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1  Discussions / General Discussions / Re: SteamOS, SteamMachines, Steam Controller on: 2013-10-02 02:46:52
HL3 will be to SteamOS what HL2 was to Steam.
2  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-09-02 03:39:35
Someone make a game about coffee.
3  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-08-30 09:15:58
I'm curious though - what's your daily schedule like that you have to force yourself to stay up instead of resting and continuing after you've gotten rest?

I drink coffee for similar reasons twice a day: Once in the morning to give me a jolt for work, and then again in the afternoon, but when the night comes and I'm sleepy, I sleep.
4  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-08-30 09:12:08
If the situation is that you have no choice but to stay up and can't get any more sleep for yourself no matter how you rearrange your schedule, I think coffee might be your best option.

Another option would be Coke, which has caffeine and sugar, but has no health benefits in any way.

Similarly, energy drinks would also do the trick, but are harmful for your body.
5  Game Development / Game Play & Game Design / Re: Free vs Horizontal Only Aim for Shooting in Platformers on: 2013-08-24 14:36:15
Personally, I haven't played a free-shooting platformer that has implemented the free-shooting controls well yet.

Trine 1 & 2, The Showdown Effect, Abuse.
Yeah... I didn't quite enjoy both of the Trine games.

Didn't enjoy Capsized or Intrusion 2 either.

Haven't played The Showdown Effect or Abuse yet.
6  Game Development / Game Play & Game Design / Re: Free vs Horizontal Only Aim for Shooting in Platformers on: 2013-08-24 09:16:15
Personally, I haven't played a free-shooting platformer that has implemented the free-shooting controls well yet.

An action-platformer that only shoots up, down, left and right feels much better than a free-shooting one; so personally, I prefer that.
7  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 09:09:01
I'm building one of those super basic get to the end in ten seconds games that will probably involve a few power-ups in an effort to make the game a bit fun.
8  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 02:41:37
Yeah, but if someone is able to craft a game concept and mechanic that utilizes that idea well, it could be a very good game that could place really high.
9  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 02:32:11
Hm, I'll probably join the Jam instead of the Compo as this is my first LD and I'm reappropriating some code from my existing game project.

Just make it public and then it's fine for the Compo. (post on LD website with link)
Well, also because of the busy weekend, the extra 24 hours to finish the game will come in handy.

btw, I just saw a fascinating idea: Having a 10-second lag between your input and what happens on the screen Tongue
10  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 02:08:58
Hm, I'll probably join the Jam instead of the Compo as this is my first LD and I'm reappropriating some code from my existing game project.
11  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-24 00:58:51
10 Seconds it is.
12  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 15:22:48
^ hah, okay thanks Cheesy
13  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 10:20:23
Is the theme explained in any way? Or is it just thrown out there, open to interpretation?
14  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 08:58:59
are they going to reveal the theme only once the competition has started?

The announcing of the theme IS the start of the competition.
Roger that.

Oh perfect, the competition starts at Saturday, 9AM my time.

If only I already had actual experience completing even one game; and, didn't have to go to the office to implement something major at work this weekend, this would be perfect for me.
15  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 08:08:38
are they going to reveal the theme only once the competition has started?
16  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 04:47:07
+1:
10 Seconds
Death is Useful
Strange Power-ups
You must leave it behind

0:
Corruption
Lifecycle

-1:
(everything else)
17  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 04:24:31
nvm, signed up to see the themes.

   10 Seconds
   Alchemy
   Alternative Reality
   Connections
   Corruption
   Darkness
   Death is Useful
   Evil vs Evil
   Glitch
   Hunted
   Lifecycle
   Machines
   Multi-layered world
   Parallel Worlds
   Replication
   Space
   Strange Power-ups
   Surveillance
   Survival
   You must leave it behind

interesting. can't pick. bolded the ones that I find particularly fascinating.
18  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-23 03:44:26
what are the remaining contenders for the theme?
19  Game Development / Newbie & Debugging Questions / Re: Better performance vs better gameplay on: 2013-08-13 01:55:49
I think that no matter how good your gameplay is, bad performance will prevent the player from fully appreciating it.
20  Discussions / Miscellaneous Topics / Re: Blogs? on: 2013-08-13 01:53:48
Is there anything espeically beneficial about tumblr for creating a devblog there?

I've got my not-so-well-maintained devblog on wordpress, that is quite serviceable I guess.
21  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 07:37:20
Thanks for the clarification. Apparently, I didn't recall correctly Tongue
22  Game Development / Newbie & Debugging Questions / Re: [LibGdx] Draws textures upside down on: 2013-08-12 06:51:49
posting your code could help people figure out what's wrong with it.
23  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 03:50:45
So, I would recommend to stick with LWJGL.
You mean, stick with LibGDX? Smiley
24  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 02:14:29
I would say use what you can make work.

If you have a project and can find tutorials for it that helps you accomplish it better in LWJGL than LibGDX, then by all means go for LWJGL.
25  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 02:12:47
I really can't say as I only have several months of game dev experience, and only with LibGDX used for a 2D game Cheesy

Take note though that LibGDX is built mostly on LWJGL iirc.
26  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 02:02:43
Yeah I've created some threads, but I'm afraid of people getting irritated with me about posting a million threads...
Well... as long as you've done your homework (looked at the API, googled extensively) I think creating threads will be not necessary very often. But if you still don't find what you're looking for after doing the research, creating a thread should be perfectly acceptable.

I'm also trying 3D and that's where the tutorials are very far and wide.
Ah, yeah, this might be the problem... I see much more 2D projects than 3D projects so maybe that's it.
27  Game Development / Game Play & Game Design / Re: Switching from LibGDX to LWJGL good choice? on: 2013-08-12 01:56:03
This strikes me as a bit odd since I've found that there's much more tutorials and references out there for LibGDX than any other Java gaming framework/library I've checked out.

The API of LibGDX is quite well-documented, for starters. If you don't find your answers there, you're bound to find something by Googling unless what you're asking about is really obscure. stackoverflow.com alone has a lot of previously-asked questions re: LibGDX that covers a lot of ground. If all else fails, creating a thread here will usually help as there are a lot of other Java game developers currently using LibGDX.
28  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Box2D] Is it possible to apply different timesteps to bodies in one world? on: 2013-08-08 15:46:00
The one bundled with libgdx.
29  Java Game APIs & Engines / Engines, Libraries and Tools / [Box2D] Is it possible to apply different timesteps to bodies in one world? on: 2013-08-08 13:58:48
I'm playing around with a slow-motion mechanic (or "bullet-time" like in Max Payne) in my game, and it pretty much works as expected: I decrease the time step (e.g. - from 1/60 to 1/300) and the simulation will slow down.

However, I think I want to explore a game mechanic where, upon triggering "bullet-time"/"slo-mo", the main character controlled by the player doesn't slow down but everything else around him does.

So if there's a way to scale the timestep up/down for specific bodies in the physics simulation, that would be great.

If not, how would you suggest I try applying this game mechanic with Box2D? Thanks!
30  Discussions / Miscellaneous Topics / Re: [snip] Petition to make an official thread for game concept/coding ideas on: 2013-08-08 03:01:18
I just suggested it because TIGSource has a similar thread (Pitch your game topic), which seems to be quite active.
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