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1  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-31 22:33:26

2  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-19 21:56:48

I don't like how the face turned out, but at least the inking isn't as noticeably bad as the last one.
3  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-18 22:28:29
Doing more realistic studies of a thing will help in making a more appealing simplification of it. If you decide not to make it look more realistic, having a better understanding of trees will still aid your current design. It also protects you from using a style as a crutch and never improving.
4  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-18 18:28:37

5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-18 02:56:42
I was halfway through casing the keyboard up and one of the pins on the black key broke off Tongue. Now I have to wait for the new ones to ship.

Right after the kickstarter.

It enters in the 0s and 1s you type until you type in 8 characters. Then it converts from binary->decimal->ASCII, erases 8 characters back, and prints out the character.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-17 04:05:43
I made a binary keyboard. Next I'm going to case it up.

Click to Play

Click here for the high-res gfycat video.
7  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-16 23:54:59
@basil_ you could make a KILLING making wallpapers.
8  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-16 03:43:47
I need to create some finished works. I fear I might become one of those artists who just keeps sketching little concepts but never finishing them..  persecutioncomplex

The majority of my sketching is not done in my sketchbook, but in the margins of school worksheets, quizzes, tests, etc. In the past week I got into drawing these little bipedal mechs.

I decided to make a larger version of the green/yellow one in my sketchbook.

Then I tried inking it. It came out pretty messy. It's because I decided like an idiot to use my brand new pens for it, which I had no experience with yet. Had I just stuck to the copics.. I also decided not to use a ruler for it, because why not.

I don't think I'll waste my time coloring that one in; it's beyond my help Tongue.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-04 04:11:26
Christmas came early Smiley.

10  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-02 23:41:45

11  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-23 01:34:09

How do you make those?
12  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-22 03:47:55

I've been meaning to make something on perspective for months now, so here it is.

All perspective, no matter how many vanishing  points, curved or otherwise, is based on planes of one or more forms converging on a point. Orthographic perspective is just when the points are an infinite distance off the paper (making the "converging" lines parallel). Everything after that just distorts an increasing amount of planes. 5D (or fisheye) is actually how cameras work, with the lenses distorting the forms onto curved vanishing points.

... just ignore this post if I'm rambling  Tongue
13  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-20 03:52:04
I did a little sketch for a project.

So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:


It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

That's impressive! What program are you using for animations?
14  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-14 20:19:24
Go ahead, the post just needs to be visual.
15  Discussions / Miscellaneous Topics / What I drew today on: 2016-11-13 04:57:06
VaTTeRGeR suggested this thread, in which we can post our studies / sketches to get critique. I think having a public outlet for art / studies would be a fun way to boost productivity and improve.

To start things off, here's what I drew today:

A perspective study

Messing with digital

16  Discussions / Suggestions / Re: Art section on: 2016-11-13 04:40:11
A sketchbook section, like you'd find on or, would be good to have.


Here's the what I drew today thread.
17  Discussions / Miscellaneous Topics / Humble monthly keys on: 2016-11-05 22:16:53
I either have these games already or don't have the right OS for them, so here they are.

Rebel Galaxy
Beyond Eyes
Kathy Rain
Styx: Master of Shadows
Pirate Pop Plus

Reply with the game you want and I'll PM a steam key to you. 1 key per person.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-29 02:01:52

I discovered my old soldering kit in the basement, had a rush of nostalgia, and decided to have some fun with my Raspberry Pi Zero.

I soldered up my board's GPIO pins and started messing with it. I got a "server up" indicator light going:

Click to Play

I was going to do more but I think I fried the board by using a bad power supply when I was testing it in headless mode. Good thing these things only cost $5!
19  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-19 22:36:45
    "name": "Afterglow Gamepad for Xbox 360",
    "os": "Ubuntu 16.04",

    "layout": {
        "buttons": "11",
        "axes": "8"

    "buttons": [
        { "index": "3", "name": "Y" },
        { "index": "1", "name": "B" },
        { "index": "0", "name": "A" },
        { "index": "2", "name": "X" },

        { "index": "4", "name": "L1" },
        { "index": "5", "name": "R1" },

        { "index": "6", "name": "SELECT" },
        { "index": "7", "name": "START" },

        { "index": "9", "name": "LS" },
        { "index": "10", "name": "RS" }

    "axes": [
        { "index": "0", "name": "LS_X" },
        { "index": "1", "name": "LS_Y" },
        { "index": "3", "name": "RS_X" },
        { "index": "4", "name": "RS_Y" },

        { "index": "6", "name": "DPAD_X" },
        { "index": "7", "name": "DPAD_Y" },

        { "index": "2", "name": "L2" },
        { "index": "5", "name": "R2" }

This is an XBOX 360 controller with blue LED lighting.

L2 and R2 are not buttons on this controller, but axes from -1 (not pulled at all) to 1 (fully pulled). No buttons are pressed when I pull the trigger.

The DPAD is also counted as 2 axes, being either 0, 1, or -1 on each axis.

Maybe you should have a notes section on the database to track these irregularities?
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-02 19:17:48
I finished my first internship yesterday, so I have to go back to school this week Tongue.

When I went home, I noticed the raspberry pi zero is not out of stock anymore, so I bought a kit. That should be fun.

