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1  Games Center / Archived Projects / Re: JiX - the Java jigsaw puzzle game on: 2005-02-28 08:24:33
Quote
Great stuff mate!
Fancy doing one for Puppygames?

Cas Smiley


Thanks. Well, send me some more details at develop@jigsawx.com
2  Games Center / Archived Projects / Re: JiX - the Java jigsaw puzzle game on: 2005-02-28 06:50:24
Quote
I really liked it ! Didn't seem to have any problems on my machine, except that it was perhaps a little unresponsive or something ? I'm not too sure, the pieces seemed to lag behind the mouse cursor a little or something. To be fair though, that was the only gripe i could find with it. I also really like the fact that theres a cut down applet version of it on the site to try while you're waiting for it to download.

I should probably reply with the following in the business forum, But i've already replied to you there and I think you'll probaly get more commentary here so here you go.

Its a Jigsaw app, not a game. Now its a GOOD jigsaw app, indeed I don't think i've ever actually seen another jigsaw app . But this could be your downfall when you try and market it, particularly if you're trying to sell it to the portals. I think you should try and actually sell the fact that its a jigsaw program. The selling point is that people can MAKE JIGSAWS from their OWN PHOTOGRAPHS !  So, bit of a roundtable brainstorm here .....

1. People can print out their own jigsaw ? but then they'd have to laminate them onto thick card or wood or something. Maybe not the best idea.

2. Hmmm, partner up with a Jigsaw Manufacturer that makes custom jigsaws for people (I'm pretty sure they probably exist) , so that people can actually order a jigsaw FROM THE GAME and have it delivered or send it off to a friend or whatever.

3. Code up something whereby people can actually save a jigsaw they've created into a redistributable package which they can then send off to friends. Exactly the same functionality as the full version except that it will only display the one jigsaw image.

4. Allow people to upload jigsaws to your site and provide a URL so they can send this URL off to others to mess around with their jigsaw, you already have a perfectly fine applet in place to do just this.


Obviously all this functionality is only available to registered users :-)

D.


As far as the lag when picking pieces goes - well that just calls for some more optimisations from my part. I did work on optimisations, but there's always more to be done Smiley.
Also thanks for your ideeas - some of them I've thought of before, some are fresh. The thing is that now I'm kinda exhausted and I feel the need for some rewarding of my efforts - be it visitor count, download count or paychecks Smiley. So if it gains some popularity, I'll feel encouraged to go on adding features.

Thanks for the positive feedback - it really helped. (spiritually if anything else).
3  Games Center / Archived Projects / Re: JiX - the Java jigsaw puzzle game on: 2005-02-28 06:20:17
Quote
Already saw it mentioned over at tigsource Smiley

Can't really comment on the game itself (I'm not into that kind of games), but the interface seems to be pretty slick.

Well, congratulations and welcome to the board Smiley


Wow, the word's spreading Smiley I didn't post the one at tigsource.
Honestly, I never was a fan of the classic jigsaw game. But coding one was an enjoyable challenge and I grew to kinda like it.
Thanks for the good words on the interface - I designed it - I'm proud of it  Grin
4  Discussions / Business and Project Management Discussions / Launched my first game. What next ? on: 2005-02-27 21:17:46
Ok, so I started small, worked hard, developed a Java puzzle game straight to comercial level. See my announcement here: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1109548525 or the game here: http://www.jigsawx.com


I know some things about development, but I have no ideea about marketing. What should I do ? As i see it, I have 3 options:
- try to market it myself and probably have moderate success (if any)
- find a publisher and get a deal (as in they sell the game and I get royalties or they buy the whole project). I think that's hard to do. I wouldn't know where to look for a publisher interested in a small java game like mine. (any ideeas ?)
- get an associate (as in I sell him a big share of my company and he takes control over the buisness part, leaving me with development only). I already know someone interested in this, but the negociations are tough and I'm not sure if this is my best choice.

Any advice would be helpful (how much would you expect ?). Thank you.
5  Games Center / Archived Projects / JiX - the Java jigsaw puzzle game on: 2005-02-27 20:55:25
Jix Studios proudly presents Jix - the Java virtual version of the classic jigsaw puzzle game. Its flexible, yet easy to use jigsaw generator allows you to create puzzles from your own pictures, giving you hours and hours of puzzle solving fun.
It features puzzles ranging from a few to a few thousands of pieces, different original piece shapes, ghost view, thumbnail view, hint mode, cleaner tool, multiple language support and multiple color themes.

JiX is available to download and buy at http://www.jigsawx.com

Ok, this was the official announcement. Please note that this is a one-man project, coded in Java entirely by myself. It is my first commercial level project. Your feedback as developers is welcome (develop@jigsawx.com).

Thank you for reading this.



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