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1  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to add multiple actors/enemies? :) on: 2013-07-03 20:48:14
Store them in an arraylist?
2  Games Center / WIP games, tools & toy projects / Re: LodeScape RPG on: 2013-07-02 14:49:16
This sounds like a good idea to me. I think this will be a good update once I finish it, I'll be adding some cool stuff

In your base resource class, have a regen value of X. Make all regeneration a factor of X (So X/2 to regen in half the time, X*2 to regen in twice the time). This should make tuning the overall game speed much easier in the long run, you just change X rather than tweaking potentially hundreds of objects.
3  Game Development / Game Mechanics / Re: My timer class won't work. on: 2013-06-30 16:49:50
Whenever someone talks about using threads, I always like to recall this joke:

"A programmer had a problem. He thought to himself, 'I know, I'll solve it with threads!'. has Now problems. two he" - Chris Geiersbach
4  Game Development / Game Play & Game Design / Re: An evolution-esque Idea on: 2013-06-27 20:39:34
Maxis did something like that in the 90's: http://en.wikipedia.org/wiki/SimEarth
5  Game Development / Newbie & Debugging Questions / Re: Beginner-Advanced Developer on: 2013-06-26 14:42:04
If you're only after projects that will let you flex your coding muscles, then maybe you could try reproducing some of the Variety or Board games on Clubhouse Games? These are all fairly simple, have clearly defined requirements (so you know when you're done) and should be enough of a challenge to make you explore new parts of Java.
6  Games Center / WIP games, tools & toy projects / Re: Dungeon Lord! - An RPG-ish game! on: 2013-06-26 14:01:24
I realise it's not much good now but can I suggest a combination of Dropbox and SVN to stop this happening in future? Create a repo on dropbox, commit into it and that'll then get backed up to the cloud meaning even if you're hard drive drops dead you'll still have your work saved.
7  Game Development / Game Play & Game Design / Tracking cards on: 2013-06-22 10:34:28
Hi all,

I'm currently prototyping a Java version of a fun little card game called Space Beans. It's for my own practice, not distribution, this isn't a question of legality.

Space Beans has 105 cards, which can be in quite a few different places (draw, discard, hand, trophy cases and score piles). How would you go about making sure that a card never gets lost during play? I initially thought of using decks and passing the values around, then considered a global array of cards with the cards containing their location. However with Trophy Cases being able to have two states and the number of players varying between 2 and 6, the enums involved started to look un-weildly.

Thoughts?
8  Games Center / WIP games, tools & toy projects / Re: Terrain rendering demo for Android on: 2013-06-21 09:09:07
Looks really good. 30FPS and quick loading on a HTC Rhyme
9  Game Development / Newbie & Debugging Questions / Scene2D UI Adding 3 elements on: 2013-06-16 11:44:51
Hey folks,

Can anyone give me a hand with this? I've been tearing my hair out for about 3 days now.

This code:
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public void manage(final GameScreen screen) {
        Window window = new Dialog("Manage Wall", screen.game.skin, "dialog");
        window.setMovable(false);
        screen.stage.addActor(window);
        screen.stageShowing = true;
       
        Button accept = new TextButton("Accept", screen.game.skin);
        window.add(accept).center();
       
        window.setX((screen.getResX() / 2) - (window.getWidth() / 2));
        window.setY((screen.getResY() / 2) - (window.getHeight()/ 2));
       
        window.debug();
    }


Produces this result:


I have no idea why there are 2 empty elements in the window, nor how to get rid of them.

Any advice appreciated.
10  Discussions / General Discussions / Re: Slick2d.org webpage suspended on: 2013-05-27 16:10:25
Ultimately the library is dead. Now is a good opportunity to introduce a more recent and much more powerful library, LibGDX. Smiley Good luck.

Pretty much this. I had picked up Slick2D about 2 days before it went offline, looking back I'm pretty glad I did.
11  Game Development / Newbie & Debugging Questions / Re: Handling dynamic walls on: 2013-05-26 16:59:37
I did, I can just refresh the wall score after each change.
12  Game Development / Newbie & Debugging Questions / Re: Handling dynamic walls on: 2013-05-25 22:23:46

Fantastic, the bitwise method is just what I'm after.

Thanks very much Smiley
13  Game Development / Newbie & Debugging Questions / Handling dynamic walls on: 2013-05-25 18:23:59
Hey all,

I'm currently putting together a tile based map and like most maps it involves walls. I'm trying to find either a tutorial or library or something that handles dynamic walls (e.g. a different image used if the wall is stand alone, linked in a direction, surrounded by other walls etc. etc.)

Does anyone know anything? My own Google searches have failed to turn up anything.
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

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List of Learning Resources
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List of Learning Resources
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Resources for WIP games
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Resources for WIP games
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by SilverTiger
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