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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-03 04:41:32
I was super excited at the beginning of today.

Spent the entire day trying to get the steamworks API working with RFLEX, with very little success. First, libGDX refused to import SteamPuppy properly; I unfortunately gave up on it after a few hours of screwing around with gradle. Then I found steamworks4j, which libGDX accepted without any fuss. However, for some reason, I couldn't set any achievements and stats. The information request method insisted the connection to Steam's server was a success, but the callback showed that it had failed. No matter how much I messed with it / googled for a solution, nothing came up. That took up the rest of my day.

I'm pretty disappointed at my lack of progress here. To be fair, I never really expected wonderful support for Java in steam's API.

On the bright side, yesterday I made a drunk-mode (reverse controls) for RFLEX:

<a href="http://www.youtube.com/v/JQvtt0kqIW0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JQvtt0kqIW0?version=3&amp;hl=en_US&amp;start=</a>
Side note: is there a gfycat integration for SMF?

So I guess that's nice. Hopefully tomorrow will turn out better (i.e. people will answer my forum questions).

tl;dr: Smiley Clueless Cry ... Undecided

Cheers(?)
-wes
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-02 02:15:19
<a href="http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tPcro4a4eQg?version=3&amp;hl=en_US&amp;start=</a>

Cheesy
3  Games Center / Showcase / Re: jfCraft on: 2015-08-01 03:47:04
I'm impressed by how accurately you cloned Minecraft and its mechanisms. Where do you plan on taking this project? What's your goal for it?
4  Games Center / WIP games, tools & toy projects / Re: RFLEX ** GREENLIT ** on: 2015-07-31 07:59:27
Yipee!

That green 'continue' button is just as mind bogglingly satisfying as you'd expect. I just got back from camping to find RFLEX greenlit; I spent the night getting my Steam publishing account set up.



Just need to finish up the store page, then get steam API working.

Thanks for the green lights!
-wes
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-20 16:12:27
A batch just got greenlit; so:

6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-19 21:02:32
AlphaBetaGamer just covered RFLEX!

Quote from: alphabetagamer
There is absolutely no room for error.  If you panic or hesitate for a second you will die.

I don't even remember contacting them! It's awesome to see someone actually reviewing RFLEX. My first article ever written on anything I've ever done!

I also got to 83% on greenlight as of posting this. Cheesy.

A splendid day. Tomorrow is a weekday; hopefully I'll get a greenlight email.

-wes
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-19 02:43:43
Got confirmation from a few youtubers that they'll try and make a video for RFLEX. So that's nice.

Also:

8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-18 03:51:56
As of today:




Emailed a ton of youtubers, and received this:




Cheesy
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-16 21:45:07
YES YES YES YES YES YES YES.

RFLEX IS ON GREENLIGHT.

10  Games Center / WIP games, tools & toy projects / Re: RFLEX - *Skyping playtesters needed for press release testing* on: 2015-07-15 21:06:25
Hey guys.

This game is really close to going on greenlight. The trailer is done, the emails are written, the website is ready, and the greenlight page is ready to be published.



The only thing holding me back at this point is the greenlight demo. The demo needs to be as balanced and perfect as is possible. In order to balance this game as much as possible, I will be skype playtesting (no microphone nessecary). For those of you who are interested, my skype name is lawaferer, and I have an IRC channel set up at #rflextest@freenode.net for any other questions.

The demo download can be found on the channel.

Thanks for all the support so far,
-wes
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-15 01:48:49
Spent the day getting a 50 contact long spreadsheet together. Each entry has an email address, name, and a personalized message (which, in the example below, was "is you") for the email. I also set up the automation process so all emails can be sent out at once.



Trailer is completed, the emails are completed.. now all I have to do is finish the press build of RFLEX. That will probably be the hardest thing Tongue.

-wes
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-14 04:37:27
Changed music for the trailer, and worked on the press release copy of RFLEX.

<a href="http://www.youtube.com/v/HVPqiV02nBQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/HVPqiV02nBQ?version=3&amp;hl=en_US&amp;start=</a>
13  Games Center / WIP games, tools & toy projects / Re: RFLEX - Playtesting! on: 2015-07-11 23:35:42
The game controls like a joystick, so staying 3x3 is essential.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-11 01:31:30
I just paid the greenlight submission fee. No going back now, RFLEX is coming to greenlight soon Cheesy.

EDIT: and most medals this month. Yipee.

DOUBLE EDIT:

Hidden; can't vote yet.

Holy crap this is the best feeling ever. A game that I really made is on the steam website! Feels so official.. so awesome!
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-10 00:34:15
Updated the main site / finished up a bare-minimum press package for RFLEX.



Also spent my longest time awake, ever. I am exhausted Tongue.

