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1  Discussions / General Discussions / Re: where can i get better at java? on: 2015-02-28 11:23:34
I second that. Unless you find a problem to solve, then come up with your own solution, you won't learn. Don't be afraid of failure, don't be afraid to try. Any failure is experience, any success is just the summation of experience from past failures.
2  Discussions / General Discussions / Re: Does Java have 'pointers on: 2015-02-20 13:11:32
Hmm I think this question stems from a word ambiguity. After all pointers vary across languages and they don't do the same things. This quote I found really sums it up well.

"Like most disagreements, the core issue comes down to the definitions -- what exactly does the term "pointer" mean? Conceptually, a "pointer" is just something that "points" to something else. Does it need to have any other features?

People who come from other languages which use the term "pointer" may have pre-conceived ideas of what constitutes a pointer, based on how it is used in that language. But that does not mean that a "pointer" has to be like what it is in that language. C/C++ pointers support pointer arithmetic; is pointer arithmetic an essential feature of a pointer? Go has pointers and does not support pointer arithmetic. Is the ability to "dereference" the pointer essential to the concept of a pointer? You need to come up with a precise definition of what you mean by "pointer" or otherwise this question is meaningless.

Java's references are pretty much semantically identical to pointers to objects in C++ (other than the things that C/C++ pointers can do that don't make sense in Java, like pointer arithmetic, dereferencing a pointer, and taking the address of a variable)."
3  Discussions / General Discussions / Re: Does Java have 'pointers on: 2015-02-20 12:09:59
Oh, okay that's interesting. Yeah it definitely is not as safe as C/C++ when it comes to handling memory explicitly.
4  Discussions / General Discussions / Re: Are Java References, Pointers? on: 2015-02-20 11:58:56
They're not pointers. With pointers you can do all sorts of things like pointer arithmetic, point them to anything you like, etc. With references, you cannot.

Cas Smiley

I'm terribly sorry, the title is so wrong. I was meant to have the title as "Does Java have pointers" rather than "Are Java References, Pointers".  You see, after a bit of argument and so much coding, you're out of brain juice for this kind of stuff. But thanks for the refreshment of concept though Smiley
5  Discussions / General Discussions / Does Java have 'pointers on: 2015-02-20 11:53:12
Recently I've been having a little debate with someone over whether Java has pointers or not. In one of the video comments I called 'this' keyword a pointer. The debate sparked from there.

From what I understand, a pointer is a loose term used in programming and it's general purpose is to classify something used to refer to something else. In computer programming this 'something else (pointee)' is typically memory. Now, my argument is that Java references are indeed pointers under the hood (not explicit pointers per se). Since references work by an alias to a memory address, referring to an ordered list of memory within the JVM, it complies with all the aspects of what a pointer should do except for direct manipulation of the memory values (which is what Java tries to do on its own and prevent programmers from doing). JVM memory is allocated by the computer memory, hence essentially a program is still operating with computer memory. However, Java 'references' are not explicit like that from languages such as C or C++, since you cannot directly read from the memory. In other words, Java pointers have been covered up by the language design.

The opposition insists that Java does not have pointers. Stating that a pointer reads directly from computer memory and not from the Java VM, which fails to comply with what a pointer does. He acknowledges that Java does not have C++-like pointers, but does not accept that Java can have their own so-called 'pointers'. According to him, a pointer must be able to carry out arithmetic operations and read DIRECTLY from the computer memory and not from JVM memory. He asserts that references and pointers are totally different concepts and reading memory from a JVM is not the same as reading from computer memory (to quote him "these two are totally different concepts and must not be mixed up"). Therefore calling Java references and 'pointers' confuses people with the supposed 'true definition' of pointer like that in C/C++, and it should stop before more 'debates' over this spark again.

As it turns out with most online 'debates', the thing got quite heated with him getting very frustrated and repeating his points. I'd like to hear the community's opinion over this seemingly pointless (see what I did there Cheesy) debate.

[EDIT] I know that I have muddled up a few things in the original post because I wasn't thinking straight. What I'm trying to say is that Java References embed the concepts of a 'pointer' within it, hence Java does have pointers. While programmers are not really able to access this pointer to do arithmetic operations, it still exists and works in the background.
6  Games Center / WIP games, tools & toy projects / Re: WIP - Jeff on: 2014-02-16 07:45:43
Not bad,
I like the simplicity in the graphics, it has got some potential.

There were a few spelling errors,
Alpha not aplha,
weapon not wepon,
Ingot not ignot etc.

