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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx RoboVM backend on: 2013-06-04 15:08:02
Use a virtual box Wink And I believe you can compile with a faux certificate for free, but you will only be able to play on Jailbroken devices.
2  Game Development / Game Mechanics / Re: Dynamically load class on: 2013-05-26 20:49:55
I think this should give you a start: http://stackoverflow.com/questions/8546467/jar-plugins-implementation
You could use the Bukkit api as inspiration. Or maybe load the class files from a file using the URLClassLoader.
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 2d game with libgdx where to start? on: 2013-05-26 20:15:26
I'm a bit late here, but my recommendation is to learn basic Java first and get the hang of how it works and how to debug. Then start by learning Java2D, although you can do without it I recommend it to get a feel for basic UI and OOP programming. Once you're good with that then learn other APIs like Libgdx. To learn Libgdx, you should learn how OpenGL basically works, don't go too deep though. Then watch Dustin Riley's tutorials and maybe get into GLSL later. It's a long process but it will help big time. I can't say I'm a Java expert (heck I still prefer null layouts Tongue) but I think this should get you fluently programming in Libgdx. Don't forget to refer to the wiki and also refer to https://github.com/mattdesl/lwjgl-basics/wiki (all of it, not just the Libgdx section). As I said, I'm no expert so feel free to correct me in anything I say.
Hope this helps.
4  Games Center / Featured Games / Re: Daedalus on: 2013-05-04 01:16:56
I love the light engine! Only suggestion is center the camera on the player, otherwise it's pretty hard to get the hang of the controls. Also I was met with an error having to do with the AI after the session was over:

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java.lang.ArrayIndexOutOfBoundsException: -1
   at com.deathpat.shoot.model.map.MapGraph.calculateCostToTravelBetweenNodes(MapGraph.java:191)
   at com.deathpat.shoot.model.creature.bot.PathPlanner.getCostToPosition(PathPlanner.java:194)
   at com.deathpat.shoot.model.creature.bot.brain.goals.GoalExplore.activate(GoalExplore.java:52)
   at com.deathpat.shoot.model.creature.bot.brain.Goal.activateIfInactive(Goal.java:94)
   at com.deathpat.shoot.model.creature.bot.brain.goals.GoalExplore.process(GoalExplore.java:75)
   at com.deathpat.shoot.model.creature.bot.brain.GoalComposite.processSubgoals(GoalComposite.java:49)
   at com.deathpat.shoot.model.creature.bot.brain.goals.GoalThink.process(GoalThink.java:112)
   at com.deathpat.shoot.model.creature.BotPlayer.updateBehavior(BotPlayer.java:307)
   at com.deathpat.shoot.model.creature.Player.updateState(Player.java:617)
   at com.deathpat.shoot.model.GameWorld.updateState(GameWorld.java:257)
   at com.deathpat.shoot.model.game.states.solo.SoloGamePlaying.updateState(SoloGamePlaying.java:44)
   at com.deathpat.shoot.engine.state.StateMachine.updateState(StateMachine.java:182)
   at com.deathpat.shoot.model.game.SoloScoreGame.updateState(SoloScoreGame.java:122)
   at com.deathpat.shoot.model.scene.scenes.InGame.updateState(InGame.java:129)
   at com.deathpat.shoot.model.scene.GameScene.onUpdate(GameScene.java:55)
   at com.deathpat.shoot.engine.scene.Scene.update(Scene.java:123)
   at com.deathpat.shoot.engine.scene.SceneManager.update(SceneManager.java:97)
   at com.deathpat.shoot.engine.Engine.oneLoop(Engine.java:348)
   at com.deathpat.shoot.engine.Engine.start(Engine.java:325)
   at com.deathpat.shoot.Daedalus.<init>(Daedalus.java:58)
   at com.deathpat.shoot.Daedalus.main(Daedalus.java:42)

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