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1  Discussions / Miscellaneous Topics / Re: Java NES Game on: 2008-08-14 12:05:16
Hi
Where is the source then? I cant find it on the site?

//  Gregof
2  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2007-03-13 23:46:52
Hi, thank you for fixing this.
With the changes to nbproject/project.properties  it worked, I cant belive I missed the broken path before    Grin
I look forward to the next version, keep the good work up!
// Gregof
3  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2007-03-13 11:18:39
Hi again
I'm not sure how to check if the libgluegen-rt.so is correct for my plattform, I did a ldd though;
ldd -v libgluegen-rt.so
 linux-gate.so.1 =>  (0xffffe000)
        libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7dc9000)
        /lib/ld-linux.so.2 (0x80000000)

        Version information:
        ./libgluegen-rt.so:
                libc.so.6 (GLIBC_2.1.3) => /lib/tls/i686/cmov/libc.so.6
        /lib/tls/i686/cmov/libc.so.6:
                ld-linux.so.2 (GLIBC_2.1) => /lib/ld-linux.so.2
                ld-linux.so.2 (GLIBC_2.3) => /lib/ld-linux.so.2
                ld-linux.so.2 (GLIBC_PRIVATE) => /lib/ld-linux.so.2
                ld-linux.so.2 (GLIBC_2.0) => /lib/ld-linux.so.2

If someone knows a way to verify that these are the correct binaries, i would love to know :-)
I tried running from the shell to, it produces exactly the same result.
// Gregof
4  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2007-03-12 16:27:45
There is:
/opt/netbeans-5.5/nb5.5/libs/jogl-natives-linux-i586$ ls
libgluegen-rt.so  libjogl_awt.so  libjogl_cg.so  libjogl.so
// Gregof
5  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2007-03-12 16:15:48
Sure, it prints:  /opt/netbeans-5.5/nb5.5/libs/jogl.jar/../jogl-natives-linux-i586
And yes, I used the "play"-button.
//  Gregof
6  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2007-03-12 15:42:35
Hi i got the same error as Mange:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no gluegen-rt in java.library.path
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1682)
        at java.lang.Runtime.loadLibrary0(Runtime.java:822)
        at java.lang.System.loadLibrary(System.java:993)
        at com.sun.gluegen.runtime.NativeLibLoader$1.run(NativeLibLoader.java:68)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.gluegen.runtime.NativeLibLoader.loadGlueGenRT(NativeLibLoader.java:66)
        at com.sun.gluegen.runtime.NativeLibrary.ensureNativeLibLoaded(NativeLibrary.java:399)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:163)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
        at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
        at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Class.java:164)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:113)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:82)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:75)
        at org.tests.SimpleJOGL.main(SimpleJOGL.java:22)

I'm running Kubuntu, so i guess that it might be some linux issue with your template.
Very nice work though //
                                         Gregof
7  Games Center / 4K Game Competition - 2007 / Re: Mega (much improved) on: 2007-02-15 11:51:49
It feels better now, thank you.
//  Gregof
8  Games Center / 4K Game Competition - 2007 / Re: Mega (much improved) on: 2007-02-14 18:14:37
Hi
Very nice game, but it it is difficult to aim when you rotate because the ship rotates very fast, if I hit the rotate button, my ship turns 30-40 degrees directly. If it was a little slower it would be easier to play, but Hey, this might be the way it is is supposed to be?

//  Gregof

9  Discussions / General Discussions / Re: Shadowspace - 3D art on: 2007-02-05 20:33:12
Scary because it is a gray place with ghostly figures everywhere....
Well, if im going to stockholm in the near future, I will try to check it out.

//  Gregof
10  Discussions / General Discussions / Re: Shadowspace - 3D art on: 2007-02-02 22:09:02
Well, I find this very interesting, I like this art, but I find it kind of scary....
//  Gregof
11  Discussions / General Discussions / Re: Command & Conquer... on: 2007-01-03 08:15:26
Hehe, This brings upp a lot of memories, I used to play wc2 and c&c on lan with friends all night, ahh, the good old days.... :-)
This makes me wonder, I haven't seen any java RTS that is similar to those games, are there any out there?

//  Gregof
12  Discussions / General Discussions / AgentFX interview on: 2006-04-19 15:46:37
Hi
There is an interview with Agency9 about their scenegraph on:
http://www.3d-test.com/interviews/agentfx_1.htm

regards  //
                    Gregof
13  Discussions / Miscellaneous Topics / Re: Soon 100000 posts on: 2006-02-17 19:56:52
I totally agree on the best forum part, but I didnt realize that we were closing in on 100000 posts! Thats a LOT of posts :-))
Lets keep up the good work!

// Gregof
14  Java Game APIs & Engines / JOGL Development / Re: weird display on window resize on: 2006-01-24 14:42:44
The correct after-link probably is: http://studweb.hig.no/020843/after.png

// Gregof
15  Java Game APIs & Engines / Java Sound & OpenAL / Re: JOAL Update on: 2005-12-22 07:53:39
This sounds like a very good idea!

