Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (753)
Games in Android Showcase (228)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / Showcase / Re: [LibGDX] Nano Nox - Now on Steam Greenlight on: 2017-07-10 08:42:20
It got greenlit in the last batch. Smiley

Cool visual design.

Is the music heard part of the game? Given the translucent images and particles, and the lightning effects, I think music could be found that was a somewhat better match. It is well written, well produced, I'll give it that. (Maybe just a matter of personal taste--can't please everybody!)

Thanks. No that's just trailer music. I agree and the actual game music is more ambient like. I thought it's a bit slow for a trailer.

Is it similar to Solarmax ? Because I loved that Smiley
Is it somewhere available for playing ?

Yes, it's in the same genre i would say. I'd call it "swarm RTS".

It's not available yet. But will be soon on Steam and Android. :-)
2  Games Center / Showcase / [LibGDX] Nano Nox - Now on Steam Greenlight on: 2017-05-26 18:20:07
Hi everyone,

after a long time of development i finally put my game on Steam Greenlight.

It's a minimalistic real-time strategy game with strong rock-paper-scissor gameplay mechanics.

If you like the genre, please vote for it. Thanks.  Cheesy

Open in steam

Open in browser

3  Game Development / Networking & Multiplayer / Why use serialization/kryo at all? on: 2015-09-21 11:01:38
Hi all,
i'm just about to implement multiplayer into my game and i have a hard time understanding the benefit of serialization / kryo which is recommended everywhere.
I've read several threads and from my understanding you serialize the entire java object and send it over the network.
But that just sounds like a HUGE waste of bandwidth. Don't most games care about every little byte of bandwidth in case you want to support player hosted games?

What's the benefit versus just sending everything as int/byte/etc. via DataOutputStream/Socket? Sure you need a custom write method for every class you want to send but that's not much coding effort at all and doesn't seem to justify the bandwidth overhead.

Do i miss something?
4  Games Center / Archived Projects / Re: Rubicon on: 2014-08-08 21:46:54
There's already a space shooter called rubicon (even successfully funded on kickstarter):
5  Games Center / WIP games, tools & toy projects / Re: Procedural 2d Pixel Vessels / Asteroids / Space Stations on: 2014-03-16 21:51:38
Awesome stuff! Looks really cool.
Are we allowed to use it in our games? Couldn't find a licence.
6  Games Center / Showcase / Re: Stupid Human Castles on: 2013-10-27 10:52:51
Really nice and polished game!

you don't like the "original"/EA tetris touch-only control sheme? it's quite good imho.

controlling everything via button is a little bit uncomfortable. but may be better for new players.

Thanks! Cheesy

As for the EA controls, I read some reviews and it seems that (if I understood it correctly) your not really playing Tetris, your just clicking boxes and the game places the pieces for you. At least, that was the way the reviews made it sound. It certainly makes it easier to play, but to me it doesn't look much like Tetris anymore. Unless that's just a special mode or something. Do they have a more traditional Tetris mode you can use?

that's just some beginner mode. i don't like it either.
but the normal mode is just regular tetris with touch-only controls.
7  Games Center / Android Showcase / Re: Particle Shooter on: 2013-10-26 23:16:37
at the moment i save everything.
but i'm planning to change to a system where every user gets identified by his unique id and updates the score accordenly.
but this needs some extra work to allow for name change etc.
8  Games Center / Showcase / Re: Stupid Human Castles on: 2013-10-26 23:12:07
Really nice and polished game!

you don't like the "original"/EA tetris touch-only control sheme? it's quite good imho.

controlling everything via button is a little bit uncomfortable. but may be better for new players.
9  Games Center / Android Showcase / Re: Particle Shooter on: 2013-10-18 11:35:16
hey, of course
i thought about writing in detail/tutorial about the libgdx custom leaderboard system but it will take some time and want to improve a few details first.

here are a few useful links i used to implement it:
10  Games Center / Android Showcase / Re: Particle Shooter on: 2013-10-09 04:29:39
thanks a lot for your feedback!

A small improvement to this could be to allow scrolling on the highscore, so we can view more than just 10 entries. Maybe 50, or 100?

that's a really nice idea. i will add it to the to-do list  Smiley

The graphics of the UI are a little disappointing.
It doesn't feel well polished. When I die, there's no clear way for me to return to the main menu, for instance.
I can press "back" on android, and the menu comes up, but this menu seems weird and half. Why is there more space between the last two buttons, than there are buttons on the entire menu?
The "back"-menu then overlaps the gameover-screen. This seems odd.
For the gameover-screen, I think you should have split the entire screen in the middle. Highscores go on one side, and scores as well as buttons (including the "back"-menu (this is really just an achievements-button, and a main menu one)) go on the left. Currently, it looks crammed together, and the highscore just looks malplaced.

sorry to hear that. can i ask which device you used? i have to admit i didn't test it for every resolution available. the screen split and menu button is a good idea. i will add them.  Smiley

Did you implement parts of the UI yourself?
The achievements-screen jumps back instantly when I release my finger after scrolling "too far"- the LibGDX scrollpane would animate it sliding back, neatly. Why did you not use that? Tongue

oh, i didn't know it existed.