-wes
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-09 06:40:20
Spent the entire day preparing RFLEX for the greenlight push. The majority of the day was spent working on a game demo for the press kit. I spent the last 4 hours getting a list of 35 game writers to email, and making a game plan for greenlight Tongue.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-08 19:56:58
@wessles, looks like a totally nerve-wracking game to play! On the video, some of the moves by the center seem to be made before the blocks appear. Is this the case? Is there a way to anticipate which rows/columns they are going to come flying through on?

Glad you like it! As you play, you may start to realize that the blocks come in patterns. If you recognize these patterns, then you can anticipate the next block before it appears.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-08 03:08:28
<a href="http://www.youtube.com/v/18NAamq8ydE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/18NAamq8ydE?version=3&amp;hl=en_US&amp;start=</a>
not yet on greenlight, just preparing for it.
19  Discussions / General Discussions / "The Nature of Code" on: 2015-07-07 04:32:50
This book covers a lot of computer science, like genetic algorithms, neural networking, etc. However, the first few chapters focus on translating real world physics to code. This is super useful for game programming. I'd recommend anyone new to game programming to read this.

Book (chapter 3).

Have fun,
-wes

EDIT: Crap, I think I posted to the wrong board :/.
20  Games Center / WIP games, tools & toy projects / Re: RFLEX - Playtesting! on: 2015-07-06 00:43:11
More levels / musics. Same feedback as before. Please specify the level for each score.

EDIT: almost forgot, you have to go into your home folder and delete a file called .[username]_rflexscore if you have already tested the game.
21  Discussions / General Discussions / Re: What laptop should I get? on: 2015-07-05 21:48:16
I'd wait to save up ~$700. Laptops in your price range probably aren't worth buying for gaming / coding.
22  Discussions / Miscellaneous Topics / Re: Hi! New member here! on: 2015-07-05 21:42:03
Greetings, Celestial.
Have fun on JGO!
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-05 21:40:48
1, 2Smiley
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-02 02:19:25


Spent my day learning how to use Blender for video editing so I can finally make a proper trailer for RFLEX. I'm on Linux; all other video editors are terrible, and I'm too lazy to switch to windows just to make a video. So I took the time to learn Blender. So far, I am loving it. There are tons of features, it hasn't crashed, and the renderings don't bug out. Hopefully tomorrow or the next day I can start getting some good footage, and write up the trailer.

I also went to my brother's birthday party.

Tomorrow, I am meeting with someone to discuss an internship in programming. That should be fun. Wish me luck Tongue.

-wes
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-01 16:10:14
Don't misquote!
faking quotes of game review sites might at best make you look shady...
He added a disclaimer to the page saying the site is under construction and that the reviews are fake.

Perhaps I should make it a bigger disclaimer Tongue.

@Drenius, you actually did say that at one point; sans "z".

-wes
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-01 05:24:09


Bought a hosting server on Digital Ocean, and started making the RFLEX website. Not bad, considering how awful my previous ventures into game design were.
Submitted RFLEX to a livestream where they review in development games and critique them. Hopefully it will be picked up persecutioncomplex.
27  Games Center / WIP games, tools & toy projects / Re: RFLEX - Playtesting! on: 2015-06-29 22:08:24
i like it alot. graphics style, music, very smooth controls.
Glad you like it. I put a lot of effort into the polishing.

how about xbox controller support and anti aliasing ?
The controller support may or may not come. I don't have an Xbox controller to test at the moment, unfortunately Tongue.
It's already antialiased. Would you like some kind of option for that?

i remember an older video you shared, showing this very awesome "time-slowdown" "tape-pause" sound effect on failure. i think that was much much better than the "explosion" hit sound you use now.
I ported to libGDX earlier, and they don't support the cool tape effect (decreasing / increasing the pitch of the music), since it works sketchily on android as far as I can tell.

what i like most about this game is actually its difficulty.
Glad you like the difficulty; that was the goal Cheesy.

-wes
28  Games Center / WIP games, tools & toy projects / Re: RFLEX - Playtesting! on: 2015-06-29 21:38:27
Lots of things about this game has changed since I last posted. I would explain them all, but it would take too long. Instead, I will give a demo for playtesting.

If you play the demo, please reply with the following information:
  • Best time?
  • How long it took to get that best time?
  • Did you like it or not; why?

Demo
Run the .bat file if you're on windows, or the .sh file if you're on mac or linux.

Thanks!
-wes
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-25 03:17:38
I watched Cowboy Bebop for 10 episodes. Then I discovered Trigun Wink.
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-23 20:10:15
<a href="http://www.youtube.com/v/GNWnX5vGjug?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/GNWnX5vGjug?version=3&amp;hl=en_US&amp;start=</a>
audio is muted for reasons

Worked on menus. Added in statistical shaming to the death screen.

EDIT: sorry, video was private instead of unlisted for a minute Tongue
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