Mapping on: 2015-01-10 01:23:43
Yes for point lights you need a cubemap. That's how I would do it. There's another method but I don;t remember what it's called
20  Discussions / General Discussions / Re: Client/Server Library Discussion on: 2015-01-08 15:59:57
@CommanderKeith Yeah I also use MINA. My issue was decoding packets that weren't completely received yet.

Thanks for the PyroNET suggsetion. I'll add it to the list.
21  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Alpha v1 out now!) on: 2015-01-08 15:56:22
@opiop65 You make it seem like his progress is not worth sharing. It's one of the best games on JGO at the moment.
22  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Alpha v1 out now!) on: 2015-01-08 04:35:27
@opiop65 its a WIP... and I for one am happy to see a refreshing new game!

Great stuff Soul Foam
23  Discussions / General Discussions / Re: Client/Server Library Discussion on: 2015-01-07 17:05:21
Yes it does! Just have to extend Serialization. Sweet extremely easy.

What about performance. Have you experienced any major hiccups?
24  Discussions / General Discussions / Re: Client/Server Library Discussion on: 2015-01-07 17:00:08
Yeah KryoNET looks extremely easy to use. Does it support custom byte decoding? I want to use my own decoder.
25  Discussions / General Discussions / Client/Server Library Discussion on: 2015-01-07 16:53:16
So I've been torn between 3 libraries that all do what I want.

All have their perks, but which do you use and recommend?

KryoNET [Current Winner]
 - Created by Nate
 - Easy to use
 - Quick setup
 - Fast development cycle
 - Great support

Apache MINA
 - Very flexible
 - lower-level
 - Verbose setup
 - Slow development cycle/bug fixes

Netty
 - Fast?
 - Good documentation

PyroNET
 - Created by Riven
 - Low-level
 - Discussion
 - End of development.
26  Game Development / Newbie & Debugging Questions / Re: LWJGL - Update Mat4 Array Uniform on: 2015-01-07 16:05:39
Wow I missed the "count" parameter...
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-07 15:47:03
Ooo that's pretty sweet looking
28  Game Development / Newbie & Debugging Questions / LWJGL - Update Mat4 Array Uniform on: 2015-01-07 15:44:33
Does LWJGL3 have a glUniformMatrix4fv equivalent?

I've been doing something like this for my mesh animation: (I don't like it)
1  
2  
3  
4  
List<Matrix4f> mats = ...;
for (int i = 0; i < mats.size(); i++) {
    loadMatrix("boneMatrices[" + i + "]", mats.get(i));
}
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-07 14:36:05
Quote from: Ashedragon
Almost everything seems more exciting with upbeat music!
Looks pretty good so far.

Thanks! And yeah haha that was my goal xP
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-07 04:42:02
Worked on my game's tools some more.

Still so much to be done!

Tacky YouTube video. I'll get better!
<a href="http://www.youtube.com/v/mQdd8QkOLTc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/mQdd8QkOLTc?version=3&amp;hl=en_US&amp;start=</a>
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2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
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Resources for WIP games
by CogWheelz
2014-08-01 16:20:17
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