A little prototype of a kind of roguelike defence game I've been working on. The idea is more or less a randomly generated cave system with a couple of points where enemies spawn. For the moment it's set to a fixed seed, so the map won't change, but the possibility is there. You can craft different items from what the enemies drop. The enemies spawn in a wave like fashion. The map can be altered by using the axe to mine stone.
Here's a little gif I posted a month or something ago showing the booby trap:Playable demo
I was rather ambitious when I initially thought of this idea, and I don't really know where to take this prototype next. Any input would be appreciated