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Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5
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on: 2007-03-13 12:18:39
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Hi again I'm not sure how to check if the libgluegen-rt.so is correct for my plattform, I did a ldd though; ldd -v libgluegen-rt.so linux-gate.so.1 => (0xffffe000) libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7dc9000) /lib/ld-linux.so.2 (0x80000000)
Version information: ./libgluegen-rt.so: libc.so.6 (GLIBC_2.1.3) => /lib/tls/i686/cmov/libc.so.6 /lib/tls/i686/cmov/libc.so.6: ld-linux.so.2 (GLIBC_2.1) => /lib/ld-linux.so.2 ld-linux.so.2 (GLIBC_2.3) => /lib/ld-linux.so.2 ld-linux.so.2 (GLIBC_PRIVATE) => /lib/ld-linux.so.2 ld-linux.so.2 (GLIBC_2.0) => /lib/ld-linux.so.2
If someone knows a way to verify that these are the correct binaries, i would love to know :-) I tried running from the shell to, it produces exactly the same result. // Gregof
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6
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Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5
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on: 2007-03-12 16:42:35
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Hi i got the same error as Mange: Exception in thread "main" java.lang.UnsatisfiedLinkError: no gluegen-rt in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1682) at java.lang.Runtime.loadLibrary0(Runtime.java:822) at java.lang.System.loadLibrary(System.java:993) at com.sun.gluegen.runtime.NativeLibLoader$1.run(NativeLibLoader.java:68) at java.security.AccessController.doPrivileged(Native Method) at com.sun.gluegen.runtime.NativeLibLoader.loadGlueGenRT(NativeLibLoader.java:66) at com.sun.gluegen.runtime.NativeLibrary.ensureNativeLibLoaded(NativeLibrary.java:399) at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:163) at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129) at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109) at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:164) at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:113) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:82) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:75) at org.tests.SimpleJOGL.main(SimpleJOGL.java:22)
I'm running Kubuntu, so i guess that it might be some linux issue with your template. Very nice work though // Gregof
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8
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Games Center / 4K Game Competition - 2007 / Re: Mega (much improved)
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on: 2007-02-14 19:14:37
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Hi Very nice game, but it it is difficult to aim when you rotate because the ship rotates very fast, if I hit the rotate button, my ship turns 30-40 degrees directly. If it was a little slower it would be easier to play, but Hey, this might be the way it is is supposed to be?
// Gregof
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Discussions / General Discussions / Re: Command & Conquer...
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on: 2007-01-03 09:15:26
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Hehe, This brings upp a lot of memories, I used to play wc2 and c&c on lan with friends all night, ahh, the good old days.... :-) This makes me wonder, I haven't seen any java RTS that is similar to those games, are there any out there?
// Gregof
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Discussions / Miscellaneous Topics / Re: COLLADA
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on: 2005-09-29 15:58:33
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Collada needs a binary encoding however. Reading it directly from xml is a pain in the ass.
Hi How is that so? reading from xml is not hard imho, and there are many tools available to make it easier, like for instance JAXB http://java.sun.com/webservices/jaxb/index.jsp Agreed that xml might takes a little more memory and/or cpu when loading, but I for one gladly makes this tradeoff for the flexibility. // Gregof
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Java Game APIs & Engines / JOGL Development / Re: Vertex Arrays
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on: 2005-08-31 09:06:48
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Hi If I understand you correctly you want to connect 2 arrays with vertex data, I recommend that you make each row a trianglestrip and use degenerate triangles to connect them. Degenerate triangles are 2 extra vertices that you insert, first one on the same place as the last vertex in the first strip and the second one on the same place as the first vertex in the second strip, hope I made some sence here... :-) This will cause the triangle that connects the strips to become zero-width and not be visible. Here is a good articel on how to tie 2 trianglestrips together: http://www.gamedev.net/reference/articles/article1871.aspGood luck // Gregof
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Discussions / Miscellaneous Topics / Re: JSR-231 and mailinglists
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on: 2005-07-21 23:23:11
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Yes, I am logged in on dev.java.net and observer to the jogl-project, but I can not subscribe to the mailinglist, Maybe there is some other role that one must have? Tomas, do you have the role Observer or something else?
// Gregof
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Discussions / Miscellaneous Topics / JSR-231 and mailinglists
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on: 2005-07-18 00:15:59
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Hi everyone In this thread: http://192.18.37.44/forums/index.php?topic=1596.15 ,Ken Russell Wrote: Work is already underway in the JSR-231 branch of the JOGL source tree; feel free to subscribe to the cvs at jogl.dev.java.net mailing list to receive automatic updates on the progress of that work. And later on: you need to be logged in and probably an Observer of the project before you can subscribe to the mailing lists. I am both logged in and an Observer but when I try the "mailing list"-link in the left frame it just says: "There are no mailing lists for this project". So does anyone know how to subscribe to these lists? Am I doing something wrong? // Gregof
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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