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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: Cant get background music to work? on: 2013-04-28 09:02:22
No, got any links or code to it?
2  Java Game APIs & Engines / Java Sound & OpenAL / Cant get background music to work? on: 2013-04-28 05:34:04
Hey guys, I made a 2D game, and I can not get the audio to run while playing the game, here is my code for the WAVPlayer class:

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package mad.madster.audio;

import java.io.File;

import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;

import sun.audio.*;

/**
* Plays waveform audio file format audio file formats.
*
*
*/

public class WAVPlayer implements Runnable {

    /**
     * The {@link Thread} used to play the WAV file.
     */

    private final Thread thread;

    /**
     * The {@link Clip} used to play the WAV file.
     */

    private final Clip clip;

    /**
     * Whether or not the WAV file is being played.
     */

    private boolean playing;

    /**
     * Creates a new {@link WAVPlayer}
     * @param directory The directory of the WAV file.
     * @throws Exception
     */

   
   
    public WAVPlayer (String directory) throws Exception {
        this.thread = new Thread(this);
        this.clip = AudioSystem.getClip();
        this.clip.open(AudioSystem.getAudioInputStream(new File("bkmusic.wav")));
        this.playing = false;
        //backgroundMusic.startMusic();
       WAVPlayer backgroundMusic = new WAVPlayer("bkmusic.wav");
        backgroundMusic.startMusic();
    }

    /**
     * Starts playing the WAV file.
     */

    public void startMusic() {
        playing = true;
        thread.start();
        //backgroundMusic.startMusic();
   }

    @Override
    public void run() {
       //backgroundMusic.startMusic();
       while (playing) {
            clip.loop(Clip.LOOP_CONTINUOUSLY);
        }
        clip.stop();
    }

    /**
     * Checks whether or not the WAV file is being played.
     * @return Whether or not the WAV file is being played.
     */

    public boolean isPlaying() {
        return playing;
    }

    /**
     * Stops the WAV file from being played.
     */

    public void stop() {
        this.playing = false;
    }

}



Any help?
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