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1  Game Development / Artificial Intelligence / Re: [AI] Java Rules engines - especially Rete-base on: 2005-03-28 02:29:47
Oops.  Link. Smiley

https://sourceforge.net/projects/reat/
2  Game Development / Artificial Intelligence / Re: [AI] Java Rules engines - especially Rete-base on: 2005-03-28 02:27:19
Oh, and if you're interested in logic that's incomprehensible to humans and can only be handled by an inference engine, you may want to check out my project, REAT. (Rete Evolution of Augmenting Topologies)  There's not much there at the moment, but in a few months I hope to have an alpha version out.  Basically it'll be a method of generating RETE networks through evolution using the techniques of Ken Stanley's NEAT, (NeuroEvolution of Augmenting Topologies) which is currently used to evolve neural networks.
3  Game Development / Artificial Intelligence / Re: [AI] Java Rules engines - especially Rete-base on: 2005-03-28 02:21:53
Anyone still interested in performance characteristics of the RETE2 (and now RETE3) algorithms?
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