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1  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!) on: 2016-04-30 02:13:47
Sounds good, looking forward to the art updates.

By hit pause, I didn't mean invincibility. I mean delay the rendering for a few milliseconds after each hit to make damage more impactful.
2  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!) on: 2016-04-29 03:02:53
I like how this game is going! I can see myself playing with my friends very soon Cheesy. I kind of wish the art style on the video thumbnail was in the game, though. The game's art as a whole seems lacking in shading and detail; it all looks very flat. I think if you took some time to work on game juice and art, it'd make the gameplay much more responsive and smooth. Even just adding some screenshake, camera panning, hit pauses, etc. would make it feel better. Vlambeer did a good video on this, one I'd recommend you watch. Although if you want to focus on the gameplay instead that's just as good, just keep these in the back of your mind.

Keep up the good work!
3  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 03:49:25
It seems that if the project is too easy or perfect for your experience, you should work alone. If it's too difficult, you shouldn't bother in the first place.


At some point you might be able to work with other programmers. But right now, with only one project done, you have a bit more work to do before that's a possibility. And by then you'll probably avoid teams altogether.
4  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 00:37:46
I don't mean to sound harsh, but you've got to be realistic about this.

You can do this yourself. Even if you couldn't do it yourself, adding more people won't help. Nine women don't make a baby in one month. The only help you'll need is with art / audio. Don't even think about getting help with that until you have more than a ray-casting AI demo. Hire artists when you have an actual game to play.

That said, I've been meaning to make a game like this, so I'll be interested to see how this game goes. Godspeed.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-01 22:08:22

Happy April fools day.
see, there's an e this time..
6  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2016-03-27 05:43:02
Congratulations on greenlighting; putting your project out there is probably the biggest hurdle to face. That said, your work's not done; there are some serious issues with your page that you should sort out ASAP since the majority of your votes will come within the first week or two.

The icon. This is the most important part. Everything else you've done for this whole project will be for nothing if your icon doesn't catch attention. It's the first impression of the entire game. Yet, the text doesn't contrast to the background, it's not centered, none of the elements "pop", and, most importantly, it's not animated. Make it animated. You have the luxury of marketing a game simple enough to compress into a single small moment of gameplay, but you haven't taken advantage of it. Try to compress your entire game into a 3-second gif like this, because that's all a voter will give you: 3 seconds.

The trailer. This is one of the big mistakes I made in RFLEX's greenlight; no variety. Right now, your trailer is sixty seconds of the same gameplay (albeit with some awesome music). You either need to shorten this, or add some stimuli in. If I can watch 5 seconds of your trailer and not be surprised for the rest of the video, you've done something wrong. Show some deaths, show some selling points, add in a gag, pan the camera a bit, anything to make it more than just bare gameplay footage.

The description. Again with the contrasting text; white-on-white text is not good for the eyes. Second, while I don't think is going to detract from your game, this bothers me a bit. I don't have any problems with borrowing ideas from my greenlight, but I think, in its similarities, you missed an opportunity to create your own personality for the game's marketing. I think there was room for creating something new rather than iterating on the previously existing.

Quote from: RFLEX greenlight
RFLEX is a fast-paced and challenging neo-arcade game. Frantically dodge your way to the high score in a series of rage-inducing levels while enjoying a kickass, original soundtrack. Experience trippy visuals while being pulled into a never-ending abyss of addicting, non-stop action.

RFLEX is about dodging rectangles coming from multiple directions using a unique joystick-like control scheme for as long as is humanly possible. It seems simple at first, but quickly erupts into a brutally difficult experience.

Quote from: Tetradecagon greenlight
Tetradecagon is a fast-paced, challenging, arcade game. Frantically bounce a ball throughout a polygon of ever increasing sides while listening to three kickass, original soundtracks. Experience a never ending abyss of addicting, non stop, rage inducing action.

Tetradecagon can be thought as "pong on steroids." Unlike pong however, you bounce the ball off of the highlighted sides of a user-controlled polygon for as long as humanly possible. It seems extremely simple at first, but it quickly turns into a brutally difficult game.

You made a good game, one that I want to add to my steam library in the future. Fix these soon; every second delayed is an impression lost.

Good luck Smiley.
7  Discussions / General Discussions / Re: Grass Texture on: 2016-02-28 16:22:17
If you can visibly see the border, it doesn't tile well. Maybe redraw it in tiled mode, where the canvas repeats while you draw (not sure if you have that in inkscape).
8  Discussions / General Discussions / Re: Grass Texture on: 2016-02-23 22:02:02
Maybe fill it with a light green and draw in little patches of grass with a darker green. Then add some slight noise in the background. Otherwise it just looks like noise, which is a bit unappealing to the eye when tiled.

Also: give yourself more pixels to work with. It seems more complex at first, but I promise you won't regret it. You can fit so much more detail into each tile.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-09 01:52:51

I've been messing around with google cardboard for a bit. I'm surprised by how smooth it feels, for 2 lenses and a phone screen Smiley.

