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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Tile-based game: fastest jumpstart for newbie? on: 2013-05-24 13:13:47
Exactly! Smiley

Once it works, then I have to spend time on the "looks" and UI, of course, otherwise I won't get anyone to want to play the game(s), but maybe I'll find someone else that would like to get involved with the client-side of things. My impression is that most game programmers who would want to create games are mostly interested in the client side, so maybe it is not too hard to find someone who would like to work with me, if I take care of the backend ...
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Tile-based game: fastest jumpstart for newbie? on: 2013-05-24 12:30:56
What kind of tile-based game is it exactly? Is there a specific game that yours is going to be very similar to?

Well, for the 3D version I was planning on something between Ace-Of-Spades (from Jagex, on Steam) and Dungeons & Dragons, because 3D voxels are really data-intensive, and so a good use-case for using advanced DB/Cluster/Networking APIs ..., but my wife proposed I should do something more like http://rpg.mo.ee/ instead, for a start. Cheesy (She likes neither 3D games, nor shouters Sad  ).
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Tile-based game: fastest jumpstart for newbie? on: 2013-05-23 12:56:52
Oh, and I forgot to mention: the main reason why I want to write games, is to extend my experience about clusters and databases (to products my employer does not use), so of course a single-player game would not really help me there. My lesser reason is to be able to play with AI, which you can't do in a "normal" job. So the backend is what I think is the fun part, and the client/UI programming is the part I would like to outsource, if I could afford it.
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Tile-based game: fastest jumpstart for newbie? on: 2013-05-22 20:21:10
Thanks. OK, seems like my experience is critical, so here it is: I'm a "senior software engineer" at a company doing accounting software. My strong points are clustering, databases, profiling, and generally, I'm the "language guy", the person the other devs go to, when the compiler, or Eclipse, or ANT or the OS "makes no sense anymore". I've read about over five heavy books on most aspects of game programming... But dnever program one (if I don't count stuff I did as a kid on a TRS-80 in basic). Working on an accounting system means you have to spend a lot of time "planning", because if you are even one cent off, you're in real trouble. That's why I have wrote a large "spec" document in my spare time, but after several years still haven't even got a prototype. So my wife and son have asked recently when I will finally show them something, and said maybe I should try 2D instead. I thought about it for a while, and since I want to do something "RPG", I think 90% of the code would be the same, even if I made it in 2D. So I can start simple, and upgrade to 3D later (or maybe not). So my new short term plan is just to make a minimalistic prototype, preferably HTML-based, and see from there. I am working my way up from the backend to the client. So far I have been working exclusively on the database, clustering and data-modelling.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Tile-based game: fastest jumpstart for newbie? on: 2013-05-22 13:13:07
Hi all! First post ...

I've been planning to create some game in my free time for years. I wanted to do it in 3D, and wanted to use jMonkey. But now I got pressure from my family to do it in 2D instead (maybe because I'm taking too long Cheesy )

So I'd like to make a 2D tile-based game (strictly multi-user), written in Java, that can ideally render to HTML5 (but having multiple rendering options would be great). And I'm only interested in the rendering (and input and sound) part of the game (although I might need to build on an existing network API as well if the game is turned into HTML5). I want to build all the game logic/framework myself, so I can reuse the same code on the server, and keep the UI code out of the server.

So my question is:

Given described requirement, which API/engine would get me up-and-running in the shortest possible time?

Probably, something that comes with a complete working example would be best. It should be more a proof-of-concept then a full-blown high quality game. The API/engine should also come with some basic menu system, so I don't have to program that either.

Thanks,
Monster
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