The options menu is a little weird and disorganized. Most of the rectangle shapes in your UI has cut corners, which is cool. However, the rectangle around the "Options" in the top is square. Why even put a rectangle around it? It's a title, right? Tongue

you're absolutely right. that's an old background i used for another game. i will look into it!  Grin

the rest of the feedback is spot on as well. thanks a lot for that!
11  Games Center / Android Showcase / Particle Shooter on: 2013-10-08 09:44:40
Hello Everyone,

i just released my first game. It's an arena-shoot em' up much like geometry wars but with actual shooting enemies and it makes a lot of use of the libgdx particle system.
I created a more simple version of the game for ludum dare #27 and decided to add some more features (e.g. a basic custom leaderboard and achievement-system which i can use in my future games as well) and release it to the play store.
(which is also the october ludum dare challenge  Smiley)

Trick for forum members: if you like the game and want to unlock everything for free (and disable ads) just go in options -> credits screen and touch down ~10 seconds.

Google Play Store:

made with libgdx Smiley
12  Games Center / Featured Games / Re: The Intergalactic Trashman on: 2013-07-09 17:41:57
i love the style of the main character. animations are really good too!
13  Games Center / WIP games, tools & toy projects / Re: Limited Force on: 2013-07-09 03:57:33
yeah, without randomly picking up the greeble term the game would look a lot more hideous. Grin

Netrek is still played. really impressive. i will check it out.
14  Games Center / WIP games, tools & toy projects / Re: Limited Force on: 2013-07-08 11:27:01
I just uploaded a new gameplay video:
- new endless mode concept in addition to normal missions
- zoom available
- weapon shoot animations
- ability to move ships and a fancy shockwave shader
- sound effects and music


in the next weeks i will try to implement local and internet multiplayer.
15  Discussions / General Discussions / Re: Whatever happened to Euclideon's Unlimited detail? look inside to see! on: 2013-07-05 21:55:58
"Here at Euclideon, we've found a way to make this work! Now let me continue not telling you how we did it!"

just watch the video?
i don't understand the hate for this and previous videos.
of course they don't tell you in detail how it's done because if they would the algorithm is copied in no time and they want to make millions with the unique technology.

if anyone is interested these youtube videos try to explain and implement something similar in 2d (inkl. source code):
16  Games Center / WIP games, tools & toy projects / Re: Limited Force on: 2013-06-16 22:38:57
Your game looks very cool. Excellent presentation, and smooth motion and graphics.Looks very interesting. Reminds me of playing Homeworld! Wil be interesting to see how this develops.

All it be rpg, shooter, or strategy? Or all?

thanks :-)
the games main focus will be capitalship vs capitalship(s) battles where you outsmart your opponent by choosing proper unit and weapon composition.
there will be a galaxy system with many various worlds, enemies etc. but the story won't be too huge.
i'm thinking about a game mode where you actually control a little spaceship in the battle. it's already semi-implemented but i probably have to scrap it because it doesn't fit 100% and i want it to be playable on android too.
i want to provide a large amount of spaceships and weapons to choose and if there is enough time i want to implement internet-multiplayer.
but it's my first game and my first priority is to actually finish it.

Cudos, I have never seen 2d graphics this good! I love the menu interface!

thanks a lot :-)

Wow that looks impressive for only 3 months! It also very much reminds me of Starsector, also made in Java+LWJGL by our own avm1979 Smiley

thanks :-) i played starfarer starsector, it's a REALLY great game.

That is beautiful! It always makes me makes me feel happy when ships go and do their thing so smoothly. Smiley  I am going to be following this thread for sure. Smiley

thanks :-)

- implemented a score & save system.
- created a new capital ship which is actually a space station and a new fighter
- implemented a proper mission selection system

because i can't draw but have some (beginner) experience with 3d modeling every spaceship is actually a 3d-model.
this helps me a lot with the animations too.
i made some really simple basic models and applied some greeble.
here are a few examples:

new screen:

17  Games Center / WIP games, tools & toy projects / Limited Force on: 2013-06-08 20:56:31
Hello Everyone,

i started this project 3 month ago. it's my first real programming project and i'm fairly pleased with the progress.

The game itself is heavily inspired by pax britannica, one of my favourite games to play on smartphone.
which is a great game but it would be even better with more content available. so i want to provide many ships, items, weapons, gamemodes and missions.

planned features:
- many more ships & weapons
- local multiplayer

It will be released later this year and is playable on desktop and android.

video: (08.07.2013)
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>


this video list shows the development stages from earliest slick2d prototype to the current version:
Pages: [1]
ivj94 (580 views)
2018-03-24 14:47:39

ivj94 (44 views)
2018-03-24 14:46:31

ivj94 (371 views)
2018-03-24 14:43:53

Solater (60 views)
2018-03-17 05:04:08

nelsongames (105 views)
2018-03-05 17:56:34

Gornova (147 views)
2018-03-02 22:15:33

buddyBro (690 views)
2018-02-28 16:59:18

buddyBro (90 views)
2018-02-28 16:45:17

xxMrPHDxx (492 views)
2017-12-31 17:17:51

xxMrPHDxx (728 views)
2017-12-31 17:15:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!