10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-08 02:09:46

Great things, that's what.
11  Discussions / General Discussions / Re: JGO IDE Survey on: 2015-11-02 23:27:54
I know someone who is now writing a game in C++ and SDL with only sublime and gcc command line
I am not even joking...
Has been for months now too, its not like the person gave up early.

I was doing around the same thing a few weeks ago: I used Atom with a ton of C++ plugins, a terminal, and CMake.

It's surprisingly easier than I thought. In some ways, it's even better than an IDE, in that I don't have to wade through a bunch of menus to get something done. On the other hand, autocompletion and error-checking is a bit.. off. Then again, I'm on Linux; the only other good IDE I've found there is CLion, but that costs money Tongue.
12  Discussions / Miscellaneous Topics / Re: Bought the Humble Bundle so I could play Insurgency; here's the rest of it. on: 2015-11-02 00:22:19
I've sent all the keys / updated the list. Enjoy!
13  Discussions / Miscellaneous Topics / Bought the Humble Bundle so I could play Insurgency; here's the rest of it. on: 2015-11-01 21:27:30

I have a little while before this game downloads; here's the games that aren't for Linux.

Just ask for any game here that isn't crossed out, and I'll PM it to you. You must be a member of JGO for at least 2 months to get a key. 1 key per person.

Men of War: Assault Squad GOTY
Abyss Odyssey
Abyss Odyssey
Blackguards 2

And while I'm here, I guess I'll give this too.


I just requested the keys from steam; these could be delayed by an hour or so.

Happy Halloween,
14  Discussions / Miscellaneous Topics / Battlestation Thread on: 2015-10-29 21:48:15
What does your desk look like?

I'll start:

Full Album

15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-21 19:51:37

Turns out, the company that makes these (Z-Line I think) is super awesome, and has already shipped a replacement; it'll be here tomorrow Cheesy.


I checked the weights of everything beforehand, don't worry; I have another 40 pounds before the corner shatters. This glass is pretty strong Smiley. I will probably move the computer though; it's an eyesore.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-21 01:51:09
When I got home


Shocked shiny...

You may notice the pane to the right is missing. It was unfortunately smashed in transit. I should be getting a replacement in 7-30 business days (6-12 months).

17  Discussions / Jobs and Resumes / Re: [3dFoin] Royal Wizard, Halloween Sale: lot of discounts on: 2015-10-12 17:31:37
I think you have the wrong board.. and forum.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-10 06:25:53
I realized I didn't have a personal website up anymore since I switched hosts. While messing around with my domain, I realized that my address was in the whois database for all to see. I figured this was a good opportunity to get around to buying a new domain and making a "studio" name, as opposed to me using my full name everywhere. I deleted the old domain, and bought I made the website itself today; I'd say it turned out pretty well Smiley.

19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-07 00:58:57
Finally got around to working on my non-existent web development skills Smiley.

Learning project 1: 'Welp'

I learned how to use some of Express, Node.js, Nginx and others. Very fun; I will probably work on this more in the future.

Link to it (may be down)
20  Games Center / Featured Games / Re: RFLEX *Available on Steam* on: 2015-10-01 01:30:00

The swiping thing is what everyone suggests, but it is just not fast enough for this game. The closest I could get to good controls was a virtual joystick. Although I haven't tried it yet, the accelerometer idea doesn't sound like it would work out well. As with the virtual joystick, it wouldn't allow for enough precision to play the game.
21  Games Center / Featured Games / Re: RFLEX *Available on Steam* on: 2015-09-28 20:33:17

I used steamworks4j. It's pretty simple to set up.


I'm hesitating to enter the mobile market; the controls just aren't that good on there (believe me, I've tried Tongue).
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-24 20:35:27

That looks like a nice game. Tell him to change the trailer ASAP, though, while the starting-hype still hasn't worn off. It's going to get buried if the trailer doesn't get to the point within a few seconds.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-23 15:40:27
Steamspy is usually really far off, but that is the closest estimate I've seen so far (still pretty far off though).
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-22 23:43:52
Made a patch or two for RFLEX. I also received this gif from the developer of Dodge.

Click to Play


25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-17 21:12:29
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Found this gem in my subscription feed.

My life is a little closer to completion.

 Cheesy x 10^23

26  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-09-02 16:29:50
@thedanisaur link?
27  Games Center / WIP games, tools & toy projects / Re: One-D World on: 2015-09-01 20:20:07
Holy shit I won the game!
28  Game Development / Game Play & Game Design / Re: Game Ideas on: 2015-08-31 18:51:59
A platformer based on magnetic repulsion and attraction, as opposed to jumping. You can reverse your 'polarity' using the jump button. Something like Super Meat Boy in how fast it is, but with this new control scheme. Could be interesting Smiley.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-26 16:35:16


30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-25 21:21:59
i've uploaded another flick to youtubes. it's pretty old, nothing special.
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Sweet music for this.
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Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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