I also made a script that corrupts IP cameras.

21  Discussions / General Discussions / Re: Ludum Dare 36 on: 2016-08-30 00:03:25
I couldn't do the LD this time around but I did do a quick drawing based on the theme Smiley.

22  Discussions / Miscellaneous Topics / Re: HTML/CSS Is Gross on: 2016-08-21 03:39:20
Don't you think template libraries, etc are a bit overkill for the purpose?

I completely agree. Let's turn a 25 year old standard on its head so we can develop our own HTML, but with inheritance. This way we won't need to use templates anymore. /s

If you stop to reinvent every wheel, you'll never make a car.
23  Discussions / Miscellaneous Topics / Re: HTML/CSS Is Gross on: 2016-08-17 02:31:25
Just use templates and JQuery like the rest of us.
24  Games Center / WIP games, tools & toy projects / Re: Sullen *On Greenlight* on: 2016-08-14 23:19:42
This game looks insane. Voted Cheesy.
25  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!) on: 2016-04-30 02:13:47
Sounds good, looking forward to the art updates.

By hit pause, I didn't mean invincibility. I mean delay the rendering for a few milliseconds after each hit to make damage more impactful.
26  Games Center / WIP games, tools & toy projects / Re: Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!) on: 2016-04-29 03:02:53
I like how this game is going! I can see myself playing with my friends very soon Cheesy. I kind of wish the art style on the video thumbnail was in the game, though. The game's art as a whole seems lacking in shading and detail; it all looks very flat. I think if you took some time to work on game juice and art, it'd make the gameplay much more responsive and smooth. Even just adding some screenshake, camera panning, hit pauses, etc. would make it feel better. Vlambeer did a good video on this, one I'd recommend you watch. Although if you want to focus on the gameplay instead that's just as good, just keep these in the back of your mind.

Keep up the good work!
27  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 03:49:25
It seems that if the project is too easy or perfect for your experience, you should work alone. If it's too difficult, you shouldn't bother in the first place.


At some point you might be able to work with other programmers. But right now, with only one project done, you have a bit more work to do before that's a possibility. And by then you'll probably avoid teams altogether.
28  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 00:37:46
I don't mean to sound harsh, but you've got to be realistic about this.

You can do this yourself. Even if you couldn't do it yourself, adding more people won't help. Nine women don't make a baby in one month. The only help you'll need is with art / audio. Don't even think about getting help with that until you have more than a ray-casting AI demo. Hire artists when you have an actual game to play.

That said, I've been meaning to make a game like this, so I'll be interested to see how this game goes. Godspeed.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-01 22:08:22

Happy April fools day.
see, there's an e this time..
30  Games Center / Featured Games / Re: Tetradecagon on: 2016-03-27 05:43:02
Congratulations on greenlighting; putting your project out there is probably the biggest hurdle to face. That said, your work's not done; there are some serious issues with your page that you should sort out ASAP since the majority of your votes will come within the first week or two.

The icon. This is the most important part. Everything else you've done for this whole project will be for nothing if your icon doesn't catch attention. It's the first impression of the entire game. Yet, the text doesn't contrast to the background, it's not centered, none of the elements "pop", and, most importantly, it's not animated. Make it animated. You have the luxury of marketing a game simple enough to compress into a single small moment of gameplay, but you haven't taken advantage of it. Try to compress your entire game into a 3-second gif like this, because that's all a voter will give you: 3 seconds.

The trailer. This is one of the big mistakes I made in RFLEX's greenlight; no variety. Right now, your trailer is sixty seconds of the same gameplay (albeit with some awesome music). You either need to shorten this, or add some stimuli in. If I can watch 5 seconds of your trailer and not be surprised for the rest of the video, you've done something wrong. Show some deaths, show some selling points, add in a gag, pan the camera a bit, anything to make it more than just bare gameplay footage.

The description. Again with the contrasting text; white-on-white text is not good for the eyes. Second, while I don't think is going to detract from your game, this bothers me a bit. I don't have any problems with borrowing ideas from my greenlight, but I think, in its similarities, you missed an opportunity to create your own personality for the game's marketing. I think there was room for creating something new rather than iterating on the previously existing.

Quote from: RFLEX greenlight
RFLEX is a fast-paced and challenging neo-arcade game. Frantically dodge your way to the high score in a series of rage-inducing levels while enjoying a kickass, original soundtrack. Experience trippy visuals while being pulled into a never-ending abyss of addicting, non-stop action.

RFLEX is about dodging rectangles coming from multiple directions using a unique joystick-like control scheme for as long as is humanly possible. It seems simple at first, but quickly erupts into a brutally difficult experience.

Quote from: Tetradecagon greenlight
Tetradecagon is a fast-paced, challenging, arcade game. Frantically bounce a ball throughout a polygon of ever increasing sides while listening to three kickass, original soundtracks. Experience a never ending abyss of addicting, non stop, rage inducing action.

Tetradecagon can be thought as "pong on steroids." Unlike pong however, you bounce the ball off of the highlighted sides of a user-controlled polygon for as long as humanly possible. It seems extremely simple at first, but it quickly turns into a brutally difficult game.

You made a good game, one that I want to add to my steam library in the future. Fix these soon; every second delayed is an impression lost.

Good luck Smiley.
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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