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1  Game Development / Newbie & Debugging Questions / Re: [Slick2D] Issue with tearing when rendering tiles on: 2015-02-23 02:33:44
In my experience this has to do with the precision of your tile positions. Use floats and don't round.
2  Discussions / General Discussions / Re: Engines on: 2015-02-21 15:36:24
First of all LibGDX is a library of game development extensions. Not a full engine.

I just LWJGL because I love Java, even though many people "talk sh*t" about it.

I work on games (that I never finish) for fun on my free time. Originally I was going to develop my personal game engine in c++, however it just wasn't as fun for me. I rather work on game mechanics than worry about garbage collection, although I do enjoy developing a clean program in c++. Just not games. 

And if someone says the Java is not efficient for game dev they're nuts. Well, at least if you're an indie developer. As an indie developer the perks of another language is quite irrelevant.

This is all my own opinion. I am not that great of a game developer as its just a hobby of mine.
3  Java Game APIs & Engines / Java 2D / Re: 2D game engine. on: 2015-02-19 21:40:38
LibGDX is a great way to go.

Or Mercury, I've never used it but it's developed by a fellow JGO member and looks very promising .
4  Game Development / Newbie & Debugging Questions / Re: Realtime 3D Terrain Splat Mapping on: 2015-02-19 18:09:58
There's nothing wrong with it. Just wondering if that's how you would normally do it.
5  Game Development / Newbie & Debugging Questions / Re: Best way to do Entity Collision on: 2015-02-19 15:52:53
Check if they collide at the new position before you set them to the new position.
6  Game Development / Newbie & Debugging Questions / Re: Best way to do Entity Collision on: 2015-02-19 15:47:26
Create a bounding rectangle for each entity and check if the rectangles intersect.

You could go pixel perfect but that's much slower. Where you check all the pixels on each entity to see if any overlap.

Depending on how efficient it runs you can use a tree structure to organize your entities if you really have to.
7  Game Development / Newbie & Debugging Questions / [Solved] Realtime 3D Terrain Splat Mapping on: 2015-02-19 15:44:18
Hello again! Hopefully someone can give me some insight.

I added splat mapping to my terrain editor, but I'm not sure if the way I'm painting the blendmap is best way.
 
Currently I am "projecting" the shape and color of the brush onto an FBO for each chunk that the mouse is over.

I was thinking about using a pixel map and updating the texture using glTextSubImage2d but I figured that would be slow.

Also I heard that I could use PBOs

I hope I was clear

What would you do?


Solved.

Yeah I tried other methods I could think of. But I just ended up projecting onto a FBO. This made it easier to have really customizable brushes.
8  Game Development / Game Play & Game Design / Re: Terrain Chunk Sizes on: 2015-02-18 18:52:53
I'm not tiling. 3D texture splatted terrain.

What do developers normally use for dimensions?

@Ed_RockStarGuy yeah 16x16 sounds good.

Plus terrain data will not be streamed from server. It will not be procedural terrain.
9  Game Development / Game Play & Game Design / Terrain Chunk Sizes on: 2015-02-18 18:39:42
So I've been working on an editor for my game. And I've reached a point where I would like to ask what everyone thinks the best practices are.

What I would like to know is how can I determine the best resolution for the terrain blendmap for each chunk.

And what are good dimensions for a terrain chunk. Currently my chunks are 33x33 verts

What would you do?
10  Java Game APIs & Engines / Java 2D / Re: VSync on: 2015-02-18 16:07:05
Ahh makes sense!
11  Java Game APIs & Engines / Java 2D / Re: VSync on: 2015-02-18 15:46:06
It is possible. Get the monitor's refresh rate then cap your game loop to that number.

I believe that's all vsync is.
12  Discussions / General Discussions / Re: What's your day job? on: 2015-02-15 23:12:53
I am currently contracted by Dell SecureWorks as an on call developer.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-06 13:39:09
Started working on textures for my game.

Tell me what you think!