The UI is not bad, but could be a bit more polished.
Oh and for everyone's sake, please don't use Comic Sans as the game font!
7  Games Center / WIP games, tools & toy projects / Scene Animator 'Alpha' - [Submission Build is out!] [Test it out!] on: 2013-11-21 09:59:53
Hello everyone,

It has been a while since I have last made an update on Alpha, I've been busy with school exams and studies and yadda yadda. I am submitting this project soon, and I'd like some feedback on existing work so far.

You can download the project here:

Please post any bugs & problems (I will include a guide later, but just have a play around for now. Remember the dialog module in Beta is still a WIP!)

8  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-08-11 08:29:46
3 months has passed since the project started, I'm still busy working on the Scene Maker part of the animator. Currently I have just finished the entity module, which makes 3 module complete (tileset, scene and entity).

The scene is working fine in Alpha, and there's an update video on the bottom of this post.

Another screenshot to show the entity module, here I customize the movement animation of riolu walking down.

And the last one, showing how users select the right frame size for their entities:

This is it for now. If you want to see an update video of me going over some stuff, then here's the video:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Stay tuned for more Wink
9  Games Center / WIP games, tools & toy projects / Re: Connect - MySQL Database Manager on: 2013-08-04 05:46:21
Looks like a UI designed for tablets and handheld devices. I think you should change some text color to white, because it is very hard to read black text on a dark gray background.
10  Games Center / Featured Games / Re: The Intergalactic Trashman - [NEW GAMEPLAY VIDEO] on: 2013-08-01 10:14:49
great game! I really like it! I have a question, what do you use for animate character? a simple Spritesheet? the movemens of a character are amazing, so fluid!

I'm sure he said he use Spine for all the animation.
11  Games Center / Featured Games / Re: The Intergalactic Trashman - [NEW GAMEPLAY VIDEO] on: 2013-08-01 10:14:08
I can think of a lot of possibilities with this game. Just the idea of an intergalactic trash an really captures something we rarely notice. The character looks cute and I love the way the worlds are set out. Wonder how it'll turn out.

All for the best, great job and great idea. Smiley
12  Games Center / WIP games, tools & toy projects / Re: Stacker - Block stacking arcade game on: 2013-08-01 10:07:25
Nice, I always wanted to make it but was never really bothered to. This brings back old and horrible memories about the damn machine showcasing PSP and Nintendos. For some reason I could never stack it to the top.

Fun game regardless though
13  Games Center / WIP games, tools & toy projects / Re: Izalys World - 2d side scroller (run and jump game) on: 2013-08-01 09:30:53
What can I say about the graphics? Seems like you hand-drawn them and scanned it. Good job though, very enjoyable game!
14  Games Center / Archived Projects / Re: Untitled Sidescroller/Platformer [Updated 8/1/2013] on: 2013-08-01 09:29:45
Perhaps you can tell us what you have in mind for your game? We can provide ideas but the overall 'thing' is really yours to create. I really liked the art, hope you can turn this into something fun Smiley

Good luck and all for the best.
15  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-07-26 12:01:39
Sorry for the lack of updates but I've been hard at work on the scene module for Scene Maker Beta. Most of the features in the scene editor are complete, with this video to show it off:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
16  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-07-16 09:21:49
It has been a few days and I've been turning my attention to a Scene Maker program that will be distributed alongside with Alpha to ease the creation of animations. With it, you'll no longer have to edit XML files and write custom SCP codes.

Screenshots are available here:
Below is a YouTube update video on how it all works:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Feedbacks appreciated,
17  Games Center / WIP games, tools & toy projects / Re: MatchNik on: 2013-07-14 23:08:38
Pretty fun game, cute graphics and nice sound effects. But I think it's a bit too easy :p, bringing in some interesting mechanics would be awesome, like a multicoloured block or something...

