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1  Game Development / Newbie & Debugging Questions / What to learn next? on: 2013-06-15 00:11:57
   I've been learning java for a year now, and in my opinion I'm learning the language quite well. But recently I decided to make Java based Video games (obviously or I wouldn't be here duh Tongue) but I'm quite clueless as what I should learn the basics of game programming. I have a basic understanding of Java's built in swing stuff. But my question is what next, what is it I should be doing next to learn game programming better. I've dabbled in LibGDX and it just confused me. If anyone could give me some tips on what to do next and tips on how to study programming I'd really appreciate it, thanks!
2  Java Game APIs & Engines / Java 2D / Re: 2D Game's Possibilities? on: 2013-06-05 21:43:58
I've been thinking of maybe just a 2D game where the player is locked in a house with a ghost or something, but i was thinking of what would make the game scary is the anticipation or confusion of not knowing that the ghost is capable of, not know what can happen and even worse having to deal with what it can do when it does happen. I don't know I kinda like the idea of building suspense. You walk into your kitchen and find something not the same as you left it, and it only progresses from that. To eventually your trying to escape the house.
3  Java Game APIs & Engines / Java 2D / 2D Game's Possibilities? on: 2013-06-05 07:01:08
I certainly hope this is the right place to post this, I have been wondering this for quite awhile. My mind has been wondering on a question. Can a game be scary if its 2D? Sure games like Amnesia take all the cake with expensive 3D renderers and shaders. But Can a 2D game scare you? People used to tell me about scary books but I've never read one to actually scare me. Text Based games that are scary are possible I think. Point and Click games is a definate. But what about a game like say Zelda take away the game's weapons. Put link in an environment that he can't control in the dark would you guys be scared of it? Just a question I've been wondering. Thanks for your replies and if its not the right place for it Sorry :\ Lemme know and I'll move it.
4  Java Game APIs & Engines / Java 2D / Re: choosing a Java 2D Frame work on: 2013-06-05 05:31:39
thanks! ill take a look at it
5  Java Game APIs & Engines / Java 2D / choosing a Java 2D Frame work on: 2013-06-05 05:06:19
I've been programming with the swing components native to java and have decided that not only are these tools poor in performance and not designed for game developing in the first place. I've done some searching around the forums and seen many people talk about Slick2D but I am skeptical about learning how to use a library that is no longer supported by its developers (not that I am saying its a bad library.) and I also cannot find it on the net anyway. So my question is what are some Rivals of Slick2D or something similar to take its place. My goal here is to make a 2D RPG if that helps narrow down what I'm lookin' for thanks guys for any help you can give. 
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