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1  Java Game APIs & Engines / Java 3D / Animation in Java3D on: 2013-06-12 16:21:50
I've been working in Java 3D for some time and the one thing I just can't figure out is how to import a model's animation information along with the model itself into the scene hierarchy so that the animation can be controlled and coded to only execute in response to certain events. I've heard about something called Blend2Java which apparently takes Blender files -animations and all- and turns them into XML files for Java to read and then import into the scene hierarchy. According to the few (possibly outdated) sources I read on the internet, it says that it brings the animations in as well, but that sounds too good to be true. If it is, then what would be my best option without resorting to using Unity?
2  Game Development / Newbie & Debugging Questions / Re: Easy to use model type for 3D animation on: 2013-06-11 01:27:27
Does it render the animations in the file, though?

Also, is it just me or are these forums really buggy? It doesn't seem like it'll let me post unless I change my password.
3  Game Development / Newbie & Debugging Questions / Re: Easy to use model type for 3D animation on: 2013-06-10 01:26:11
What do you mean by "won't work with directly with JOGL or Java3d, but it'll load the file into a structure" exactly?
4  Game Development / Newbie & Debugging Questions / Easy to use model type for 3D animation on: 2013-06-08 08:26:20
In an effort to not spend much money on graphics (and because I'm probably going to have to learn sometime), I've been trying to program in 3D and am at the point where I'm trying to load external models and animate them. As I REALLY don't want to animate the models with Java code due to how horribly tedious it seems, I've been trying to find a loader for either Java 3D or JOGL that loads an animation-supporting file type and can also let me access the animations so that they can be executed in response to an event (In this case a key press). Does anyone know of such a loader or am I just going to have to write one myself? If I have to do the latter, then where would be a good place to learn how to develop said loader?
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