Good job so far
18  Game Development / Newbie & Debugging Questions / Re: Making better art on: 2013-07-12 23:56:41
Photoshop uses anti-aliasing, perhaps you tried to enlarge 64x64 circle by a scale factor, like said by HeroesGrave, make bigger circles and don't enlarge them.
19  Games Center / Featured Games / Re: Blue Saga on: 2013-07-10 04:18:50
Adored the new design, it really does look professional now Cheesy
20  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-07-09 00:31:14
Maybe you should have a website where people can post their animations. Like a youtube but specifically for Alpha. there was an awesome website like that a few years back. it was called Animasher if anyone still remembers.  Emo  Cry
That could be a possibility, right now you can submit animations under a forum category on the Alpha forums. I'm not expecting any animations yet since it is still extremely early in development and everything is poorly documented :p
21  Games Center / WIP games, tools & toy projects / Re: KDoom - Game Engine/Doom Clone I'm working on on: 2013-07-09 00:29:45
Was going to say that it looks like Doom :p Not much of a 3D perspective game maker myself, but the progress sure looks promising. Just don't put too much ****s in there ok?
22  Games Center / WIP games, tools & toy projects / Re: Alien Raeign on: 2013-07-09 00:28:35
Cool. I'm waiting for more progress, can't wait to see how this turns out. Perhaps show the item I'm picking up somewhere on the screen? I can't really tell sometimes if I picked something up or not. Keep working hard, the animations look very polished, well done Smiley
23  Games Center / WIP games, tools & toy projects / Re: Scene Animator 'Alpha' - [Pre-release is out!] [Almost 'alpha'] on: 2013-07-08 10:11:25
I've had a play around already. I'd like to test out the parallax!

When's the next version out? Smiley
Well I'm working on a GUI editor for Alpha (so that you can create scenes in a user-friendly fashion) at the moment and there won't be any more visual features to Alpha for now, at least not as often. The next version will be out as soon as the scene maker is ready, so... it'll take some time.

Stay tuned for updates on the website:
And I've setup a small forum for questions, bugs etc.:
24  Games Center / WIP games, tools & toy projects / Re: Guardian II on: 2013-07-08 10:02:23
I really loved your style of art. They're... very original Smiley
Please tell me this runs under JRE 1.7, because I can't wait to play!
25  Games Center / Archived Projects / Re: LoGaP: a 2D platformer (07.04.2013 update - playable build) on: 2013-07-08 07:57:21
Simply crashes under JRE 1.7 for mac... A lot of the games on JGO are not 1.7 friendly are they...
Looks great, just want to be able to play it :c
26  Games Center / WIP games, tools & toy projects / Re: Sheep! on: 2013-07-08 07:54:39
If only I had an android device.... -_-
27  Games Center / WIP games, tools & toy projects / Re: Tower of the Deathmaster on: 2013-07-08 07:54:17
Ah great, thanks a lot Smiley
Too bad I can't access my old account anymore (Lost password for both my old email account and my JGO account) and edit the home post. Oh well, I'm hoping you guys know where to download it :p
28  Games Center / WIP games, tools & toy projects / Re: Tower of the Deathmaster on: 2013-07-07 10:46:30
Thanks, cheeky. Yeah soul levels and underground levels are currently being worked on. How did you manipulate the stats? I sure hope they are not too easy (It was ridiculously hard when I first made it)
29  Games Center / WIP games, tools & toy projects / Tower of the Deathmaster on: 2013-07-07 06:16:21
Ok first of all, for all of you guys who saw the game post back in December last year, it is the same game. Sorry for double-posting but I wish I could reply to that post instead of bringing up a new one (because it was too old of a post to reply).

However, for the new people, Tower of the Deathmaster is a clone from Tower of the Sorcerer, a Japanese 2D dungeon-crawler? tower-like game. Taken ideas and opinions from the last post, I've made the game significantly easier.

Download v0.5 here:

[W, A, S, D or arrow keys] to move
[2, 8] moves cursor up and down in corresponding order when shopping
[SPACE] confirms your choice and/or dismisses dialogs
[L] to use the ability rod should you find it
[ESC] dismisses shops and ability rod interface

Everything is directly cloned off the original flash game, you have gold earned through killing mobs, experience gained through killing mobs. You can find a shop on a floor to purchase upgrades for your attack and defense and the process continues.

You must locate the staircases and fight towards it, as they will take you to a new floor with new monsters. The goal is to save the princess, which is not implemented.

You do NOT level up automatically (it is an option in the Level 6 EXP shop).
Currently you can play up to floor 10, and move down into floor -1. I'm also making new levels as we speak! The game won't be too long, perhaps just 40 floors.

Don't take it lightly! Any actions you do may end up in screwing up the game! If you're stuck, you'll have to start over. It is possible to get past floor 9, there is a 'hidden staircase' lurking in the walls. So get bumpin'


  • Made the game significantly easier
  • Added a tile mask so you can see where the player is before screen gets cluttered by mobs
30  Games Center / Featured Games / Re: Blue Saga on: 2013-07-05 10:28:05
Amazing. I was hooked by the header image of this thread for some time now but never bothered to check it. Well, turns out that I'm missing out! Definitely a +1 on the art, simplistic and cute, looks very polished and good attention to detail.

Website is very good too, I really can't wait to play it! Good job, and keep it up Smiley
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