// Gregof

Edit: Aye!
16  Discussions / Miscellaneous Topics / Re: Sun & Google cooperation how? on: 2005-10-05 12:05:01
Google uses  a technology called AJAX ( Asynchronous JavaScript and XML) that avoids the "fill form -> post -> wait for reply - update" cycle  that is so annoying to users.
I think that with this technology we will se some very interesting web applications the coming year.
 Some inf on AJAX: http://www-128.ibm.com/developerworks/library/j-ajax1/?ca=dgr-lnxw01Ajax

// Gregof
17  Discussions / Miscellaneous Topics / Re: COLLADA on: 2005-09-29 13:58:33
Collada needs a binary encoding however. Reading it directly from xml is a pain in the ass.

Hi
How is that so? reading from xml is not hard imho, and there are many tools available to make it easier, like for instance JAXB http://java.sun.com/webservices/jaxb/index.jsp
Agreed that xml might takes a little more memory and/or cpu when loading, but I for one gladly makes this tradeoff for the flexibility.

// Gregof
18  Java Game APIs & Engines / JOGL Development / Re: Alpha Blended Textures on: 2005-09-18 20:34:24
Hi
Maybe this is what you want to do: http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
Check out the source to the demo, its in delphi, but the opengl parts are not hard to translate.

// Gregof
19  Games Center / Archived Projects / Re: Wolkenstein FPS on: 2005-08-31 18:54:49
Same here, black screen, and back to desktop  Cry
// Gregof
20  Java Game APIs & Engines / JOGL Development / Re: Vertex Arrays on: 2005-08-31 07:06:48
Hi
If I understand you correctly you want to connect 2 arrays with vertex data, I recommend that you make each row a trianglestrip and use degenerate triangles to connect them. Degenerate triangles are 2 extra vertices that you insert, first one on the same place as the last vertex in the first strip and the second one on the same place as the first vertex in the second strip, hope I made some sence here... :-) This will cause the triangle that connects the strips to become zero-width and not be visible. Here is a good articel on how to tie 2 trianglestrips together: http://www.gamedev.net/reference/articles/article1871.asp

Good luck  //
                        Gregof
21  Discussions / Miscellaneous Topics / Re: JSR-231 and mailinglists on: 2005-07-30 12:21:12
Ah, thank you!, it works for me now :-)

// Gregof
22  Discussions / Miscellaneous Topics / Re: JSR-231 and mailinglists on: 2005-07-27 18:10:33
Still the same thing :-((

// Gregof
23  Discussions / Miscellaneous Topics / Re: JSR-231 and mailinglists on: 2005-07-21 21:23:11
Yes, I am logged in on dev.java.net and observer to the jogl-project, but I can not subscribe to the mailinglist, Maybe there is some other role that one must have? Tomas, do you have the role Observer or something else?

// Gregof
24  Discussions / Miscellaneous Topics / JSR-231 and mailinglists on: 2005-07-17 22:15:59
Hi everyone
In this thread: http://192.18.37.44/forums/index.php?topic=1596.15 ,Ken Russell Wrote:
Quote
Work is already underway in the JSR-231 branch of the JOGL source tree; feel free to subscribe to the cvs at jogl.dev.java.net mailing list to receive automatic updates on the progress of that work.
And later on:
Quote
you need to be logged in and probably an Observer of the project before you can subscribe to the mailing lists.
I am both logged in and an Observer but when I try the "mailing list"-link in the left frame it just says: "There are no mailing lists for this project".
So does anyone know how to subscribe to these lists? Am I doing something wrong?

// Gregof
25  Java Game APIs & Engines / JOGL Development / Re: JOGL and CGFX on: 2005-07-14 05:44:34
Okay, thank you.

//  Gregof
26  Java Game APIs & Engines / JOGL Development / JOGL and CGFX on: 2005-07-13 14:22:18
Hi
I was  wondering about cgfx,, I dont find any references to it in the javadocs or the source, is it supported at all?  and if not, why?

// Gregof
27  Discussions / General Discussions / Re: Forum back on line on: 2005-07-12 08:13:20
Verry good question, I searched a couple of forums but nobody knew  what was going on :-(

// Gregof
28  Discussions / Miscellaneous Topics / Re: CALENDAR/DATE trouble... I think you can help me on this one. on: 2005-06-29 06:00:13
Hi
Most methods of java.util.Date are depricated and a better alternative would be to use java.util.GregorianCalendar instead and use java.text.SimpleDateFormat to format your output as necessary.

// Gregof
29  Java Game APIs & Engines / Java Sound & OpenAL / Re: reading wav files located in in a jar file on: 2005-06-28 21:21:33
I second that!, I actually had the exact same problem and came to the same solution  Cheesy

// Gregof
30  Discussions / Miscellaneous Topics / Re: Laptop graphics, performance? on: 2005-06-19 22:47:35
Thanks for yuor response
However I mostly use linux so I was hoping that someone has tried an x700 under linux. my second os is windows so it would also be helpful if someone has tried it there.

thanks in advance //
                              Gregof
 
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