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1  Games Center / Archived Projects / Re: Urban Galaxy MMORPG on: 2012-05-14 10:14:54
Thank you guys, for trying out the game! This was just a 'first' preview.
We have collected your feedback and are already working on improving the gameplay.

Concerning the questions:
@Mickelukas:
- The first enemies (Vervedos Rookies) are there to teach you how to fight. There are intentionally unarmored.
- You cannot go over buildings, at least not the highest ones, because we wanted to sandbox the game using 'neighborhoods' and have the players explore the city within the lower areas (where the action takes place).

@loom_weaver:
- Crashing on cars or buildings would work fine on a single or multiplayer game, but it is a more difficult problem to solve on MMORPGs. Taking damage from buildings require server-side collision detection and damage from car-to-car crash, requires very low-latency networking, something you do not have on MMO games. I guess, having a client-based collision effect, could do the trick, at least for now...
- Concerning the level 3 pulse cannon, the icon should be red-ish, indicating that you are not ready to equip it... if not, I guess we found a bug....
- The jMonkeyEngine is a very nice platform. We had the project up and running in a couple of days. The only problem is the applet integration. Unfortunatelly it does not work on Macs, even with the latest 2.8.3 LWJGL (we have a lot of flickering on complex scenes, the mouse does not seem to behave correctly etc). In addition, I am not sure whether LWJGL works with OpenJDK as an applet... which is the default on Linux... it looks like the java ecosystem is going through alot of changes, which is kind of risky and could turn users away from your product, in case it fails to run out of the box.











2  Games Center / Archived Projects / Re: Urban Galaxy MMORPG on: 2012-05-11 10:34:07
Hey all,

I know we have been silent for a long time, but we were pretty busy coding stuff.
For anyone interested, we are running a simple test session of our "Smuggler" class of the game during the weekend.

We have not officially announced it yet, because we need to test it, refine it and exterminate bugs, before doing a public test event.

You are most welcome to have a "first" glimpse at:
http://play.urbangalaxyonline.com

The test will be running all over the weekend.
3  Games Center / Archived Projects / Urban Galaxy Updates on: 2010-12-01 18:40:53
Hello to everyone,

I would like to inform you about our Urban Galaxy website makeover, a JMonkey based-game MMORPG announced a few months ago.

Check it out at http://www.urbangalaxyonline.com

- Kinix
4  Games Center / Archived Projects / Re: Urban Galaxy MMORPG on: 2010-07-04 23:16:48
Which version do you use?

JME2 + LWJGL 2.4 + LWJGL-AppletLoader
5  Games Center / Archived Projects / Re: Urban Galaxy MMORPG on: 2010-07-01 19:50:22
The game will definitely be finished. You should have no doubt about it.

We would like to give us more time to polish the gameplay and add more content. We are working really hard to be able to have a proper launch at the end of the year and if possible a closed and an open beta before that in order to fix bugs and balance the game.

For the programmers of this forum, JMonkeyEngine is a very valuable tool with a very friendly license model, so I would definitely recommend it to starters.

6  Games Center / Archived Projects / Urban Galaxy MMORPG on: 2010-07-01 00:19:34
Hello to everyone,

I would like to announce an MMORPG project I am involved into at:
http://www.urbangalaxyonline.com

The game is built using the JMonkeyEngine and it runs directly through the browser as applet.

Any feedback would be most appreciated!
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