(Shrunk version (incomplete (first texture I've made)))
14  Games Center / WIP games, tools & toy projects / Re: OGServer -- A simple, easy to use, Game server framework/api. on: 2015-02-02 13:36:55
Your community forum is quite literally 99.9% spam.

http://ogserver.net/forum/forumdisplay.php?fid=8

bahaha I cracked up in class at the thread called "titty webcam"

OP should clean that up else no one will take the library serious.
15  Game Development / Newbie & Debugging Questions / Re: Trouble Implementing Simple Projectile into Slick2D on: 2015-01-27 22:31:01
Are you ever looping through the projectiles in order to render them?

He isn't in this excerpt.
16  Game Development / Newbie & Debugging Questions / Re: Trouble Implementing Simple Projectile into Slick2D on: 2015-01-27 18:43:49
I think delta is in milliseconds with slick2D.

 Try changing speed to float and set it to .002f
17  Discussions / General Discussions / Re: Most graphically polished (HD)3D games developed in Java? on: 2015-01-21 16:01:17
Hmm "upgrade"?
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 19:20:38
Yes but most hackers get banned instantly. With a SDK a new world of hackers will flood the game. Until a antihack update.
19  Java Game APIs & Engines / Engines, Libraries and Tools / [Tool] - AwesomeBump on: 2015-01-15 18:08:01
I used to use mudbox to bake my normal maps for textures until I found this gem!

It's early in development and is based off of InsaneBump. Which development has seemingly died.

It's a free alternative to CrazyBump. And From what I can see looks superior so far.



AwesomeBump
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-15 15:50:51
Why! Don't release anything. I play BF4 and I would hate to see it filled with hackers.
21  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-01-15 02:52:30
Wow the art is great!
22  Discussions / Miscellaneous Topics / Re: Article: The Rise and Fall of the Lone Game Developer on: 2015-01-14 20:39:57
So sad and so true. Game dev is just a hobby for me as well. I never wanted to do it for a living.

Feels like that would cause me to hate it, since I would have to work like a horse for something that I can't even call my own. That's assuming I was working for a big company.

I love doing it in my own style and on my spare time simply for fun~
23  Games Center / WIP games, tools & toy projects / Re: GNetLib V0.0.0.3 (A Simple Java Networking Library) on: 2015-01-13 15:49:23
Quote
Customization of serialization

Kroynet does provide custom serialization: Here

But besides that this looks great!
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-12 22:30:51
Started working on some models for my game!

Waiting on my Wacom pad to start painting. A have a background in art. However, it will take awhile for me to get used to it. Since I'm going for a cartoony style when my style is realistic portaits.



25  Java Game APIs & Engines / Java 2D / Re: Dynamic lighting from scratch on: 2015-01-12 22:19:37
This is in the Java2D section, so I'm going to assume you're using Java2D and not OpenGL or shaders.

Oops didn't notice that
26  Java Game APIs & Engines / Java 2D / Re: Dynamic lighting from scratch on: 2015-01-12 21:32:54
Are you using shaders?
27  Game Development / Networking & Multiplayer / Re: Encryption questions on: 2015-01-12 20:51:32
What I do is this:

When the first packet is sent from the server to client (handshake). This packet should include the input and output keys for that specific client.

So each client has his own set of unique keys.

These keys are used in your cipher.
28  Game Development / Game Mechanics / Re: Player cannot look straight up or down on: 2015-01-12 15:01:04
Since the OP isn't familiar with basic concepts of vectors...saying use quaternions isn't going to be very helpful.

That's very true. So I would recommend this channel: thebennybox

Best tutorials on modern techniques and OpenGL
29  Game Development / Game Mechanics / Re: Player cannot look straight up or down on: 2015-01-12 14:34:48
Like Longarmx stated, quaternions are the way to go for camera orientation.
30  Game Development / Networking & Multiplayer / Re: Javascript based networking? on: 2015-01-12 01:32:17
Oh wow I misunderstood what you meant!
Pages: [1] 2 3 ... 8
 
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How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27
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